Twitch revenue and steaming statistics 2024

The stats behind the streaming platform's success

Launch Date
June 6, 2011
Web, Android, iOS
140 million

Emerging in 2011, Twitch soared in popularity, evolving from a gamer’s platform to hosting a variety of streams, leading Amazon to acquire it in 2014. The platform’s expansion into areas like music streams and interactive content, along with user donations and subscriptions, significantly contributes to Twitch’s revenue, showing its financial success in the streaming industry. Discover more through these Twitch statistics. For deeper insights into the gaming sphere, explore our video game industry statistics.

Twitch user statistics

They do speedruns, watch anime with the public, play Valorant/LoL/FFXIV for everyone to see, cook, talk about their life, eat…or even engage while dressed in a tight bikini. Twitch streamers come from all walks of life and deliver content to a wide range of viewers. Twitch and them have established a co-dependency relationship because the former needs them for content, and the latter needs it to be seen by thousands of people.

Twitch has an average of 30 million daily active users and 140 million monthly active users.

(Source: Twitch Advertising)

  • Experts estimate that 41.5 million monthly active users are in the US.
  • At any given moment, there are over 2.5 million users watching videos and over 50,000 streaming.
  • Over 7 million unique streamers go live every month, meaning that more than 7 million individuals stream monthly. And over 1 million of them are active daily on the platform.
  • In 2020, 13 million people decided to stream for the first time.

Twitch is in constant activity. It is a bustling virtual town that will always have something to watch. The secret behind those numbers might also be the sense of community to its users. Not only can you interact with your favorite streamers, but you are bound to make friends in the chat, too as all the people present share a common interest. And because you can stream almost everything and anything, cordial and intimate stuff like watching a series, listening to music, sharing memories are possible, and have that evening-with-the-homies vibe. It makes you want to come back to relax and chill with your peers.

70% of Twitch viewers are between 16 and 34 years old.

(Source: Twitch Advertising)

  • In 2014, 76% were part of the age group 18-49.
  • 65% of Twitch members are male for 35% of female viewers.
  • The 16-24 group dominates with 41%, followed by the 25-34 with 32%. People aged 35-44 represent 17% of the community.

As we can see, the audience got significantly younger with time, reaching teenagers, whereas it was primarily adults/young adults at the beginning. With all the diversity offered on the platform, it is no surprise that even people up to 45 years old find something to suit them. No doubt, also, that 2020 brought in a more mature audience and killed the preconception that Twitch was only for gamers. The gap between genders is really big, though, and several female Internet users have said that they would rather use YouTube (even if it is not the same concept at all). 

Twitch key statistics

With such success, everyone is a bit curious about topics focused on revenues, profits, numbers generated by ads and Twitch programs. Between Bits, raids, ads, and subscriptions, the platform has a lot to offer while its business model keeps evolving.

In 2020, Twitch generated a revenue of $2.3 billion through in-app purchases and subscriptions.

(Source: Business of Apps)

  • Its in-app purchase revenue for Q2 2021 (and only IAP) amounts to $96.8 million.
  • In 2019, Twitch made $1.5 billion whereas it could not even reach the billion the year before, when the company made $0.9 billion.
  • In 2018, Twitch made $230 million out of advertising only. One year later, it surpassed itself and brought back home $310 million. In 2020, this amount was doubled as Twitch earned $750 million in advertising revenue only.
  • Amazon bought Twitch for the tidy sum of $970 million.
  • The company has 1,800 employees around the world. It started with barely 100.
  • In the livestreaming market, Twitch accounts for 67% of watched hours and 90% of the content streamed.

To think that a few years ago, Twitch could only rely on raising funds, and now, the company is making more money in a year than all their fund rounds together. The company has found the perfect business model for its platform, with subscriptions coming with three different tiers, ads that are totally controlled by streamers, games that can be purchased via Twitch, Twitch Turbo, Prime Gaming, etc. There are a lot of features and they are all seamlessly incorporated into the platform. Plus, there are no complaints since profits are shared on a 50/50 basis between Twitch and its Partners/Affiliates.

The biggest earner on Twitch is the D&D group Critical Role with $9.6 million in earnings from 2019 to 2021.

(Source: PC Gamer)

  • The highest individual earner is xQcOW with a total of $8,454,427 from 2019-to 2021.
  • Next is summit1g dropping at $5,847,541, as LIRIK rounds up the top 10 with its 2,984,653.
  • The number of Twitch Partners when the program started in 2012 was up to 3,400. In 2021, that number is now over 51,000 worldwide. The number of Twitch Affiliates in 2021 is a little over 1.2 million.
  • Twitch RPG (Research Power Group) has over 60,000 Twitch members providing feedback to brands.

The big leak in 2020 was not legal, but it gave the public a good look at how impactful and powerful Twitch was. Streamers came forth and confirmed that those numbers were close to the real numbers. However, even if it is all oh-so-dreamy and you might think that jumping in Twitch will bring millions in your pocket, remember that the lucky ones are part of the elite, representing less than 2% of all Twitch. You need insane numbers to start making that kind of money.

Twitch usage statistics

Time to take a closer look at how the game is consumed by the community. Twitch offers so many different features to the streamers, but also the viewers. Let’s not forget that it is hours spent on the platform, hours spent consuming someone else’s content or streaming what you have to offer. Time could be the alternative currency on the website.

The United States represents 21.77% of the total share of Twitch traffic.

(Source: Similar Web)

  • Germany is second with 6.78%, followed by South Korea and its 4.51%.
  • Russia and France round up the top 5 with a really small gap: 4.34% and 4% respectively.
  • 30 languages are covered on Twitch thanks to its community coming from across the world, with English being the most prominent at 52.6%.

Those results are from November 2021. A few months ago, around June, the ranking was pretty different. If the US, Germany, Russia, and France stay untouched (even in terms of numbers), the third spot has been taken away from Canada as South Korea makes its grand entrance. Interesting, since South Korea was nowhere near the Top 5 at the time (it was still in the top 10, though). Undoubtedly, eSports and the chance to play at a professional level brought more Koreans to the platform.

A total of 1 trillion minutes have been watched on Twitch in 2020.

(Source: Twitch Advertising)

  • It is higher by 83% compared to 2019’s 9 billion hours.
  • The total hours watched for 2018 was 434 billion minutes (8 billion hours).
  • 2021 is not over yet, but the site has already accumulated 1422 billion hours watched.
  • In October 2020, 1.6 billion hours had been watched, almost double what October registered in 2019 with 839 million hours, a whole 99% year-over-year growth.
  • This record was obliterated in March 2021 when the platform registered a total of 2.06 billion hours watched. During the same month, sleeping streams (streams where viewers can watch the streamer sleeping) gained in popularity with 2 million hours watched.
  • People spend an average of 95 minutes per day on Twitch.

Like I said before, time could be the currency on Twitch. Streams last hours, and people do not see time passing by. It also gets addictive as you might want to start watching the streams you missed the day before, watch an episode of Demon Slayer with other people just to enjoy the comments, check how that new DLC has been doing, and maybe finish with a bit of ASMR. And the big motivator behind all that? The fact that you can catch it live

Ninja is the most popular streamer with 17 million followers and 559 million channel views.

(Source: Social Blade)

  • Auronplay is second with 10,970,531 million followers and more than 215 million channel views. Tfue is #3 boasting 10,786,200 followers and almost 300 million channel views.
  • Rubius is also part of the “over 10 million followers” club, coming at #4 with 227 million channel views. And finally, with a total of 9,881,469 followers and over 500 million channel views is #5, shroud.
  • TheGrefg is the individual streamer with the highest number of concurrent viewers with a total of 2.4 million viewers in January 2021.

Most of those streamers are gamers, and most are playing CS: GO, Fortnite, Valorant, or LoL (most play MMO, to cut it short). Ninja comes from the Fortnite scene and has been dominating this ranking. It is even more of a feat when you consider the fact that he left Twitch at one point for Mixer and then came back after it was shut down.

League of Legends is most popular game of all-time with 46 billion viewers.

(Source: Twitch Stats)

  • Fortnite snatches the second spot with over 27 billion viewers while GTA V Online takes the third spot with 21,314,086,400 viewers.
  • The last two of that top 5 are Valve’s own babies and veterans: CS: GO and DotA 2 with 20 billion and 18 billion viewers respectively.

The good surprise here is GTA V Online that manages to stay at the top. Rockstar wanted their multiplayer to be a success, but there is a good chance they did not think it would be that successful. They even only focus on it now. Being a veteran does not mean that the game will automatically score the highest numbers since DotA is barely younger than LoL, but is at the bottom of the top five. LoL is just that solid a reference. However, let’s give back to Caesar what belongs to Caesar: Valve has two games doing exceptionally well up there.

During the global lockdowns in 2020, the total watch hours rose by 23% for Twitch.

(Source: Games Industry)

  • Included were 3.1 billion hours watched in less than 3 months for an increase of 17% quarter-to-quarter.
  • The number of unique channels increased by 33% and during the whole quarter the concurrent viewership stayed at 1.4 million viewers.

You must have seen that one coming. People were hungry for a way to socialize and stay busy. Among all the things that could give them that, Twitch was at the top of that list. Not like the platform was in dire need since it was doing great already, but there is no reason to say no. It even dragged Discord with it as the two platforms were a match made in heaven for the new crowds just discovering them.

To sum up

It is hard to see the future without Twitch when talking about eSports or entertainment on the Internet. Not only did it bring a whole new notion as to what socializing is exactly (because you are supposed to do it outside), but it also created a real full-time job. No longer is it valid to say that “playing computer games will get you nowhere.” It also expanded itself in a visionary way by leaving its comfort zone and accommodating people in general, not just gamers.

Even if, objectively, gaming will be Twitch’s most beloved lover until the end, considering that it is the one field generating the most profits for the company. One only has to look at the increasing popularity of eSports and the money the scene can develop, to see that video games are full of opportunities. And Twitch has been on this boat for a while now: the platform is the channel of choice for most (if not all) events related to eSports. 

Twitch is now part of the virtual landscape and will go nowhere as it is already at the center of many activities. So, we can only wonder where they will take us next.


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