Electronic Arts

The Sims series statistics and facts 2022

Fact-checked
First Release
February 4, 2000
Latest Release
June 1, 2021
Developer
Maxis
Publisher
Electronic Arts

The Sims is the most famous life-simulator series on the planet. The first game in the series, The Sims, was created by Maxis and led by Will Wright on February 4, 2000. Now, the series is published by both Maxis and Electronic Arts.

Before there was The Sims, Maxis released many titles focusing on other simulations, such as SimCity, SimEarth, SimAnt, etc. However, SimEarth and SimAnt were expected to be the next groundbreaking ‘Sim’ games after SimCity, yet in the end, they both weren’t a success nor had many sales. Electronic Arts (EA) acquired Maxis in 1997 to give them another shot, and the next title to release under Maxis and EA was The Sims.

There are now four major releases of The Sims on various platforms. These games have the same focus: creating relationships, designing unique houses, filling them with furniture, handling your ‘sims’ needs and hobbies, and doing everyday things like a person would do (work, clean, etc.). The Sims is one of the most popular and highest-earning video game series of all time. Let’s check out the most astounding The Sims statistics and facts.

The Sims franchise sales and revenue stats

1. The Sims is the 9th best-selling PC game of all time.

(Guinness World Records)

  • 16 million copies of The Sims units were shipped worldwide by February 2005.

Overall, the first game was a resounding success for EA. It sold well and became one of the cultural icons of the early 21st century. Further, while its primary platform was PC, the game’s massive success made EA bring the series to consoles. Finally, the game has sold better than Diablo II, The Legend of Zelda: Majora’s Mask, and Counter-Strike (all released the same year) combined. In other words, The Sims was by far the biggest game of the year 2000.

2. The Sims 2 sold 1 million copies in the first 10 days of release.

(Gamesindustry.biz)

The Sims 2 continued to ride on the wave of success of its predecessor. Sales numbers were high, and the game was even better in terms of gameplay. That said, the triumph over its peers hasn’t been repeated.

3. The Sims 3 was the #1 best-selling PC title for 2009 in North America and Europe.

(IGN)

  • 1.4 million copies The Sims 3 were sold in its first week-
  • In total, 3.7 million copies of The Sims 3 were sold the year it was released.
  • By September 2011, EA recorded sales of 10 million copies.

The Sims 3 kept its status of critique darling, but sales slowed down a bit. Still, The Sims 3 was one of the most popular video games of the year. It fought against online-focused blockbusters such as Modern Warfare 2 and Left 4 Dead 2 in a world that slowly shifted towards online presence and video game streaming and kept its ground.

4. The Sims 4 yearly earnings are $457 million.

(Net Bet)

  • The Sims 4 expansions were downloaded 30 million times over the years.
  • By 2019, The Sims 4 earnings surpassed $1 billion.
  • That’s higher than Destiny 2 at $374 million and Hearthstone at $414 million per year.

EA didn’t share exact sales figures for The Sims 4. But, when looking at earnings, we see that the game is doing just fine. With almost $500 million in yearly profits and with it being one of the biggest titles available on EA Play, we reckon The Sims 4 and its expansions will continue to drive massive revenue for EA in the coming years. The Sims franchise has shown yet again its astonishing ability to adapt to the ever-shifting video game market. This time, it tackled GaaS (games-as-a-service) market and came out victorious.

5. The Sims franchise has $5 billion in total earnings as of 2019. 

(Gamesindustry.biz)

  • This puts The Sims series neck and neck to Halo which also has $5 billion total revenue.
  • The series is also more successful than some super popular video game franchises.
  • The Sims games sold 200 million copies across different gaming platforms. Not too shabby.

The most popular video game series ever is Super Mario, with more than 750 million units sold. That said, there are around 200 Mario games released in total. The Sims series is more successful than Final Fantasy (159 million units), Assassin’s Creed (155 million units), Resident Evil (117 million units), The Legend of Zelda (118 million units), and many, many more.

6. Unlike Pokemon Go, The Sims Mobile was not a smash hit.

(Sensor Tower)

The Sims Mobile was released in 2018. At the moment of the writing, the game has been downloaded more than 50 million times on Android alone. It managed to accrue $25 million in revenue during the first six months after its release. These days, the game is far from being a potent money maker.  The projected monthly revenue of the game in September 2021 is just about $700K.

This doesn’t mean EA isn’t raking in cash with its mobile games division. During the last fiscal year, EA mobile division revenue was $781 million. Not much of that money has come from The Sims Mobile. Still, knowing EA’s attempts to get the thickest possible slice of the tasty mobile gaming cake, we reckon the company has another Sims mobile project in their plans.

7. There are a total of 37 expansions throughout The Sims series of games.

Maxis is known to release multiple expansions for each of The Sims games they released. Each expansion brings in new content and substantial gameplay changes. To date, there have been 37 expansions released so far.

The Sims player stats

8. More than 36 million unique players have played The Sims 4.

(Electronic Arts Reports Q4 and FY21 Financial Results)

  • There are more than 10 million players active The Sims 4 players.
  • A typical week in The Sims 4 includes more than 3 million woohoos, 370K marriages, more than 120K deaths, 16.6-million-bathroom breaks, and 1.2 million grilled cheese sandwiches eaten.
  • That’s in the ballpark of Counter-Strike: Global Offensive at 46 million players and more popular than Teamfight Tactics at 33 million monthly players.

Being part of EA Play is perfect for a game like The Sims 4. It allows gamers to play it for a small monthly fee while accessing the game’s numerous expansions without paying extra. On the other side, it also enables EA to continue releasing new expansions. This increases long-term engagement, and thus driving EA Play subscription numbers higher. 

9. The Sims is one of the most popular video game series ever with 80 million active players across PC, consoles, and mobile devices.

(Venture Beat)

  • Officially, the most popular entry in the series was a short-lived Facebook game, The Sims Social, with 100 million registered players. 
  • The Sims Social peak player count is higher than FarmVille, which peaked at 83 million in 2009.

10. Most The Sims players are women aged 18-24.

(Gamerant)

  • The average age of The Sims player is in line with global trends, which put the majority of gamers (38%) in the 18-34 years category. 
  • On the flip side, players enjoying The Sims are defying the trends since the gender split is 59% to 41% in the US in favor of male gamers.

How people are playing the Sims series

11. The average household size in The Sims 3 is 2.93 Sims, slightly more than the real life US average at 2.6.

(Fun With The Sims Infographic)

  • This is relatively similar to the global average household size, which sits at 4 persons
  • The average household size in Europe is 2.4, while the average household size in the US is 2.6.

12. Since 2000, players have created more than 1 billion of Sims.

  • As of 2018, more than 32 million Sims have been created in The Sims 4.
  • Out of the 32 million Sims, 21 million have started a career.
  • Sims Created by the Series 20th Anniversary: 1.6 billion Sims
  • For comparison’s sake, the current world population sits at 7.9 billion people.
  • Back in its heyday, gamers played The Sims 3 53 million hours per month.
  • In The Sims 4, 68% of players create a Sim in their own image.

Since 2000 and the first Sims title, players have created enough Sims to account for 20% of the current world population. In all Sims games, players have also created 6.9 million vampire characters.  They also made 1 million mermaid characters and 217,000 alien characters.  Creating toddlers isn’t very popular: only 173,000 have been created to date.

13. If The Sims games were a country, it would have more than 4 times the number of households than the US.

  • All of these Sims have lived in 575 million households.
  • In 2020 the US alone had 128.45 million households in total. 

14. There were 37 million weddings in The Sims series for the past 20 years, quite closely to the US.

  • Since the first game arrived, the world(s) of Sims has seen 37 million weddings. 
  • The number of weddings in the US in 2019 was a bit over 2 million.
  • According to this data, the number of total weddings in the Sims games (37 million) for the past 20 years follows real numbers quite closely, at least in the US.

15. The Sims characters woohooed (had intercourse) 1.3 billion times in the 20 years of the Sims series. 

(Dualshockers)

This time, the Sims statistics aren’t even close to real-world ones. An average American has sex about 50 times per year. That’s 18 billion sexual intercourses per year for the whole US.  Even if we exclude persons not in relationships, sexually inactive persons, and other variables, the numbers would be higher for the US population for one year than for the entire Sims population in 20 years.

16. While 71% of players settle down, only 29% decide to be free as a bird.

(The Sims: Playing With Life For 16 Years Infographic)

While 40% of Sims get married, only 2% get divorced. This is in stark contrast to actual-world data. In the US, the average divorce rate is almost 50%.

17. The average Sim has a wealth of $399,730 while the average net worth of a person aged 35-44 living in the US sits at $436,200

(Bustle & Business Insider)

This doesn’t look too far off The Sims 4 unless we use the median net worth, a better statistical measurement. In that case, the average net worth of a person aged 35-44 in the US is only $91,300.

18. At 32%, the most common cause of death in The Sims 4 is old age.

(Bustle)

  • It’s followed by hunger, which is kind of disturbing, with 18% of Sims dying of starvation. 
  • Finally, 13% got burned to death (also quite distressing to know).

19. The most prevalent trait in The Sims 4 is Romantic.

(The Sims 4: You’ve Been Busy Infographic)

The most prevalent trait in The Sims 4 is Romantic at 7.4%.  The second most popular trait is Cheerful (6.8%).  In the third place is the Active train (5.8%).

20.  The most popular career path in The Sims 4 is Tech Guru.

(The Sims 4: You’ve Been Busy Infographic)

15% of players chose to work in tech. It’s followed by the culinary career (12%). Career as an entertainer (11%) is the third most popular, the secret agent sits at fourth place (9%), and the fifth is that of a writer (9%)

21. 75% of The Sims 4 players managed to play the game without cheats. 

(Statista)

  • 69% achieved a successful career with their Sims. 
  • 58% of players fulfilled their Sims aspirational goals. 
  • 42% presented sadistic traits since they purposefully mistreated their Sims. 
  • 41% of players intentionally killed their Sims. 
  • Interestingly, 32% of players purposely killed theirs Sims neighbors. 
  • 37% of players ended up cheating, and 35 percent experienced imaginary relationships from real life in the game. 
  • Almost 60% made themselves as Sims. 
  • 45% recreated their family and friends in the game.
  • 37% recreated their home inside the game.

22. The Sims players care more about love and relationships than money.

(Bustle)

Sims don’t chase money; instead, they strive for love and relationships.

23. The two most popular career paths in The Sims 3 are political and criminal.

(Fun With The Sims Infographic)

Things that are uniquely The Sims

24. A guinea pig introduced the first virus.

(New York Times)

The guinea pig was a pet offered as a free download on The Sims site. The virus followed specific rules and would only activate in pigs if their owners didn’t clean their cages. Sims wouldn’t get sick unless they petted their diseased guinea pig and were bitten. The Sims then could infect other NPCs in the game who come near. Finally, Sims could die from the virus unless they were given sufficient rest. A cool and exciting experiment that, as far as we know, wasn’t replicated in modern MMO games. 

24. Simlish isn’t gibberish.

(Savvy Gaming)

Simlish, the language used in The Sims games, has meaning. The Sims 4 voice actors each had their own Simlish dictionary. The fictional language has elements of Ukrainian, Navajo, Romanian, Irish, and Tagalog.

25. Same-sex relationships were present since the first game.

(Washington Post)

The Sims franchise was LGBTQ-friendly from the start. Same-sex relationships were present in the first game, long before video games tackled the issue. Same-sex marriage was introduced in The Sims 3, years before the US legalized it on a federal level. Non-binary gender options were introduced in 2016. 

26. The Sims 3 was featured on a limited-edition postage-stamp series in France.

(AWN)

In 2005, the French post (La Poste) issued a video-game-focused postage stamp collection called Heroes of Videogames. One of the ten games featured in this collection was The Sims or Les Sims in French.

27. The Sims almost was never made.

Will Wright, who founded Maxis, had to fight its management structure to get them interested in The Sims. The first game was a true novelty in video games, so the founder of Maxis had to go against the stream of the company to have his idea come to fruition. Like most other innovative games, The Sims almost didn’t happen.

28. The Sims has been banned in China, twice.

The first time was way back in 2005, during the reign of The Sims 2. The game was banned alongside 50 other titles because the Chinese government wanted to create “a good environment” for children. The second ban took place in 2018 when The Sims 4 was banned because it allows same-sex relationships. The first Sims also had issues with Chinese authorities when creators had to remove the Criminal career and replace it with a Mime career. The latter has become one of the staple career choices in future Sims games.

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