We all know that World of Tanks, World of Warships, and World of Warplanes are fantastic games on their own and they deserve the respect and recognition they deserve, but what about those players that don’t want to tie themselves down to one mode of battle, to one vehicle type? Well, that’s where War Thunder comes in! War Thunder is a combined-arms game featuring tanks, warplanes, and warships fighting on a variety of maps. The game is amazingly fun to play and in light of that, we’re going to display some War Thunder statistics and facts to see how the game has been performing on the gaming market and what to expect of it in the future. Did you know that all four of these games have made some great contributions to the gaming industry’s esports revenue?
War Thunder key stats
For this first section, we’re going to list all of the most relevant statistics for War Thunder, from the total number of users to the money it has generated, all in one neat package so it’s easier to read. The game has been around since 2012 and it has gathered a lot of media attention over the years, so we’ll also include some relevant news postings about it.
War Thunder has 800,000 daily players.
The game’s average monthly player count was 12.1 million in July 2023.
This was also the highest recorded average player count ever.
The game’s highest player gain was 9.6 million in January 2020.
Its highest loss was 1.2 million in November 2021.
The game’s highest estimated daily player count was 1.1 million in March 2022.
“Popular is a vast understatement to describe how well War Thunder has been performing in the gaming industry, as it regularly maintains its high player count that nearly reaches one million, which is a feat that few games can claim today. The monthly player count is also quite impressive and shows just how far good design can take you.
War Thunder players destroyed over 1 billion units during its first 9 months of open beta.
638.5 million ground units were destroyed.
275.6 million air units were destroyed.
3 million players took part in the open beta.
3 million ground units were destroyed every day.
1.7 million air units were destroyed every day.
Over 600 million sorties were flown.
There were 30 maps that covered an area of 150,000 square miles.
The prospect of experiencing a game like War Thunder for the first time was something that many couldn’t wait to do, as the numbers from the open beta period for the game in 2013 will attest to. Players were rabid and absolutely demolished land, air, and naval units throughout the beta, and doing so much more to promote the game and make it known to the community.
War Thunder had 12.7 million hours watched on Twitch in 2022.
The game had 1.1 million broadcasting hours.
1,451 viewers were watching the game on average.
124 channels were streaming the game on average.
It had a viewer ratio of 11.7.
Its max viewer count was 34,805.
There were 95,290 broadcasters that streamed the game.
This shouldn’t be something we have to say, but a game like War Thunder is just perfect for Twitch as it has infinite replay value and any fan of these games can hop onto a stream and enjoy the content. Because of this, War Thunder’s best Twitch year was 2022, when it had nearly 13 million hours watched, which is a massive number for its genre.
A War Thunder coder earned $5,000 in a week from the War Thunder revenue sharing system.
Through this system, players that design units can earn a portion of the revenue they generate in the store.
A community member by the name of Daniil “Joy_Division” Zaitsev created the first aircraft in the new system, which was quite successful.
He made an estimated $5,000 in a single week.
Here, we can see that the custom aspect of War Thunder hasn’t been only good for Gaijin Entertainment, as some content creators for the game have also made some impressive money from just designing vehicles in the game that other players can purchase and use.
War Thunder was review bombed so much that the developers reverted controversial changes to the game’s economy.
The developers introduced economy changes that would have pushed the game further into “pay-to-win” territory.
The player base did not like this, so it review bombed the game on all available platforms.
The game was pushed to “Overwhelmingly Negative” on Steam.
This forced the developers to remove the game from Steam.
Eventually, the changes were reverted and the game’s review score returned to “Mostly Positive”.
The power of a dedicated gaming community is difficult to put into words, but from this example, we can see that the War Thudner community would do anything to maintain the healthy state of their game, even going to the point of downvoting the game they love to get Gaijin’s attention to revert some of the changes they made to the game’s economy.
To sum up
Alright, so that’s all we have to say about one of the best comprehensive war games anyone can pick up right now and spend hours upon hours playing them as much as they want and never get bored. As you can see from the statistics presented here, War Thunder has successfully established itself in the gaming industry and has been progressively getting more popular by the day, and we can’t wait to see how the game continues to perform in the future!