FromSoftware statistics 2026: Elden Ring sales & studio milestones
Elden Ring surpassed 30 million shipments and digital sales in April 2025 — FromSoftware's best-selling game.

FromSoftware defined the Soulslike genre through Dark Souls, Bloodborne, Sekiro, and Elden Ring. Publisher Bandai Namco and FromSoftware announced 30 million+ cumulative shipments and digital sales for Elden Ring on April 28, 2025. “Net worth” estimates for the private studio are unreliable; publisher-confirmed unit sales are the better measure. See video game industry statistics.
FromSoftware key statistics
- 30 million+ — Elden Ring shipments and digital sales worldwide (Bandai Namco / FromSoftware, April 2025).
- 25 million — Elden Ring prior milestone (June 2024).
- 12 million — Elden Ring sold in first two weeks (launch, February 2022).
- ~$928.9M — lifetime revenue estimate across FromSoftware titles (pre-30M update).
- 349 employees — headcount cited in industry databases (historical).
- 96/100 — Elden Ring Metacritic average (highest-rated FromSoftware title).
FromSoftware company stats
The first section we have for you is going to examine some general statistics regarding FromSoftware as a company, from its annual revenue to its total net worth. These stats are vital for any company because it helps you gauge how successful the company is and if its revenue is decreasing or increasing year by year. After we’re done with this section, we will examine some stats regarding their games in general and some Twitch stats to see how invested the community is in FromSoftware games.
FromSoftware’s net worth is around $36.8 million.
- FromSoftware Net worth 2022 33.1 Million
- FromSoftware Net worth 2021 29.5 Million
FromSoftware, recognized for its standout titles in the gaming sector, has showcased a robust financial growth trajectory in recent years. By 2023, the company’s valuation was around $36.8 million. It’s crucial to note, however, that the net worth figures for FromSoftware displayed here are calculated based on a combination of social factors. As such, these numbers should be used for guidance purposes only, with the understanding that FromSoftware’s actual income might deviate significantly from the mentioned dollar amounts.
FromSoftware has made $928.9 million in lifetime revenue.
- Its average revenue per game is $186 million.
- Its median revenue per game is $74.4 million.
- The company has 349 employees.
- The average salary for FromSoftware employees is $25,000.
In this first part, we are going to highlight one of the most important statistics regarding the total revenue that FromSoftware managed to generate during its time producing games. The company generated nearly $1 billion across all of its games so you can quite clearly gauge how successful it is and how well they make its games. Despite some claims by employees that the working conditions at FromSoftware are not ideal, they still manage to do everything on time and produce top-tier content.
Elden Ring is FromSoftware’s best-selling game at 30 million+ units
- 30 million+ cumulative shipments and digital sales as of April 2025 (matches Elden Ring statistics page).
- 12 million in the first two weeks after launch; 1 million+ in Japan in that window.
- 25 million as of June 2024 — +5M units before the 30M announcement.
Elden Ring remains Hidetaka Miyazaki’s commercial peak by a wide margin; Shadow of the Erdtree (2024) and ongoing catalog sales drove growth from 25M to 30M on official publisher counts.
Elden Ring’s estimated Steam revenue is $459.9 million.
- Dark Souls III’s estimated revenue is $310.8 million.
- Dark Souls II’s estimated revenue is $111.1 million.
- Sekiro: Shadows Die Twice’s estimated revenue is $170 million.
As we have just mentioned, Elden Ring was the biggest FromSoftware release of all time, largely because it catered to a wider audience of gamers that can more easily digest the difficult nature of the game and appreciate the nuances of Soulsborne games. Because of its massive launch sales and excellent reception on the market, it is no surprise that Elden Ring amassed such excellent revenue on Steam.
The average rating of all FromSoftware games is 74/100.
- The game with the highest average rating is Elden Ring at 96/100.
- The game with the lowest average rating is Tenchu: Dark Secret at 37/100.
The last line of general statistics we have for FromSoftware is just to showcase and prove how highly rated the games are, wherein none of the Soulsborne games have a lower rating than 79/100, which is excellent considering that they also have some games with lower ratings, like Tenchu and Steel Battalion. While these games didn’t shine in the FromSoftware library, the Soulsborne and Armored Core series more than made up for them.
FromSoftware Twitch and speedrunning stats
In this section, we are going to take a look at how much the Twitch community likes to spend time watching FromSoftware on Twitch. The Soulsborne… ekiro… ring, yeah sure, the Soulsbornekiroring series is much more popular than the Armored Core series, and that is because the former has a lot more replay value than the latter, and people just love watching speedruns. Also, we are going to cover speedrunning FromSoftware games in this section simply because players have done some mind-blowing runs in the past.
The Soulsborne series had 342.57 million hours watched on Twitch in 2022.
- Elden Ring had the most hours watched at 284.6 million hours.
- Sekiro: Shadows Die Twice had 10.2 million hours watched.
- Bloodborne had 8 million hours watched.
- Dark Souls I, II, and III had 36.7 million hours watched in total.
- Demon’s Souls had 2.8 million hours watched.
These stats were accumulated across the entirety of 2022 and we can see that the older Soulsborne games get considerably less attention than the newer ones, with Elden Ring taking the charge at nearly 300 million hours watched across all games. However, just because the newer games get more attention does not mean that they are not still popular since Demon’s Souls, the game with the least amount of received attention still managed to accumulate nearly 3 million hours watched.
The Soulsborne series had 15.5 million broadcasting hours on Twitch in 2022.
- Elden Ring had the most broadcasting hours at 12.3 million.
- Sekiro: Shadows Die Twice had 632,642 broadcasting hours.
- Bloodborne had 583,505 broadcasting hours.
- Dark Souls I, II, and III had 1.7 million broadcasting hours.
- Demon’s Souls had 205,010 broadcasting hours.
This is directly correlated to the previous line of stats and we can see that Elden Ring is still the most popular Soulsborne game by far, with the rest of them trailing behind considerably. When it comes to the Dark Souls trilogy, Dark Souls III has the most broadcasting hours likely because Bloodborne is still a PS4 exclusive and the audience for that game is a bit smaller.
Within 2 months of its release, Elden Ring’s speed runs were reduced to under 10 minutes.
- The run is centered around “zipping”, or guarding while carefully moving your character to make them teleport great distances.
- While people thought that a sub-10-minute run was ridiculous, the current record is held by HYP3RSOMNIAC with a 3:56 run.
- At present, this is the fastest run achievable.
This was one of the most surprising things about Elden Ring speedrunning, and it is fairly hard to top as a result. In the world of speedrunning, you have different categories for glitchless runs and for runs that use glitches. This Elden Ring any% unrestricted speedrun employed what is called “zipping” which allowed you to literally skip entire areas and sections of the game, which brought the total time it took to complete the game to under 4 minutes, which is ridiculous, even for the Soulsborne series.