Civilization Statistics 2026: Sales, Players & Franchise Records
The Civilization franchise has sold 73 million copies and logged over 1 billion hours of play. See the full stats on every Civ game, including Civilization VII's 2025 launch.
Few strategy franchises have the staying power of Civilization. Over 35 years, it has sold 73 million copies, accumulated more than a billion hours of play, and launched a new entry in February 2025 that set a franchise pre-order record — then shipped to the most divisive player reception in the series’ history. Here are the verified numbers.
Civilization key statistics
- 73 million+ units sold across the franchise (Take-Two, December 2024).
- 1 billion+ hours played across all Civilization games.
- Civilization VI is the best-selling entry at over 11 million copies.
- Civilization VII set a franchise record for pre-orders before its February 2025 launch.
- 84,558 — Civilization VII’s Steam peak concurrent players at launch, below Civ VI’s 162K+.
- 133.9 hours — average playtime for Civilization VI on Steam.
- 1 million copies sold by Civilization VI in its first month — then the fastest in franchise history.
Civilization franchise sales
The Civilization franchise has sold over 73 million units worldwide
(Source: Take-Two Interactive Q3 FY2025 filing, December 2024)
- Take-Two Interactive’s official financial filing for the quarter ended December 31, 2024 lists the Civilization franchise at 73 million units sold — unchanged from the prior quarter, indicating the figure predates Civilization VII’s February 2025 launch.
- The franchise was first established in 1991 with Sid Meier’s Civilization on PC.
- Per-game sales milestones officially disclosed by Firaxis over the years: Civilization (~1.5M), Civilization II (~3M), Civilization IV (~3M), Civilization V (~8M), Civilization VI (11M+).
73 million copies across 35 years is a strong result for a premium PC strategy franchise — a genre that has never approached the volume of shooters or sports titles. Civilization’s longevity is built on a cycle of expansion packs, deep modding communities, and periodic free promotions (Civ VI was briefly free on the Epic Games Store in 2020, which significantly boosted its install base and awareness).
Civilization VI is the best-selling individual entry at over 11 million copies
(Source: Take-Two / Wikipedia; VentureBeat)
- Civilization VI has sold over 11 million copies worldwide across PC, consoles, and mobile.
- It sold 1 million copies within its first month of release in 2016 — the fastest any Civilization game had reached that figure at the time.
- By 2019, it had reached 5.5 million units; the path from 5.5M to 11M was driven substantially by DLC, console ports, and the 2020 Epic Games Store giveaway.
- Sales of Civilization VI “significantly exceeded expectations,” per Take-Two CEO Strauss Zelnick.
The gap between Civ VI (11M) and every prior entry is striking. Civilization V, the previous best-seller at approximately 8 million, took years longer to reach that figure in an era of smaller installed PC bases. Civ VI benefited from a dramatically larger Steam audience and the aggressive free-to-play promotions that brought in millions of players who might never have bought it at full price.
Players have logged over 1 billion hours across the Civilization franchise
(Source: Take-Two / 2K Newsroom, 2025)
- The Civilization franchise has accumulated over 1 billion hours of total gameplay across all entries.
- Take-Two cited this milestone in its announcement of Civilization VII.
One billion hours across a franchise that began before broadband internet, across six mainline entries and dozens of expansions, reflects the defining trait of the series: sessions that routinely run for three to eight hours, a phenomenon fans call “one more turn” syndrome. No other strategy franchise generates this volume of playtime from a comparable unit base.
Civilization VII
Civilization VII set a franchise record for pre-orders before its February 2025 launch
(Source: Take-Two Interactive Q3 FY2025 report; Game World Observer)
- Civilization VII launched on February 10, 2025 on PC, PlayStation, Xbox, and Nintendo Switch.
- It set a franchise record for pre-orders, per Take-Two President Karl Slatoff ahead of launch.
- It became the highest-grossing premium title on Steam in its launch week, topping the chart above Monster Hunter Wilds and Kingdom Come: Deliverance II.
- VGSales Fandom estimates the franchise total including Civ VII at approximately 80 million units.
Civilization VII launched to the top of Steam charts but mixed player reviews
(Source: Game World Observer; Steam; SteamDB)
- Civilization VII reached a Steam peak concurrent player count of 84,558 on February 15, 2025 — the highest in the franchise at launch for that platform, but below Civilization VI’s peak of 162,000+.
- At launch, the game held a “Mostly Negative” Steam review rating, improving to “Mixed” (approximately 51% positive) within weeks.
- Core criticism centred on the game shipping without features players expected — including a late-game diplomacy system, certain AI behaviours, and UI polish — with Firaxis committing to a post-launch update roadmap.
- Firaxis released multiple major updates through 2025, including Updates 1.2.2 (June 2025), 1.3.1 (December 2025), and others addressing the most-criticised systems.
Civilization VII’s launch represents an unusual situation for the franchise: record commercial pre-launch interest colliding with the most critical player reception in the series’ history. The discrepancy reflects the weight of expectation that 73 million prior sales create. Players who had spent hundreds of hours in Civ VI arrived expecting a complete product; what they found was a game with strong foundations shipping before several systems were fully realised. Firaxis’s post-launch update commitment has since been consistent, and the game’s long-term trajectory — like Civ VI before it — will likely be defined less by its launch week than by what follows.
Civilization VI on Steam
Civilization VI has sold over 10 million copies on Steam with an average playtime of 133 hours
(Source: VG Insights, 2023)
- Civilization VI sold over 10.2 million copies on Steam, generating an estimated $357.7 million in Steam revenue.
- The average playtime per player is 133.9 hours — one of the highest averages of any strategy game on the platform.
- The game holds an 85.5% positive review rating on Steam.
An average of 133 hours per player means Civilization VI’s community collectively played it for an extraordinary cumulative total. For context, 10 million players at 133 hours each is approximately 1.33 billion hours — from Steam alone, before accounting for console and mobile players. The average playtime also directly explains why the Civilization audience has such strong loyalty: players who invest 133 hours in a game are not casual purchasers.
Civilization historical milestones
- 1991 — Sid Meier’s Civilization releases on PC, founding the 4X strategy genre.
- 2001 — Civilization III introduces culture and cultural victories.
- 2005 — Civilization IV launches to widespread critical acclaim; wins multiple GOTY awards.
- 2010 — Civilization V overhauls the combat system with hexagonal tiles.
- 2016 — Civilization VI releases; sells 1 million in its first month — then the fastest in franchise history.
- 2020 — Civilization VI offered free on the Epic Games Store, dramatically expanding the player base.
- 2024 — Franchise crosses 73 million units sold; 1 billion hours played.
- February 10, 2025 — Civilization VII launches on PC and consoles; sets franchise pre-order record; launches to mixed Steam reception.
- 2025 — Firaxis releases multiple major post-launch updates addressing player feedback.
Sources
- “Sid Meier’s Civilization franchise sales (73M)”. Take-Two Interactive Q3 FY2025 filing, December 2024, https://gameworldobserver.com/2025/02/07/civilization-7-record-pre-orders-take-two-q3-report
- “Sid Meier’s Civilization VII Coming In 2025 — 70M copies, 1 billion hours”. Take-Two / 2K Newsroom, 2024, http://www.take2games.com/ir/news/sid-meiers-civilizationr-vii-coming-2025
- “Civilization VII tops Steam charts among premium games”. Game World Observer, February 18, 2025, https://gameworldobserver.com/2025/02/18/civilization-vii-tops-steam-charts-avowed-top-10
- “Civilization VI”. Wikipedia, https://en.wikipedia.org/wiki/Civilization_VI
- “Civilization VI becomes the fastest-selling entry in franchise’s 25-year history”. VentureBeat, 2016, https://venturebeat.com/pc-gaming/civilization-vi-becomes-the-fastest-selling-entry-in-franchises-25-year-history/
- “Civilization VI Steam stats”. VG Insights, 2023, https://vginsights.com/game/289070
- “Take-Two Says Civilization VI Sales Significantly Exceeded Expectations”. Nintendo Life, 2019, https://www.nintendolife.com/news/2019/02/take-two_says_civilization_vi_sales_significantly_exceeded_expectations_excited_to_support_switch_in_future
