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Biggest video game companies

The kings of the digital sell.

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Fact-checked
Industry market cap
$180.3 billion
Industry audience size
3.2 billion

The video game industry has been growing for decades now, amassing billions of fans worldwide who love to play the various games that come out. It has had its highs and lows over the years, depending on the market and how people receive the games. Of course, not every game that came out has had the same success as some of the more heavy hitters, so a few companies have stood the test of time and consistently produced amazing titles that have captivated audiences immediately.

The major companies in the video game industry have created quite a name for themselves, but what are the specifics of their success? To present the entirety of the gaming industry as clearly as possible, we are going to be listing the biggest video game companies as well as some statistics around them so you can understand exactly why they are so massive. We sincerely hope that you learn something new about your favorite games!

Sony: $24.9 billion in gaming revenue

Founded
May 7, 1946
Headquarters
Tokyo, Japan
Market Cap
$81 billion
Employees
109,700

It is no surprise that the first place belongs to Sony Group Corporation. Sony was founded all the way back in 1946 as a company that sold rice cookers and radios primarily but moved its production line to video games and gaming hardware in 1994. Since then, we have seen numerous consoles come from the company, primarily the PlayStation series, which has played a significant role in the company’s revenue of $88.301 billion in 2022 so far.

Aside from consoles, we also have a tremendous number of games from PlayStation, with the highest-selling game of the company — Marvel’s Spider-Man selling over 33 million units. In the period between 2018 and 2022, Sony sold over 58.4 million first-party titles, and a whopping 338.9 million sales through the PlayStation platform.

Microsoft: $16.3 billion in gaming revenue

Founded
April 4, 1975
Headquarters
Redmond, USA
Market Cap
$1.75 trillion
Employees
221,000

Microsoft is definitely one of the leading companies in the world when it comes to a little bit of everything, not just gaming revenue. The most popular aspect of Microsoft is their computer operating system that most people in the world use — Windows. Microsoft was founded on April 5, 1975, in Albuquerque, New Mexico by Bill Gates and Paul Allen for the sake of developing BASIC interpreters for the Altair 8800, but steadily rose to fame once it started developing operating systems.

The original Xbox console was developed in 2001 and became an instant global hit, going into the hardware market and creating a new generation of gamers, and broadening the gaming industry for the better. Microsoft has $16.28 billion in gaming revenue, with some of the most popular games of all time, such as Minecraft, the Halo series, and Gears of War owning up to such high revenue.

Nintendo: $15.3 billion in gaming revenue

Founded
September 23, 1889
Headquarters
Kyoto, Japan
Market Cap
$48.67 billion
Employees
6,717

Nintendo is responsible for creating some of the most memorable and enjoyable childhoods for many of you reading this, as it was one of the biggest console manufacturers in history, coming up with classics such as the Nintendo DS, the Game Boy, Wii, and most recently, the Nintendo Switch. The company was founded on September 23, 1889, in Kyoto, Japan as a company that produced playing cards.

Since that time, Nintendo’s revenue has skyrocketed into the billions as they released more and more consoles and made a name for themselves by publishing some of the most iconic games in history — The Legend of Zelda, Super Mario, and Pokemon. In total, the company has made over $15.3 billion in gaming revenue.

Tencent: $13.9 billion in gaming revenue

Founded
November 11, 1998
Headquarters
Shenzhen, China
Market Cap
$330 billion
Employees
112,771

Tencent is a Chinese company that primarily specializes in mobile games, but its origins were tied to instant messaging boards when it was first founded on November 11, 1998. As time went on, Tencent spread its roots into gaming as well, publishing some of the most popular games such as PUBG: Mobile, PUBG, Call of Duty Online, and Ring of Elysium.

One of the main reasons Tencent has such a high market cap and revenue of $13.9 billion is due to the fact that the company owns other games published through other studios. For example, Tencent owns Riot Games, developer of what could arguably be called the best MOBA game in the world — League of Legends. This is a massive game and the success from it makes perfect sense.

Activision Blizzard: $8.8 billion in gaming revenue

Founded
July 9, 2008
Headquarters
Santa Monica, USA
Market Cap
$57.8 billion
Employees
9,800

When it comes to popularity, it is extremely difficult to find a match for Activision Blizzard. This is a relatively young joint company founded on July 9, 2008, as a merger between Activision and Blizzard, which has spawned some of the most popular games of all time. Of course, we are talking about Call of Duty, Overwatch, as well as World of Warcraft.

In total, the company has a revenue of $8.8 billion, which is quite a few steps ahead of their initial revenue expectations in 2008 which amounted to $1.8 billion. Unlike some of the other companies on this list, Activision Blizzard did not have its start making cards or household appliances, but rather, started making games and gaming software right off the bat.

Electronic Arts: $5.6 billion in gaming revenue

Founded
May 27, 1982
Headquarters
Redwood City, USA
Market Cap
$33.69 billion
Employees
11,000

Now we come to one of the most controversial video game companies on this list — EA. EA has produced some of the best and most popular games of all time, such as the FIFA series, the Battlefield series, NHL, Madden, Need For Speed, and many more. The company was founded on May 27, 1982, by Trip Hawkins and has continued to amass some very enviable revenue, sitting at $5.6 billion in gaming revenue so far.

The reason for the controversy is that the company seems to have fallen into the bad habit of squeezing money out of their users through the in-game microtransactions that many of their games have. They shut down one of the best horror franchises — Dead Space because it wasn’t making a profit and they are the authors of the most downvoted comment in Reddit history regarding the transactions for a Star Wars game.

Epic Games: $5.1 billion in gaming revenue

Founded
January 15, 1991
Headquarters
Cary, USA
Market Cap
$32 billion
Employees
3,746

Epic Games is actually a subdivision of Tencent, but it makes up a large portion of its revenue anyway through some fantastic games that have only grown over the years to global popularity. The company was founded in 1991 by Tim Sweeney as an attempted venture of computer systems, but it naturally gravitated toward game production, with the company’s first ever game being ZZT, a puzzle game.

Since then, the company has achieved over $5.1 billion in revenue and released some of the most popular games in gaming history. By far, the game with the highest performance is Fortnite which pulls in over 30,000,000 players daily. Other notable titles by Epic Games are Unreal Tournament, Fall Guys, and Dauntless.

Take-Two Interactive: $3.4 billion in gaming revenue

Founded
September 30, 1993
Headquarters
New York, USA
Market Cap
$19.56 billion
Employees
6,459

Take-Two Interactive had some fairly humble beginnings having been started by a 21-year-old Ryan Brant in 1993. Ryan wanted to branch out as a young CEO that wanted to make a name for himself independently. The company initially had some smaller game releases in the form of Start Crusader, but that all changed when it acquired some major game developers, namely Rockstar Games and 2K.

Since then, the company has accumulated over $3.4 billion in gaming revenue and has made a name for itself as one of the biggest video game holding companies. Rockstar Games and 2K are legendary studios that have produced some of the best games in history, such as GTA V, Red Dead Redemption, and the NBA 2K series.

Ubisoft: $2.5 billion in gaming revenue

Founded
March 28, 1986
Headquarters
Carentoir, France
Market Cap
$3.58 billion
Employees
20,324

Ubisoft is comparable to Electronic Arts when it comes to the memorable games they produce. It was founded in 1986 by Yves, Christian, Claude, Michel, and Gérard Guillemot, five brothers born in Brittany. Ubisoft had its start in video games with the PlayStation 2 and Rayman Revolution. The company has had $2.5 billion in gaming revenue through some of the best games ever made.

Most gamers today have heard of Assassin’s Creed, Far Cry, the Tom Clancy series, and a few more titles. These franchises have created some of the best moments in gaming history, most notably through Far Cry and Assassin’s Creed.

Bandai Namco: $2 billion in gaming revenue

Founded
March 31, 2006
Headquarters
Tokyo, Japan
Market Cap
$14.65 billion
Employees
710

The final video game company we have for you is Bandai Namco Entertainment, a Japanese video game company founded in 2006 in Tokyo. The company started making video games after it was founded, contrary to some other companies on this list. One of the defining features of the company is the insanely high difficulty of some of the games they make.

Bandai Namco has over $2 billion in gaming revenue, and most of that is due to its highest-selling series: Dark Souls. Dark Souls is one of the most difficult video game series of all time alongside Bloodborne, Sekiro, and Elden Ring, the newest game. The low number of employees the company has tells us that you don’t need a high amount of manpower to be a success.

And that would be all we have to say about the biggest video game companies in the world at the moment. As you can see, some of these companies have absolutely massive market caps that are hard to comprehend, and their total gaming revenue is extremely high as well. Through the stats shown, we also see that you do not have to be successful as soon as you start out, as some of these companies had very different beginnings before they found gaming, be it making playing cards or household appliances. We sincerely hope that you have found this list helpful and that you have learned something new!

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Staff Writer