How many copies did Assassin’s Creed sell? — 2024 statistics

A stab at understanding Assassin's Creed statistics.

First Released
November 13, 2007

Assassin’s Creed, drawing from historical secret societies and a dash of Prince of Persia’s gameplay, invites players to step into the shoes of stealthy assassins through the Animus, a device reliving ancestral memories. With a whopping nearly 30 titles under its belt, the franchise has made its mark. Now, we’re diving into the Assassin’s Creed statistics and checking out the series’ performance via Assassin’s Creed sales figures, spotlighting its journey and where it’s stealthily heading next. Likewise, if you want to brush up on more topics like the gaming industry, esports revenue, more games, or free codes, we’ve got you covered!

Assassin’s Creed key stats

Like anything good, we’re going to start from the beginning and take a look at how the Assassin’s Creed series started, how the previous games performed, and where the series has gone over the years to get what we have today, which is a step away from the original direction of the series, but it is still good in its genre. There are a lot of games to examine and tons of numbers to crunch, so let’s get into it and synchronize!

The Assassin’s Creed series sales reached over 200 million copies.

(Sources: TweakTown, VG Chartz, Complex)

  • The Assassin’s Creed series is Ubisoft’s best-selling franchise.
  • Assassin’s Creed IV: Black Flag sold 15 million copies.
  • Assassin’s Creed III sold 12 million copies.
  • Assassin’s Creed Odyssey sold 10 million copies.
  • Assassin’s Creed Origins sold 10 million copies.
  • Assassin’s Creed Unity sold 10 million copies.
  • Assassin’s Creed II sold 9 million copies.
  • Assassin’s Creed sold 8 million copies.
  • Assassin’s Creed: Brotherhood sold 7.20 million copies.
  • Assassin’s Creed: Revelations sold 7 million copies.

You can rarely find so much information about a franchise and all of these sales, but it’s a welcome thing because we can bring you all of this information in a relatively accurate way. From these stats, we can see that Assassin’s Creed IV: Black Flag is the best-selling Assassin’s Creed title, not taking into account newer titles that might have sold more, but we cannot know. When it comes to the sales of earlier games, it’s a common opinion that AC Black Flag is the best game in the series because of its immersive gameplay, excellent story, and, of course, sea shanties!

Assassin’s Creed Valhalla grossed $1 billion in consumer revenue.

(Sources: TweakTown, ScreenRant)

  • It took the game one year to accumulate that much profit.
  • It is estimated that AC Valhalla made as much as 42% of Ubisoft’s earnings across the 13 months after the game’s release.
  • These profits are significantly cut by what Ubisoft has to pay Sony, Epic, and Microsoft.
  • It is also the fastest-selling Assassin’s Creed game to date.

There are no concrete revenue stats for the Assassin’s Creed series as a whole, but it’s also possible to gauge the overall success of the newer games by looking at the revenue of the newest game — Assassin’s Creed Valhalla. Even though this game, like other newer releases, is a major departure from the original style of the series, it has still amassed a lot of popularity due to its epic scope and excellent setting.

Assassin’s Creed Odyssey and Far Cry 5 took Ubisoft to over $2 billion in revenue in 2018/19.

(Source: The Hollywood Reporter)

  • The total revenue generated matched Ubisoft’s sales expectations for that fiscal year.
  • Assassin’s Creed Odyssey sold 1.4 million copies in its first week, while Far Cry 5 grossed $310 million.
  • This was the point when the company’s CEO said that the company felt confident moving forward as the gaming industry leaned toward cloud gaming and streaming services.

As we can see from these stats, Valhalla wasn’t the only game to bring in excellent revenue since Assassin’s Creed Odyssey was another smash hit with the player base despite being one of the first games to introduce the open-world action RPG concept to the series. Since the game was inspired by one of the greatest epics ever — Homer’s Odyssey, the game has the largest map out of all the games, followed by Assassin’s Creed Origins and then Assassin’s Creed Valhalla. This game was proof that the massive open-world concept worked for the series, so Ubisoft decided to roll with it.

Tencent invested $297 million in Ubisoft in 2022.

(Source: The Washington Post)

  • Tencent made this contribution to bolster the relationship between the two companies.
  • The investment was comprised of $200 million in shares and $100 million in capital.
  • This took Tencent to a 49.9% share in the company with 5% voting rights.
  • However, its direct stake in the company went from 4.5% to 9.99%.
  • Despite all of this, Tencent has no say in how Ubisoft runs its games and it cannot make any executive decisions, instead acting as a supportive shareholder.

Although, on the surface, this seemed like a positive thing for the company, but this was just another thing that would draw criticism to Ubisoft because they elected to accept the large investment from Tencent and give them various shares and voting rights, which aggravated minority investors. Even though the backlash was not worth it, it’s still a good investment for the company in financial terms.

The Assassin’s Creed movie grossed $150 million at the box office worldwide.

(Source: VG247)

  • It was the #1 movie in the UK during its release period.
  • The Assassin’s Creed franchise earned $6.6 million after the movie came out.
  • It made an estimated $45 million over the past weekend.
  • Later, the movie made a combined $98 million.
  • Because it had a production budget of $125 million, it is estimated that the movie earned a profit of $23.5 million.
  • The movie wasn’t a huge hit with critics as most of its reviews did not reach anything above a 3/5.

This is a bit of a dark spot when it comes to media related to the Assassin’s Creed series. We’ve said this time and time again, but video game adaptations in shows and movies usually never turn out because it’s quite difficult to portray any game faithfully while keeping the fanbase happy. That is what happened with the Assassin’s Creed movie. While some fans must have liked it, the general reception was less than favorable, with mediocre reviews.

Assassin’s Creed community and Twitch stats

This section is going to take a look at some of the achievements and numbers that the Assassin’s Creed community has generated across some of the games. This will include everything from total kills within a game to the most popular weapons and anything else we can find. Of course, we can’t provide you with information about every game because Ubisoft doesn’t tend to release the numbers on all of their games, but we’ll try to include everything. Within the same section, we will also list some notable Twitch stats surrounding the series and the most relevant games to see how invested the community is in watching the game.

Assassin’s Creed Unity players performed over 4 billion assassinations.

(Source: PlayStation Lifestyle)

  • The community put in 16,030 years of playtime.
  • 8.5 billion kills were made.
  • The Sword of Eden was the most deadly weapon.
  • The Pepper Shot was the most used pistol.
  • The Foil was the most used weapon.
  • 555,723 clans were created.
  • 2.9 million players attempted the Head Will Roll mission.
  • It Belongs In A Museum was the most-played heist mission with 1.1 million playthroughs.

Although Assassin’s Creed Unity wasn’t the most popular game by any stretch of the word, it was still played by a lot of people and the game got some decent reviews from various platforms. We can see that the players of Assassin’s Creed Unity killed 8.5 billion enemies, with approximately half of those being assassinations. Overall, the community put in a lot of work to explore the game to the fullest.

Assassin’s Creed Valhalla players made 28.6 billion kills in the game’s first year.

(Source: Twitter)

  • Over 20 million players have played the game.
  • 2.9 billion assassinations were performed.
  • Varin’s Axe, the Hunnish Bow, Housecarl’s Axe, and the Blacksmith’s Hammer were the top 4 most-used weapons.
  • Dive of the Valkyries was the most-used ability.
  • There were 524.8 billion total desynchronizations.
  • 77% of desyncs were caused in combat.
  • 8% of desyncs were caused by falling.
  • 6% of desyncs were caused by fire.
  • 50 million photos were taken in Photo Mode.
  • 290 million raids were completed.
  • 24 million Animus Anomalies were completed.
  • 75.4 million Orlog games were played with a 51% win rate across all players.
  • 87.4 million Flyting games were played with a 71% win rate across all players.
  • 80.5 million drinking games were played with a 52% win rate across all players.

The next three lines of stats we have are related to the three largest games in the series, and we’re starting with the newest one — Valhalla. Right off the bat, we can see that this game had many more players than Unity, but we can also see the effect that a larger game entails — there were 28.6 billion kills, yet only 2.9 billion of them were assassinations, meaning that players preferred the aggressive, upfront approach that the Vikings would have had.

Assassin’s Creed Odyssey players made 20.6 billion kills in the game’s first year.

(Source: Ubisoft)

  • The average number of kills in a playthrough was 4,300.
  • Mercenaries were killed 1.031 billion times.
  • 655.5 million ships were sunk.
  • 207.9 million cultists were killed.
  • 128.3 million leaders were killed.
  • 77% of all player deaths were due to combat.
  • 14% of all player deaths were due to fire.
  • 6% of all player deaths were due to naval combat.
  • 2.5% of all player deaths were due to explosions.
  • Players died 616.8 million times.
  • The average number of deaths per playthrough was 74.
  • 42.8% of all legendary deaths were caused by Calydonian and Erymanthian boars.
  • Revelation was the most-used ability at 20.3%.
  • 44.3% of all abilities were used by the Warrior class.
  • 12% of players found the cyclops eye twice.
  • The Regular Sword was used the most at 47.9%.
  • 68%, 66%, and 57% of dialogue choices were friendly, truthful, and godlike, respectively.
  • Players chose to flirt 71.5% of the time.
  • 48 million pictures were taken in photo mode.
  • 46.2% of the distance traveled by all players was on foot.
  • Players traveled 6.066 billion kilometers in total.

The interesting thing about Odyssey is that it is the largest game in the history of the series, so there are many more things to do, and many more accomplishments to be made. Players tended to kill many more enemies than in other games, with the average kill count for a single playthrough being 4,300. Another thing to note is that you can really see the scale of the map by the distance that players have traveled, which is more than 6 billion kilometers.

Assassin’s Creed Origins players made 15.3 billion kills in the game’s first year.

(Source: Reddit)

  • 42% of total kills were made through assassination.
  • 32% of total kills were made through bleeding.
  • 18% of kills were made through fire.
  • 8% of kills were made through poison.
  • Players died 403.3 million times.
  • 82% of total deaths were through combat.
  • Regular swords, sickle swords, and light bows were the most-used weapons.
  • Headshot accuracy was 30%.
  • The most popular legendary weapon was the Smoke and Mirrors predator bow.
  • Players traveled a distance of 3.1 billion kilometers.
  • 61% of the distance was crossed using horses, and 39% was crossed using camels.
  • 39.2% of all ability points were spent in the Warrior upgrade tree.
  • The average time spent flying with Senu was 1 hour and 50 minutes.

Origins is another AC game that has a massive map spanning the entirety of Egypt, but there were notably fewer kills in this game than in other titles like Valhalla. Nevertheless, Assassin’s Creed Origins has a reputation for being considered one of the best Assassin’s Creed games to ever come out, largely because it took players to some of the earliest roots of the Assassin’s Creed series, and Egypt in general is a fantastic setting for a game like this because of all the things you can do.

Assassin’s Creed Valhalla had 3.9 million hours watched on Twitch in 2022.

(Source: SullyGnome)

  • The game had 789,207 broadcasting hours.
  • There were 450 average viewers watching the game.
  • There were 90 average channels streaming the game.
  • The game had a viewer ratio of 5.0.
  • There were 98,280 broadcasters streaming the game.

Here we can see that newer games tend to overshadow older entries since Assassin’s Creed Valhalla had many more viewers than Odyssey and Origins, and Valhalla has many millions of viewers constantly. This, however, does not mean that the older games are not worth playing, it’s just the trends of Twitch and the coming tide of games that makes players devote more time to watching them as opposed to older titles that they have seen before. We can expect the same thing to happen with Valhalla when Mirage comes out.

To sum up

This is the point where we slink back into the shadows and wait for the next release. The Assassin’s Creed series has been around for many years and is definitely here to stay, and we’re glad that we had the opportunity to check out where the series started and where it is going in the future. It is important to have an overview of your favorite franchises because games losing relevance is a common occurrence when they veer off of their original track and experiment with something that fans might not like. Either way, Assassin’s Creed is as strong as ever and we sincerely hope that you have enjoyed what we have had to put here and that you have found what you were looking for.


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