Daedalic Entertainment

How many copies did The Lord of the Rings: Gollum sell? — 2024 statistics

One game to ruin them all.

Release Date
May 25, 2023
Daedalic Entertainment
Daedalic Entertainment

The Lord of the Rings: Gollum had a rocky start despite being part of a beloved franchise. The Lord of the Rings: Gollum sales reflect its struggle to captivate the gaming community. When looking at The Lord of the Rings: Gollum statistics, it becomes clear that the game faced significant challenges and was met with widespread criticism. This poor reception highlights the difficulties even well-known titles can face in a competitive market.

The Lord of the Rings: Gollum sold only 26,000 copies on Steam.

(Source: Push Square, VG Insights)

  • Gollum sold approximately 10,000 copies within the first three days.
  • In the UK, The Lord of the Rings: Gollum managed to debut at number 6 in the boxed charts, with the majority of its physical sales on PlayStation 5, making up 70% of the total sales for the launch weekend.

The Lord of the Rings: Gollum’s journey in the market highlights the challenges even high-profile games can encounter. Despite leveraging a popular franchise, the game struggled to meet expectations and capture a broad audience. The initial sales showed some promise, but the overall reception and sustained interest revealed deeper issues. This experience serves as a reminder that even beloved intellectual properties require excellent execution and quality to succeed in the competitive gaming industry.

The Lord of the Rings: Gollum had a budget of only around $16 million.

(Source: eXputer)

  • This is only one-tenth of an average AAA game budget.
  • The game had no co-investors for a long time, and only when Nacon joined as a co-publisher did things get better.
  • In comparison, Starfield, a recent AAA title, had a budget of $200 million with over 500 employees.

The development of The Lord of the Rings: Gollum faced significant hurdles, with a constrained budget that was a fraction of what is typically allocated for AAA titles. This limited funding impacted the game’s development process and final quality. Despite these challenges, the team worked diligently to bring the game to market, highlighting the importance of adequate resources and support for successful game development. The financial constraints and lack of early co-investors were significant factors that shaped the game’s outcome and reception.

The Lord of the Rings: Gollum generated approximately $400,000 in sales revenue within the first three days.

(Source: GameSensor, VG Insights)

  • The Lord of the Rings: Gollum revenue on Steam reached over $940,000.
  • These figures highlight the initial commercial struggles of the game​.
  • Average play time is around 6.5 hours.

The financial performance of The Lord of the Rings: Gollum underscores the initial commercial challenges it faced. The game’s revenue figures reveal the difficulty it encountered in capturing a substantial market share. These early financial results, coupled with the game’s reception, reflect the broader struggles and highlight the critical importance of both adequate funding and effective execution in the gaming industry.

The Lord of the Rings: Gollum was released as the worst-reviewed game of the year.

(Source: GamesRadar+)

  • A month after the game’s release, the studio, Daedalic Entertainment, completely ceased game development and laid off staff.
  • Despite the game’s failure, game developers from across the industry sympathised with Gollum’s negative reviews.
  • The developer, Daedelic, received €2 million from the German government to create a second game set in the Middle-Earth universe.

The release of The Lord of the Rings: Gollum serves as a stark reminder of the challenges in game development. Despite the best efforts of the developers, the game was met with harsh criticism and poor reviews, leading to significant changes within the studio. This situation highlights the high stakes and pressures in the gaming industry, where even minor missteps can have major consequences. The collective industry response, however, shows a community that, while critical, also empathizes with the difficulties faced by developers.

The Lord of the Rings: Gollum had an all-time peak of 758 concurrent players.

(Source: SteamDB, Steam)

  • The game has a mixed review rating on Steam.
  • Total number of reviews is 433 from which 40% reviews are positive.
  • The game has 27,735 followers on Steam.

The launch of The Lord of the Rings: Gollum serves as a lesson in the unpredictable nature of game development. While the game was part of a well-loved franchise, it failed to meet player expectations and struggled with critical reception. The financial and player engagement data highlight the importance of balancing strong intellectual property with high-quality development and execution. This experience underscores the challenges and high stakes in the gaming industry, where even small missteps can have significant consequences.


  • “The Lord Of The Rings: Gollum Had A Budget Of Around $16 Million”. eXputer, 2023, https://exputer.com/news/games/the-lord-of-the-rings-gollum-budget/
  • “The Lord of the Rings: Gollum was a $15.9 million flop, according to new behind-the-scenes report”. GamesRadar+, 2023, https://www.gamesradar.com/the-lord-of-the-rings-gollum-was-a-dollar159-million-flop-according-to-new-behind-the-scenes-report/
  • “UK Sales Charts: The Lord of the Rings: Gollum Manages a Top 10 Debut, Sells Best on PS5”. Push Square, 2023, https://www.pushsquare.com/news/2023/05/uk-sales-charts-the-lord-of-the-rings-gollum-manages-a-top-10-debut-sells-best-on-ps5
  • “The Lord of the Rings: Gollum™ Sales and Revenue Analysis: A Closer Look”. GameSensor, 2023, https://gamesensor.info/news/the_lord_of_the_rings_gollum_sales_first_three_days
  • “The Lord of the Rings: Gollum™ Steam Charts”. SteamDB, 2024, https://steamdb.info/app/1265780/charts/
  • “The Lord of the Rings: Gollum™ on Steam”. Steam, 2024, https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/