Cyberpunk 2077, developed over nine years, witnessed a catastrophic release with game-breaking bugs that significantly impacted both Cyberpunk sales and its reputation. Despite subsequent efforts to improve the game through updates, the damage to its sales and image was substantial, serving as a cautionary tale in the industry We’re going to be listing some Cyberpunk 2077 statistics to see how the game performed up till its release and afterward and to see just what happened after its release. If you want to learn more about various facets of the gaming industry, we can tell you how many people play video games in the world.
Cyberpunk 2077 key stats
This section is going to contain all of the relevant information about Cyberpunk 2077 as the information surrounding the game is not that extensive, but we’ll try to include everything as well as we can. We’ll go over everything from Cyberpunk sales stats, revenue, and player base, as well as anything else we find along the way.
Cyberpunk 2077 sales reached over 25 million copies.
(Sources: X, VG Chartz, GameSpot, Screenrant)
It sold 13 million copies in 21 days.
7.67 million sales were for PC.
2.33 million sales were for Xbox One.
3.84 million sales were for the PS4.
70% of the game’s total sales were digital.
CD Projekt Red issued 30,000 refunds for the game, spending $2.23 million on its “Help Me Refund” program.
The number of refunds ended up costing CD Projekt Red over $2 million.
Right off the bat, we can see that the bad reception of Cyberpunk 2077 doesn’t diminish the number of copies that the game managed to sell in total. This was far and away the most successful launch in CD Projekt Red’s history, but the game was tainted by its bad reception, as is apparent by the refunds that the community asked for.
Cyberpunk 2077: Phantom Liberty DLC sales reached over 3 million copies in a week.
(Sources: Game World Observer)
The $84.5 million in production costs were significantly lower than the base game which had a budget of $274 million.
With over 3 million copies sold in the first week, Phantom Liberty demonstrated a solid performance, particularly as a $30 expansion. Even though the sales are lower compared to the base game’s initial 13 million copies, the figures affirm a positive reception among the gaming community.
Cyberpunk 2077 pushed CD Projekt Red to earn $563 million in revenue.
(Sources: GameSpot, Yahoo Finance)
In the quarter that ended on September 30, 2020, the company saw revenue of $54.2 million, with a profit of $21.8 million.
For the entire year, CD Projekt Red announced $563 million in total sales revenue.
The refunds for the game did not do anything to hinder the company’s profits.
CD Projekt Red’s stocks fell after the surge of refunds.
This is a line of stats that emphasizes the success and revenue that CD Projekt Red managed to accrue after the game’s release, culminating in the biggest Q3 in the company’s history. Another high point for CD Projekt Red was also the fact that they practically did not lose anything with the wave of refunds issued.
Before its release, Cyberpunk 2077 had 8 million preorders.
The game made over $50 million in revenue on Steam.
Physical preorders equated to 26% and digital ones to 74%.
59% of preorders were for PC, while 41% of preorders were for consoles.
The hype for Cyberpunk was completely justified as it was in development for many years before it actually came out, and CD Projekt Red announced that it would be one of the biggest games around at the time of its launch. 8 million preorders and $50 million in revenue are excellent for any company.
CD Projekt Red spent $19 million on Cyberpunk 2077’s expansion in 2021.
(Sources: TweakTown, IGN)
The bulk of CD Projekt Red’s development team was working on the Cyberpunk 2077 expansions despite other projects in the works.
To compare, CD Projekt Red spent had spent $174 million on the development of Cyberpunk 2077 itself.
The Phantom Liberty expansion for Cyberpunk 2077 cost more to develop than the Witcher 3’s DLC.
Since they promised to improve the game after the poor reception, CD Projekt Red has really stepped up to the plate and started dishing out new content that spawned an excellent Netflix series. $19 million is a lot of money to invest in an expansion for a game, and it certainly paid off.
Cyberpunk 2077’s best year on Twitch was 2020 with over 65.3 million hours watched.
It had 2.6 million broadcasting hours.
There we7,444 viewers were watching on average.
On average, 296 channels were streaming the game.
It had a viewer ratio of 25.1 Its max viewer count was 1.1 million.
233,002 broadcasters were broadcasting the game.
This line of stats is just to show how popular Cyberpunk 2077 was on the biggest streaming platform in the world, where it managed to accumulate over 65 million hours watched, whereas other AAA titles like God of War (2018), and its successor, God of War Ragnarök not managing as many hours watched in their best years combined.
Cyberpunk 2077 achieved 1 million active daily players for one month in 2022.
(Source: Game World Observer)
These numbers were gathered across all platforms the game is available on.
The surge in players happened after the 1.6 patch and the release of Cyberpunk: Edgerunners on Netflix.
In the same period, the game noted a peak count of 136,000 players.
Cyberpunk 2077 has been regaining its popularity in recent months, with viewership counts increasing and higher active player counts over a long time. This bodes quite well for the longevity of the game and we are sure that if CD Projekt Red makes all the right moves, the game might become more relevant than ever.
Cyberpunk 2077’s Viktor has earned $147 billion from players in-game.
In the game, you have the choice of playing V’s debt to Viktor.
His debt is 21,000 Eurodollars, but CD Projekt Red has said that that figure can really add up.
One Eurodollar equals two normal dollars, so Viktor technically has $294 billion.
This is a neat stat that shows how many players decided to pay V’s debt, not much more to say about that.
CD Projekt Red settled on a lawsuit totaling $1.9 million.
The lawsuit was launched by disappointed investors who did not tolerate the horrible launch of Cyberpunk 2077.
They settled and had to pay $1.85 million in damages.
Anyone who purchased or held shares in 2020 could apply for settlement funds, which equate to approximately $0.49 per share.
This lawsuit came about in the wake of the bad reviews and reception, but it was shortly solved and the investors that launched the lawsuit got what they asked for.
Cyberpunk 2077’s Steam reviews reached a 90% positive rating in October 2022.
Cyberpunk 2077 had one of the worst and most controversial launches in gaming history.
This resulted in poor reviews across Steam, other platforms, and news postings.
However, the recent reviews of the game paint it in a better light, indicating that things have improved.
This is like a light at the end of the tunnel for Cyberpunk as the game started steadily improving its reputation as patches and expansions were added by CD Projekt Red. This bodes extremely well for the game moving forward.
To sum up
Alright, that would be all we have to say about one of the most tumultuous journeys for any game to come out. Cyberpunk’s setting is one of the best we have ever seen, and Night City has been described as being the best sci-fi hub area in gaming history, but the drawbacks of the game are what really kept it from prospering as much as it could have. We wish it could have turned out better for the game, but maybe things improve in the future with more expansions and more content. Who knows?
“Cyberpunk 2077 Sold 13.7 Million Copies In 21 Days, 30,000 People Got Refunds”. GameSpot, 2021, https://www.gamespot.com/articles/cyberpunk-2077-sold-13-7-million-copies-in-21-days-30000-people-got-refunds/1100-6490486/
“CD Projekt Red made hundreds of millions on ‘Cyberpunk 2077’ despite the refunds”. Yahoo Finance, 2021, https://au.finance.yahoo.com/news/cd-projekt-red-cyberpunk-2077-2020-fiscal-year-earnings-040643067.html
“Cyberpunk 2077 Helped CD Projekt Make More Money Than Ever Before In A Q3”. GameSpot, 2022, https://www.gamespot.com/articles/cyberpunk-2077-helped-cd-projekt-make-more-money-than-ever-before-in-a-q3/1100-6509534/
“Cyberpunk 2077: 8 million pre-orders, $50 million in revenue on Steam”. HyperText, 2020, https://htxt.co.za/2020/12/11/cyberpunk-2077-8-million-pre-orders-50-million-in-revenue-on-steam/
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“Cyberpunk 2077’s Phantom Liberty Expansion Cost More to Make Than The Witcher 3’s DLC”. IGN, 2023, https://www.ign.com/articles/cyberpunk-2077s-phantom-liberty-expansion-cost-more-to-make-than-the-witcher-3s-dlc
“CD Projekt spent $19 million on Cyberpunk 2077’s expansion in 2021”. TweakTown, 2022, https://www.tweaktown.com/news/85637/cd-projekt-spent-19-million-on-cyberpunk-2077s-expansion-in-2021/index.html
“CDPR has spent over $121 million on Cyberpunk 2077’s development”. TweakTown, 2020, https://www.tweaktown.com/news/74946/cdpr-has-spent-over-121-million-on-cyberpunk-2077s-development/index.html
“Cyberpunk 2077 Refunds Cost CD Projekt Over $2 Million”. ScreenRant, 2021, https://screenrant.com/cyberpunk-2077-refunds-cost-cd-projekt/
“Cyberpunk 2077 attracts 1 million active daily players for four consecutive weeks”. Game Developers, 2022, https://gameworldobserver.com/2022/10/19/cyberpunk-2077-dau-1-million-players-four-weeks-in-row
“Viktor in Cyberpunk 2077 Has Earned $147 Billion from indebted players”. GFinity, 2021, https://www.gfinityesports.com/cyberpunk-2077/viktor-in-cyberpunk-2077-has-earned-147-billion-from-indebted-players/
“CD Projekt Red settles Cyberpunk 2077 lawsuit for US $1.9 million”. Games Hub, 2023, https://www.gameshub.com/news/news/cd-projekt-red-cyberpunk-2077-lawsuit-2023-37699/
“Cyberpunk 2077 Steam Reviews Reach 90% Positive For The First Time”. GameRant, 2022, https://gamerant.com/cyberpunk-2077-steam-reviews-90-percent-positive-first-time/
“Cyberpunk 2077’s Reliance on Post-Launch Support Can’t Become an Industry Norm”. GameRant, 2022, https://gamerant.com/cyberpunk-2077-post-launch-fix-reliance-risk-of-industry-norm/
“Cyberpunk 2077: Phantom Liberty tops 3 million copies sold on $84.5 million budget: how it compares to original game”. Game World Observer, 2023, https://gameworldobserver.com/2023/10/05/phantom-liberty-sales-3-million-copies-budget-vs-cyberpunk-2077