The Just Cause series, known for its action-packed adventures and the unparalleled freedom it offers players, has been a fan favorite since its inception in 2006. But how has it fared in terms of sales? How many copies did Just Cause sell? We’re diving deep into Just Cause statistics to find the answer and explore the series’ overall impact in the action-adventure genre. Of course, if you fancy statistics from broader areas of gaming, we can also tell you how many people play video games in the world.
Just Cause key stats
In the midst of analyzing the Just Cause series, we can’t overlook its commercial performance. Having been around for some time, the series has experienced its fair share of ups and downs, particularly with certain titles under the Square Enix banner facing performance issues. This has led to varying receptions and sales figures across different releases. To understand the series’ full impact, let’s delve into Just Cause sales and see how it has fared over the years.
The Just Cause sales reached 15 million copies.
(Source: VG Chartz)
The original Just Cause sold 1.1 million copies.
Just Cause 2 sales reach 4.1 million copies.
Just Cause 3 sales reach 2 million copies on PlayStation 4.
Right off the bat, we can see that the Just Cause series has not accumulated as many sales as some of the bigger franchises out there, but that does not mean that the available games haven’t been successful. Even one million sales for a single title is impressive, let alone 15+ million. Of course, the series has quite possibly sold more copies than this in its lifetime, and we can expect more sales as the hype for Just Cause 5 rises.
Just Cause 3 sales reached 864,000 copies during its first week.
(Source: VG Chartz)
578,758 units were sold for the PlayStation 4.
252,838 units were sold for the Xbox One.
32,306 units were sold for PC.
396,073 units were sold in Europe.
297,124 units were sold in the United States.
Just Cause 3 was a very successful game on release as it totaled quite a few sales with special emphasis on PlayStation and Xbox One sales, with PC sales not being very prominent. Also, we see that a high number of sales were made in Europe.
Just Cause 4 sales reached 378,056 copies during its first week.
(Source: VG Chartz)
253,575 units were sold for the PlayStation 4.
124,481 units were sold for the Xbox One.
160,031 units were sold in the United States.
136,793 units were sold in Europe.
16,525 units were sold in Japan.
It is apparent that Just Cause 4 performed worse than Just Cause 3, and by about 500,000 copies at that. This is due to many different reasons, and something to consider is that a majority of sales were in the United States while the previous game’s majority of sales were in Europe. Other than that, this was a low point in the series for sure.
Just Cause 2 players spent 26.1 million hours in the game six months after its release.
Over 15,000 players have clocked in over 50 hours of playtime, with one player spending 1,100 hours on Panau island.
The total combined height of the players’ highest base jumps equals 570.3 million meters.
The highest possible base jump performed in the game was 6,800 meters.
The highest point in the game is 1,500 meters high.
49% of players died in explosions.
32% of players died from bullets.
16% of players died from impact damage from falling.
2% of players drowned.
1% of players died to miscellaneous means.
Players drove over 173.5 million kilometers.
The most popular weapon was the sub-machine gun with a 28% pick rate.
85% of players chose to travel by parachute.
403,783 scorpions were killed.
1.5 billion soldiers were killed.
Players caused over 1 billion explosions.
9.9 million propaganda vans were destroyed.
13 million dictator statues were destroyed.
We can see that players really enjoyed the time they spent in Just Cause 2, racking up millions of hours of gameplay and billions of kills within the first six months of the game’s release. Other than that, there isn’t much to say, so you can just enjoy the numbers here!
Just Cause 4’s grappling hook has over 4 million customization options.
The grappling hook is a core item aside from the wingsuit and the parachute.
There are so many combinations that no two players can have the same setup for individual playthroughs.
Combined with the massive map and what you can do on it, the grappling hook is an essential piece of tech.
The developers intended this because they wanted to have each playthrough be a unique experience.
The grappling hook is definitely one of the cornerstones of Just Cause 4’s gameplay, and it’s awesome to see that you have so many possible combinations to make your gameplay varied, fresh, and interesting. This is very important in massive open-world games like Just Cause because mobility is everything.
To sum up
Alright, that would be all we have to say about the excellent Just Cause series! This series has left a mark on the gaming industry in the best way despite its turbulence with some of its later releases like Just Cause 4. Nevertheless, the gameplay dynamic of the Just Cause series is awesome and we can’t wait to see what Just Cause 5 has to bring… if it ever gets released, that is. we sincerely hope that you have enjoyed the content we’ve had to present here and that you have learned something new!
“Just Cause (Series)”. VG Chartz, 2018, https://www.vgchartz.com/game/226105/just-cause/?region=All
“Just Cause 3 (PS4)”. VG Chartz, 2019, https://www.vgchartz.com/game/84822/just-cause-3/
“Just Cause 3 Sells an Estimated 864K First Week at Retail – Sales”. VG Chartz, 2015, https://www.vgchartz.com/article/262600/just-cause-3-sells-an-estimated-864k-first-week-at-retail/
“Just Cause 4 Sells an Estimated 378,056 Units First Week at Retail – Sales”. VG Chartz, 2019, https://www.vgchartz.com/article/435332/just-cause-4-sells-an-estimated-378056-units-first-week-at-retail/
“Just Cause 4 performed below expectations; “we sold fewer units on launch than we had anticipated”. Dark Side of Gaming, 2019, https://www.dsogaming.com/news/just-cause-4-performed-below-expectations-we-sold-fewer-units-on-launch-than-we-had-anticipated/
“Just Cause 4’s grappling hook has “more than 4 million” customisations”. PCGamesN, 2018, https://www.pcgamesn.com/just-cause-4/just-cause-4-grapple-hook-customisation
“Six Months of Just Cause 2”. Visually, 2010, https://visual.ly/community/Infographics/entertainment/six-months-just-cause-2
“Just Cause and Tomb Raider boost Square Enix profits”. Games Industry, 2016, https://www.gamesindustry.biz/just-cause-and-tomb-raider-boost-square-enix-profits