Game Science

How many copies did Black Myth: Wukong — 2024 statistics

Swinging through myths, this monkey's no clone of legends past.

Fact-checked
Release Date
August 20, 2024
Genre
Action role-playing
Developer
Game Science
Publisher
Game Science

At the heart of this excitement lies not just the game’s immersive storytelling and cutting-edge graphics, but the potential it holds within the gaming market. Black Myth: Wukong sales reflect the game’s high expectations, promising a commercial success that could set new benchmarks for the industry. On the other side of the coin, Black Myth: Wukong statistics reveal player engagement and the title’s standing in the broader landscape of video game achievements. As we delve into the depths of this highly anticipated release, these metrics will not only measure the game’s success but also its impact on the gaming community and industry at large.

Black Myth: Wukong has sold over 10 million copies in 3 days.

(Source: Game World Observer)

  • China’s national game bestseller list estimated that Black Myth: Wukong has sold over 4.5 million copies.
  • The game surpassed 3 million units sold on Steam alone.
  • Remaining 1.5 million copies distributed across other platforms like PlayStation 5, Epic Games Store, and Tencent’s WeGame.

The significant financial success and industry impact of Black Myth: Wukong shows the growing prominence of Chinese-developed video games on the global stage. With record-breaking pre-sales and a substantial development budget, this game not only showcases the capabilities of Chinese developers but also influences the broader gaming market, evident in the positive effects on stock prices of related gaming companies. This marks a pivotal moment that could encourage more ambitious projects and investments within China’s gaming industry, potentially reshaping market dynamics and consumer expectations worldwide.

Black Myth: Wukong has already grossed over $210.2 million.

(Source: TechNode, Global Times)

  • Black Myth: Wukong achieved $53 million in presales, setting a new record for pre-sales of a Chinese-developed PC game.
  • Black Myth: Wukong lifts stock prices of gaming companies in China.
  • Black Myth: Wukong has been in development for four years, with an estimated budget of around $42 million.

The impressive commercial performance and significant market influence of Black Myth: Wukong highlight the rising prominence and capabilities of Chinese game developers on the global scene. Achieving record pre-sales figures and positively impacting the stock market, this game serves as a beacon of China’s potential in high-budget game development. Its success is likely to spur further innovation and investment in the Chinese gaming industry, positioning it as a formidable player in the international arena.

Black Myth: Wukong peaked at over 2.2 million concurrent players on Steam, in less than 24 hours since launch.

(Source: IGN)

  • This is the second-best result of all time on the Steam platform, behind only PUBG: Battlegrounds which peaked at 3.2 million concurrent players.
  • The majority of Wukong’s active player base is based in China, accounting for over 92% of all reviews on Steam.
  • Black Myth: Wukong has enjoyed a massive launch on Steam, becoming the most-played single-player game ever on the platform.
  • The game has an “Overwhelmingly Positive” rating on Steam based on more than 174,000 reviews from players who purchased it directly on the platform.
  • 96% of reviews are positive.

Black Myth: Wukong’s explosive debut on Steam, garnering over 2.2 million concurrent players in less than 24 hours, showcases a monumental achievement not just for the game itself but for the burgeoning prowess of Chinese game developers in the competitive global market. With an overwhelmingly positive reception and a dominant share of its player base in China, the game’s success underscores a significant shift in the gaming landscape. It highlights the global gaming community’s readiness to embrace diverse narratives and gaming experiences originating from non-traditional markets, potentially influencing future trends in game development and marketing strategies worldwide.

Sources

  • “Black Myth: Wukong sells over 4.5 million copies at launch, according to Chinese analysts”. Game World Observer, 2024, https://gameworldobserver.com/2024/08/21/black-myth-wukong-sales-4-5-million-copies-report
  • “Black Myth: Wukong Has Massive Launch, Overtakes Cyberpunk 2077 to Become Most-Played Single-Player Game Ever on Steam”. IGN, 2024, https://www.ign.com/articles/black-myth-wukong-has-massive-launch-overtakes-cyberpunk-2077-to-become-most-played-single-player-game-ever-on-steam
  • “Black Myth: Wukong hits 2.2 million concurrent players on first day”. TechNode, 2024, https://technode.com/2024/08/21/black-myth-wukong-hits-2-2-million-concurrent-players-on-launch-day-second-highest-all-time-peak-on-steam/
  • “Black Myth: Wukong lifts stock prices of gaming companies, as Chinese game sector marks new milestone”. Global Times, 2024, https://www.globaltimes.cn/page/202408/1318349.shtml