Konami

How much is Konami worth? — 2024 statistics

Started from jukeboxes and now we're here.

Fact-checked
Founded
March 21, 1969
Headquarters
Tokyo, Japan
Market Cap
$7.9 billion
Employees
8,817

Originating as a jukebox rental and repair business, Konami, crafted by Kagemasa Kozuki, pivoted to video arcade amusement machines and became formalized as Konami Industry in 1973. The company made headway in the late ’70s by exporting arcade games to the U.S., diversifying into PC games, and penetrating the NES platform in the ’80s. Known for blockbuster series like Metal Gear Solid and Castlevania, Konami has now diversified beyond games, delving into fitness, entertainment, and real estate, bolstering Konami net worth and influence across various sectors. Dive deep into our Konami statistics and facts to understand the company’s journey. If you’re keen on delving further into the gaming industry, don’t miss our video games industry statistics article.

Konami key stats

After 53 years in the business, Konami is still around and a big name that several generations now know. The company has its paws in multiple industries, but its first love was video games, and it is still investing quite a lot in that aspect. However, the focus has shifted quite a bit for a few years now (too much sadness in the gaming community), and Konami has shown the image of a primarily business-oriented company.

Konami’s net worth has been estimated at around $7.9 billion.

(Source: Y Charts)

  • Gross profit in 2021 amounted to $919 million. From Q1 2022 to Q3 2022, Konami has generated total revenue of $1.7 billion. Operating profit totaled $488 million.

In contrast to the challenging year of 2020, 2021 marked a rebound for Konami, thanks to a strategic pivot. Moving away from traditional home video games, the company deepened its investment in arcades, casinos, pachinko, and fitness centers, sectors hit hard by the pandemic’s restrictions. The shift toward mobile gaming and microtransactions proved lucrative, especially as society began its return to normalcy in 2021. Anticipating future disruptions, Konami is innovating with online offerings, including virtual fitness classes and a dedicated platform for enjoying arcade-style games digitally, ensuring resilience in uncertain times.

In 2023, Konami’s digital entertainment segment generated approximately $1.56 billion.

(Source: Statista)

  • This was their largest segment

Based on the information provided, Konami has been successful in growing its revenue over time across different business sectors including digital entertainment, sports, and gaming. As a company founded in 1969, Konami has established itself as a leader in the video game and digital entertainment industries in Japan.

Konami Holdings Corporation has a total number of 8,817 employees.

(Source: Konami)

  • Konami Amusement (in charge of production, manufacturing, and distribution of amusement machines) employs 906 people.
  • Konami Sports (in charge of fitness activities and sports classes) boasts 4,740 employees.
  • Konami Digital Entertainment (in charge of production, manufacturing, and sales of products related to mobile games, card games, video games, and music/video/DVD) has 1,906 employees.

Konami’s four main subsidiaries also represent the four main sectors the company is involved in. It comes as quite a surprise to see that sports/fitness has the second-biggest number of employees. Few would think of “sports” when hearing the name “Konami”. But that is mainly because the sporty side of the company is mostly active in Japan. To the point that several Japanese Olympic athletes call Konami Sports home. Results for Q4 are not out yet, but we can already see that the Asia/Oceania region has seen a considerable change in how they consume Konami’s products. It might well have reached ¥10,000 million at the end of FY22.

To sum up

Once renowned for its video games, Konami’s reputation in the West has diminished, even though it remains financially robust. This is due to its diverse portfolio in Japan, where it’s known for arcade and casino machines, sports engagements, real estate, TV affiliations, and more. While video games are just a part of their business in Japan, in the West, it’s their primary identity. This difference in perception caused dismay when Konami seemingly neglected its iconic games that had gained it Western acclaim. Furthermore, criticisms arise from Konami’s perceived greed, with ventures into NFTs, questionable treatment of employees, and neglecting or mistreating significant franchises and their creators. However, their Yu-Gi-Oh series remains strong, and they’ve announced a focus on mobile gaming with occasional ventures into console/PC.

Sources

  • “Konami Holdings Market Cap “. Y Charts, 2022, https://ycharts.com/companies/KNAMF/market_cap.
  • “Konami Holdings Corporation Periodic Financial Reports”. Konami, 2022, https://www.konami.com/ir/en/ir-data/financial_rpt.html.
  • “Konami Holdings Corporation Corporate History”. Konami, 2022, https://www.konami.com/corporate/en/history/.
  • “Konami Holdings Corporation Corporate Data”. Konami, 2022, https://www.konami.com/corporate/en/data/.
  • “Konami Digital Entertainment Co., Ltd.”. Konami, 2022, https://www.konami.com/games/corporate/en/.
  • “Konami: revenue”. Statista, 2023, https://www.statista.com/statistics/1227528/konami-revenue/
  • “コナミスポーツ”. Konami, 2022, https://www.konami.com/sportsclub/corporate/ja/.
  • “Konami Amusement Co., Ltd. Corporate Information”. Konami, 2022, https://www.konami.com/amusement/corporate/en/.
  • “Fiscal 2021 Konami Group Report” Konami, 2022, https://img.konami.com/ir/en/ir-data/groupreport/2021_3/pdf/all.pdf.
  • “Konami Corporate Group Profile” Konami, 2022, https://img.konami.com/ir/en/ir-data/co_download/pdf/all.pdf.