2K Games

How much is 2K Games worth? — 2024 statistics

NBA 2K isn't the only trick up 2K's sleeve.

Fact-checked
Founded
January 25, 2005
Headquarters
Novato, USA
Market Cap
-
Employees
2,500

2K Games is a very popular game publisher that has produced some of the best competitive sports games in recorded memory. The most popular series within 2K Games’ portfolio is definitely NBA 2K, which has amassed millions of fans around the world and generated billions of dollars in revenue. While NBA 2K is a fantastic series and should be experienced by every gamer at least once in their lives, there is no getting around the discussion about the rest of the games that fall under the umbrella of 2K Games. Such a massive company is impossible to encompass in a few sentences, so we are going to be listing some 2K Games statistics and facts. If you’re a fan of content like this, consider taking a look at some video game industry statistics and facts as well!

2K Games key stats

The financial side of things is very important when it comes to analyzing the success of a gaming company, and the first line of stats we will be looking at is their total game sales and gross revenue. The franchise has earned billions of dollars over the years, and we are going to be taking a look at its growth over the years and how it has grown into what it is today. We can be certain that the success of a gaming company can easily be decided by how well it handles its finances, but more importantly by how it handles feedback and implements it into future games.

2k’s annual revenue is around $7.5 million.

(Source: Zippia)

  • This was peak revenue from 2022.
  • 2k makes $20,630 in a day.
  • In a single month, 2k normally makes close to $627,500 in revenue.

It is clear that 2K Games is a highly successful publisher. This level of financial success allows 2K Games to continue developing popular game franchises like NBA 2K and Bioshock while also funding new projects. As long as 2K Games maintains its track record of critically and commercially acclaimed titles, the company seems poised to remain a major force in the video game industry for years to come.

2k has 3,000 employees.

  • 24% of 2k employees are women, while 76% are men.
  • The most common ethnicity at 2k is White (54%).
  • 22% of 2k employees are Hispanic or Latino.
  • 10% of 2k employees are Asian.
  • The average employee at 2k makes $64,714 per year.

Based on the employee demographics shared, 2K Games has a workforce that reflects the diversity of the gaming industry’s audience. The longevity of average employee tenure indicates that 2K Games fosters an engaging work culture and competitive compensation. This likely allows the company to retain top talent and institutional knowledge over time. By maintaining a satisfied and stable staff, 2K Games ensures a position at the forefront of game development.

2K Games’ parent company Take-Two Interactive makes $3.5 billion a year.

(Sources: Macrotrends, Statista)

  • In 2011, the company had an annual income of $1.1 billion.
  • Comparing 2011 to 2022, the company has seen a 208% increase in annual revenue.
  • Their quarterly revenue in 2022 is approximately $930 million.
  • This equates to an annual profit of $480 million.

Take-Two Interactive, which ranks as the eighth biggest video game company, is the parent company of 2K Games and Rockstar Games, so you can be sure that we are going to mention them as well. There aren’t many statistics for the annual revenue of 2K Games alone, but we can gauge the overall success of the company according to the success of Take-Two Interactive. As it stands, the company is very stable and it seems to be improving constantly.

The first 2K game was made by Visual Concepts Entertainment.

(Source: Game Informer Magazine)

  • The first NBA 2K game came out in 1999 for the Dreamcast with Allen Iverson on the cover.
  • Allen Iverson was on the cover of an NBA 2K game five times.
  • The early games were dated and rudimentary, but they were still quite popular for bringing a massive sport into the player’s hands.

Visual Concepts Entertainment was a fairly small game development studio that had some pretty good ambitions but was lacking the facilities and capability to branch out into the industry and realize its potential. This was a fact until 2K games acquired the company and continued to stimulate the 2K series and grow it into what it is today.

2K Games was sued for $5 million for “deceptive” loot boxes.

(Source: NME)

  • Due to a common loot box issue, 2K Games was subject to a lawsuit.
  • The basis of the lawsuit concluded that 40% of children playing their games were opening loot boxes.
  • 5% of people who bought loot boxes were spending £70 per month.
  • The negative image of loot boxes is brought about by the connection between them and gambling, which is getting more and more frowned upon in the gaming industry.

Nothing modern comes without controversy, and 2K Games is not excluded from that fact. In recent years, loot boxes have been plaguing the gaming industry by being a general hindrance and money sink for people who do not know when to say no, leading to them spending exorbitant amounts of money on virtual currency or virtual items. Some countries have even banned loot boxes from games in general, so you can understand the severity of the 2K Games situation.

To sum up

There you have some of the most relevant statistics and facts for 2K Games, a renowned game studio that has produced some amazing titles over the years and will continue to do so for the foreseeable future. We can see that since 2005, the studio has made some massive strides in the gaming industry by creating small teams that united their creative juices to come up with gems like BioShock, Mafia, Civilization, and Borderlands. These games are incredibly fun and they provide us with a solid perspective of the success of the company through their high sales and impressive revenue. We sincerely hope that you have enjoyed the information we have provided and that you have learned something new!

Sources

  • “The biggest gaming companies and what they’re worth”. Game Factory, 2019, https://www.game-factory.net/biggest-gaming-companies-theyre-worth/#3_2K_(net_worth_$3_22_billion)
  • “NBA 2K”. San Jose State University, 2018, https://scholarworks.sjsu.edu/cgi/viewcontent.cgi?article=1013&context=art108
  • “NBA 2K franchise helps Take-Two post a strong fiscal year 2022”. Sports Business Journal, 2022, https://www.sportsbusinessjournal.com/Esports/Sections/Finance/2022/05/Take-Two-earnings-2K-Sports-NBA-2K-PGA-Tour-2K-Tiger-Woods.aspx
  • “Take-Two Interactive Software Revenue 2010-2022 | TTWO”. Macrotrends, 2022, https://www.macrotrends.net/stocks/charts/TTWO/take-two-interactive-software/revenue
  • “TAKE-TWO INTERACTIVE SOFTWARE, INC.”. Take-Two Interactive, 2021, https://ir.take2games.com/static-files/557a2e9d-18dd-47bf-a1cd-7a82903ff967
  • “Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2022”. Take-Two Interactive, 2022, https://www.take2games.com/ir/news/take-two-interactive-software-inc-reports-strong-results-21
  • “Take-Two served lawsuit for ‘NBA 2K’ loot boxes”. NME, 2022, https://www.nme.com/news/gaming-news/take-two-served-lawsuit-for-nba-2k-loot-boxes-3177230
  • “2k Revenue: Annual, Quarterly, and Historic”. Zippia, 2023, https://www.zippia.com/2k-careers-1565766/revenue/