This Hero Wars: Alliance tier list ranks heroes for mobile and cross-platform rosters — Arena, Grand Arena, campaign, Guild War, and Titans — using roles, factions, and changes from official Nexters patch posts.
Arena & Grand Arena
Player-versus-player teams where burst damage, control, and revive denial decide short fights.
S tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Drayne | Warrior | Eternity | Nexters describes steady AoE pressure and resurrection blocking versus Astaroth, Kayla, and Aidan — high Arena value when invested. |
Kayla | Warrior | Chaos | Still a top burst carry in PvP; official Drayne guide names her as a resurrection target, which keeps her relevant but counterable. |
| Kendle | Mage | Chaos | Pure damage mage featured across recent seasons; needs protection but remains a Grand Arena staple at high investment. |
Iris | Control | Progress | Nexters Nebula patch notes reference Iris debuffs — her mass control still defines many Arena metas. |
Astaroth | Support | Chaos | Revive support; Drayne’s anti-resurrection kit is the main check, but Astaroth remains mandatory in many defensive teams. |
A tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Wodryn | Tank | Nature | New Nature tank: Nexters highlights debuff cleansing, magic defense, and team critical hit support — strong against mage-heavy lineups. |
Nebula | Support | Progress | Season rework added faster projectiles, smarter cleanse timing, and a movement or skill-speed buff — Nexters positions her as a core Progress support with relic scaling. |
| Eva | Marksman | Progress | New Progress marksman with a dedicated adventure season; pairs with Nebula in official Nexters guides. |
Cleaver | Warrior | Chaos | Chaos frontliner with strong talisman support in official offers; best when paired with buffers and control. |
K'arkh | Warrior | Chaos | Jumping warrior that punishes clustered back lines — reliable once starred and artifact-ready. |
Sebastian | Support | Progress | Teamwide damage amplifier; campaign and adventure teams lean on him for speed clears. |
Jorgen | Control | Progress | Energy denial and stuns — strong in slower Guild War defenses and counter lineups. |
Corvus | Support | Eternity | Nexters lists Corvus as a tank partner for Drayne — strong in Eternity comps and Guild Clash. |
Yasmine | Assassin | Mystery | Single-target burst assassin — high ceiling in Arena if she survives opening control. |
Faceless | Control | Chaos | Copies enemy stats and disables key targets — high skill ceiling in Arena when paired with burst damage. |
Lars | Control | Mystery | Classic Mystery control duo anchor with Krista; banned in several Guild Clash leagues. |
Krista | Mage | Mystery | Follow-up magic burst after Lars setup — fragile without protection. |
B tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
Martha | Healer | Progress | Reliable healer for campaign progression and long Guild War fights. |
Celeste | Mage | Progress | Hybrid healer and damage dealer; shines in campaign before ultra-late PvP investment. |
Keira | Warrior | Chaos | Early-to-mid campaign carry who falls off in top Grand Arena without heavy relic support. |
| Galaxy | Mage | Progress | Solid magic damage for adventure maps; PvP rating depends on enemy team composition. |
Lian | Mage | Progress | Partner promo hero with useful control — great starter pick, mid-tier in late Arena. |
Tristan | Marksman | Honor | Honor marksman with strong event support; Guild Clash bans can limit Honor picks in lower leagues. |
Guus | Support | Honor | Honor buffer; recent Nexters skin seasons keep him relevant for invested Honor teams. |
Artemis | Marksman | Honor | Honor back-line damage — check Guild Clash faction rules before relying on her in war. |
Mojo | Support | Nature | Nature support with talisman depth in official shops; pairs with Nature tanks like Wodryn. |
Alvanor | Marksman | Nature | Nature marksman; second talisman options appear in official Talisman Fever events. |
Elmir | Warrior | Mystery | Mystery warrior with clone mechanics; Guild Clash bans Mystery in several leagues. |
Aurora | Control | Mystery | Freeze control for campaign and hybrid PvP — watch Mystery faction bans in Guild Clash. |
Aidan | Warrior | Eternity | Eternity bruiser with self-revive tools — Drayne specifically counters his resurrection pattern. |
Phobos | Control | Chaos | Energy control and back-line reach — strong in mixed Chaos teams when relic-ready. |
Helios | Mage | Nature | Nature mage with talisman support in official Talisman Fever stock lists. |
Andvari | Tank | Progress | Progress tank with magic reflection talisman options in Nexters event shops. |
Morrigan | Support | Chaos | Chaos healer and buffer for longer Guild War fights — less burst than top Arena supports. |
Dante | Warrior | Progress | Progress warrior with steady physical damage — budget-friendly campaign DPS. |
C tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Pallant | Titan (Eden) | Titan | Elarite tank titan featured in recent seasons — priority for Titan Arena and Asgard progression. |
| Alecto | Titan (Eden) | Titan | Eden titan with event soul-stone paths in official season calendars. |
| Sigurd | Titan (Water) | Titan | Core water titan for mixed elemental teams — invest after your primary carry titans. |
| Eden | Titan (Support) | Titan | Foundational support titan for most late-game titan rosters. |
| Silva | Titan (Fire) | Titan | Fire damage titan — strong once artifact spheres and skins are online. |
| Nova | Titan (Fire) | Titan | Secondary fire titan; upgrade after Silva or your main elemental anchor. |
| Vulcan | Titan (Fire) | Titan | Tanky fire titan for defensive titan lines — lower priority than Eden or Pallant. |
Chabba | Tank | Nature | Signup-friendly Nature tank — serviceable early, replaced by Wodryn or Andvari at late PvP. |
Maya | Healer | Nature | Partner signup healer — fine for early adventure, outscaled by Martha and Nebula later. |
Orion | Mage | Progress | Starter promo mage — replace once you unlock higher-tier Progress or Chaos carries. |
Polaris | Support | Progress | Signup support hero — useful for early teams, not a late-game Arena priority. |
Campaign & Adventure
Story and adventure maps that reward steady damage, healing, and heroes that stay useful without max relic investment.
S tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
Nebula | Support | Progress | Season rework added faster projectiles, smarter cleanse timing, and a movement or skill-speed buff — Nexters positions her as a core Progress support with relic scaling. |
Sebastian | Support | Progress | Teamwide damage amplifier; campaign and adventure teams lean on him for speed clears. |
A tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Wodryn | Tank | Nature | New Nature tank: Nexters highlights debuff cleansing, magic defense, and team critical hit support — strong against mage-heavy lineups. |
| Eva | Marksman | Progress | New Progress marksman with a dedicated adventure season; pairs with Nebula in official Nexters guides. |
| Drayne | Warrior | Eternity | Nexters describes steady AoE pressure and resurrection blocking versus Astaroth, Kayla, and Aidan — high Arena value when invested. |
Iris | Control | Progress | Nexters Nebula patch notes reference Iris debuffs — her mass control still defines many Arena metas. |
Astaroth | Support | Chaos | Revive support; Drayne’s anti-resurrection kit is the main check, but Astaroth remains mandatory in many defensive teams. |
K'arkh | Warrior | Chaos | Jumping warrior that punishes clustered back lines — reliable once starred and artifact-ready. |
Jorgen | Control | Progress | Energy denial and stuns — strong in slower Guild War defenses and counter lineups. |
Martha | Healer | Progress | Reliable healer for campaign progression and long Guild War fights. |
Celeste | Mage | Progress | Hybrid healer and damage dealer; shines in campaign before ultra-late PvP investment. |
Corvus | Support | Eternity | Nexters lists Corvus as a tank partner for Drayne — strong in Eternity comps and Guild Clash. |
Keira | Warrior | Chaos | Early-to-mid campaign carry who falls off in top Grand Arena without heavy relic support. |
| Galaxy | Mage | Progress | Solid magic damage for adventure maps; PvP rating depends on enemy team composition. |
Lian | Mage | Progress | Partner promo hero with useful control — great starter pick, mid-tier in late Arena. |
Tristan | Marksman | Honor | Honor marksman with strong event support; Guild Clash bans can limit Honor picks in lower leagues. |
Guus | Support | Honor | Honor buffer; recent Nexters skin seasons keep him relevant for invested Honor teams. |
Artemis | Marksman | Honor | Honor back-line damage — check Guild Clash faction rules before relying on her in war. |
Mojo | Support | Nature | Nature support with talisman depth in official shops; pairs with Nature tanks like Wodryn. |
Alvanor | Marksman | Nature | Nature marksman; second talisman options appear in official Talisman Fever events. |
Aurora | Control | Mystery | Freeze control for campaign and hybrid PvP — watch Mystery faction bans in Guild Clash. |
Aidan | Warrior | Eternity | Eternity bruiser with self-revive tools — Drayne specifically counters his resurrection pattern. |
Phobos | Control | Chaos | Energy control and back-line reach — strong in mixed Chaos teams when relic-ready. |
Helios | Mage | Nature | Nature mage with talisman support in official Talisman Fever stock lists. |
Andvari | Tank | Progress | Progress tank with magic reflection talisman options in Nexters event shops. |
Morrigan | Support | Chaos | Chaos healer and buffer for longer Guild War fights — less burst than top Arena supports. |
Dante | Warrior | Progress | Progress warrior with steady physical damage — budget-friendly campaign DPS. |
B tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
Kayla | Warrior | Chaos | Still a top burst carry in PvP; official Drayne guide names her as a resurrection target, which keeps her relevant but counterable. |
| Kendle | Mage | Chaos | Pure damage mage featured across recent seasons; needs protection but remains a Grand Arena staple at high investment. |
Cleaver | Warrior | Chaos | Chaos frontliner with strong talisman support in official offers; best when paired with buffers and control. |
Yasmine | Assassin | Mystery | Single-target burst assassin — high ceiling in Arena if she survives opening control. |
Elmir | Warrior | Mystery | Mystery warrior with clone mechanics; Guild Clash bans Mystery in several leagues. |
Faceless | Control | Chaos | Copies enemy stats and disables key targets — high skill ceiling in Arena when paired with burst damage. |
Lars | Control | Mystery | Classic Mystery control duo anchor with Krista; banned in several Guild Clash leagues. |
Krista | Mage | Mystery | Follow-up magic burst after Lars setup — fragile without protection. |
Chabba | Tank | Nature | Signup-friendly Nature tank — serviceable early, replaced by Wodryn or Andvari at late PvP. |
Maya | Healer | Nature | Partner signup healer — fine for early adventure, outscaled by Martha and Nebula later. |
Orion | Mage | Progress | Starter promo mage — replace once you unlock higher-tier Progress or Chaos carries. |
Polaris | Support | Progress | Signup support hero — useful for early teams, not a late-game Arena priority. |
C tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Pallant | Titan (Eden) | Titan | Elarite tank titan featured in recent seasons — priority for Titan Arena and Asgard progression. |
| Alecto | Titan (Eden) | Titan | Eden titan with event soul-stone paths in official season calendars. |
| Sigurd | Titan (Water) | Titan | Core water titan for mixed elemental teams — invest after your primary carry titans. |
| Eden | Titan (Support) | Titan | Foundational support titan for most late-game titan rosters. |
| Silva | Titan (Fire) | Titan | Fire damage titan — strong once artifact spheres and skins are online. |
| Nova | Titan (Fire) | Titan | Secondary fire titan; upgrade after Silva or your main elemental anchor. |
| Vulcan | Titan (Fire) | Titan | Tanky fire titan for defensive titan lines — lower priority than Eden or Pallant. |
Guild War & Guild Clash
Large roster battles where faction bans, mixed roles, and multiple defensive teams matter more than a single hyper-carry.
A tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Wodryn | Tank | Nature | New Nature tank: Nexters highlights debuff cleansing, magic defense, and team critical hit support — strong against mage-heavy lineups. |
Nebula | Support | Progress | Season rework added faster projectiles, smarter cleanse timing, and a movement or skill-speed buff — Nexters positions her as a core Progress support with relic scaling. |
| Drayne | Warrior | Eternity | Nexters describes steady AoE pressure and resurrection blocking versus Astaroth, Kayla, and Aidan — high Arena value when invested. |
Kayla | Warrior | Chaos | Still a top burst carry in PvP; official Drayne guide names her as a resurrection target, which keeps her relevant but counterable. |
| Kendle | Mage | Chaos | Pure damage mage featured across recent seasons; needs protection but remains a Grand Arena staple at high investment. |
Cleaver | Warrior | Chaos | Chaos frontliner with strong talisman support in official offers; best when paired with buffers and control. |
Iris | Control | Progress | Nexters Nebula patch notes reference Iris debuffs — her mass control still defines many Arena metas. |
Astaroth | Support | Chaos | Revive support; Drayne’s anti-resurrection kit is the main check, but Astaroth remains mandatory in many defensive teams. |
K'arkh | Warrior | Chaos | Jumping warrior that punishes clustered back lines — reliable once starred and artifact-ready. |
Sebastian | Support | Progress | Teamwide damage amplifier; campaign and adventure teams lean on him for speed clears. |
Jorgen | Control | Progress | Energy denial and stuns — strong in slower Guild War defenses and counter lineups. |
Martha | Healer | Progress | Reliable healer for campaign progression and long Guild War fights. |
Corvus | Support | Eternity | Nexters lists Corvus as a tank partner for Drayne — strong in Eternity comps and Guild Clash. |
Mojo | Support | Nature | Nature support with talisman depth in official shops; pairs with Nature tanks like Wodryn. |
Alvanor | Marksman | Nature | Nature marksman; second talisman options appear in official Talisman Fever events. |
Faceless | Control | Chaos | Copies enemy stats and disables key targets — high skill ceiling in Arena when paired with burst damage. |
Phobos | Control | Chaos | Energy control and back-line reach — strong in mixed Chaos teams when relic-ready. |
Helios | Mage | Nature | Nature mage with talisman support in official Talisman Fever stock lists. |
Andvari | Tank | Progress | Progress tank with magic reflection talisman options in Nexters event shops. |
B tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Eva | Marksman | Progress | New Progress marksman with a dedicated adventure season; pairs with Nebula in official Nexters guides. |
Celeste | Mage | Progress | Hybrid healer and damage dealer; shines in campaign before ultra-late PvP investment. |
Keira | Warrior | Chaos | Early-to-mid campaign carry who falls off in top Grand Arena without heavy relic support. |
| Galaxy | Mage | Progress | Solid magic damage for adventure maps; PvP rating depends on enemy team composition. |
Lian | Mage | Progress | Partner promo hero with useful control — great starter pick, mid-tier in late Arena. |
Tristan | Marksman | Honor | Honor marksman with strong event support; Guild Clash bans can limit Honor picks in lower leagues. |
Guus | Support | Honor | Honor buffer; recent Nexters skin seasons keep him relevant for invested Honor teams. |
Artemis | Marksman | Honor | Honor back-line damage — check Guild Clash faction rules before relying on her in war. |
Yasmine | Assassin | Mystery | Single-target burst assassin — high ceiling in Arena if she survives opening control. |
Elmir | Warrior | Mystery | Mystery warrior with clone mechanics; Guild Clash bans Mystery in several leagues. |
Aurora | Control | Mystery | Freeze control for campaign and hybrid PvP — watch Mystery faction bans in Guild Clash. |
Aidan | Warrior | Eternity | Eternity bruiser with self-revive tools — Drayne specifically counters his resurrection pattern. |
Lars | Control | Mystery | Classic Mystery control duo anchor with Krista; banned in several Guild Clash leagues. |
Krista | Mage | Mystery | Follow-up magic burst after Lars setup — fragile without protection. |
Morrigan | Support | Chaos | Chaos healer and buffer for longer Guild War fights — less burst than top Arena supports. |
Dante | Warrior | Progress | Progress warrior with steady physical damage — budget-friendly campaign DPS. |
Chabba | Tank | Nature | Signup-friendly Nature tank — serviceable early, replaced by Wodryn or Andvari at late PvP. |
Maya | Healer | Nature | Partner signup healer — fine for early adventure, outscaled by Martha and Nebula later. |
C tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Pallant | Titan (Eden) | Titan | Elarite tank titan featured in recent seasons — priority for Titan Arena and Asgard progression. |
| Alecto | Titan (Eden) | Titan | Eden titan with event soul-stone paths in official season calendars. |
| Sigurd | Titan (Water) | Titan | Core water titan for mixed elemental teams — invest after your primary carry titans. |
| Eden | Titan (Support) | Titan | Foundational support titan for most late-game titan rosters. |
| Silva | Titan (Fire) | Titan | Fire damage titan — strong once artifact spheres and skins are online. |
| Nova | Titan (Fire) | Titan | Secondary fire titan; upgrade after Silva or your main elemental anchor. |
| Vulcan | Titan (Fire) | Titan | Tanky fire titan for defensive titan lines — lower priority than Eden or Pallant. |
Orion | Mage | Progress | Starter promo mage — replace once you unlock higher-tier Progress or Chaos carries. |
Polaris | Support | Progress | Signup support hero — useful for early teams, not a late-game Arena priority. |
Titans & Asgard
Titan battles and Asgard content where titan teams, elemental spheres, and titan skins drive power more than hero tier alone.
S tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Pallant | Titan (Eden) | Titan | Elarite tank titan featured in recent seasons — priority for Titan Arena and Asgard progression. |
| Eden | Titan (Support) | Titan | Foundational support titan for most late-game titan rosters. |
A tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Alecto | Titan (Eden) | Titan | Eden titan with event soul-stone paths in official season calendars. |
| Sigurd | Titan (Water) | Titan | Core water titan for mixed elemental teams — invest after your primary carry titans. |
| Silva | Titan (Fire) | Titan | Fire damage titan — strong once artifact spheres and skins are online. |
B tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
| Wodryn | Tank | Nature | New Nature tank: Nexters highlights debuff cleansing, magic defense, and team critical hit support — strong against mage-heavy lineups. |
Nebula | Support | Progress | Season rework added faster projectiles, smarter cleanse timing, and a movement or skill-speed buff — Nexters positions her as a core Progress support with relic scaling. |
| Eva | Marksman | Progress | New Progress marksman with a dedicated adventure season; pairs with Nebula in official Nexters guides. |
| Drayne | Warrior | Eternity | Nexters describes steady AoE pressure and resurrection blocking versus Astaroth, Kayla, and Aidan — high Arena value when invested. |
Iris | Control | Progress | Nexters Nebula patch notes reference Iris debuffs — her mass control still defines many Arena metas. |
Astaroth | Support | Chaos | Revive support; Drayne’s anti-resurrection kit is the main check, but Astaroth remains mandatory in many defensive teams. |
K'arkh | Warrior | Chaos | Jumping warrior that punishes clustered back lines — reliable once starred and artifact-ready. |
Sebastian | Support | Progress | Teamwide damage amplifier; campaign and adventure teams lean on him for speed clears. |
Jorgen | Control | Progress | Energy denial and stuns — strong in slower Guild War defenses and counter lineups. |
Martha | Healer | Progress | Reliable healer for campaign progression and long Guild War fights. |
Corvus | Support | Eternity | Nexters lists Corvus as a tank partner for Drayne — strong in Eternity comps and Guild Clash. |
Mojo | Support | Nature | Nature support with talisman depth in official shops; pairs with Nature tanks like Wodryn. |
Alvanor | Marksman | Nature | Nature marksman; second talisman options appear in official Talisman Fever events. |
Aidan | Warrior | Eternity | Eternity bruiser with self-revive tools — Drayne specifically counters his resurrection pattern. |
| Nova | Titan (Fire) | Titan | Secondary fire titan; upgrade after Silva or your main elemental anchor. |
| Vulcan | Titan (Fire) | Titan | Tanky fire titan for defensive titan lines — lower priority than Eden or Pallant. |
Helios | Mage | Nature | Nature mage with talisman support in official Talisman Fever stock lists. |
Andvari | Tank | Progress | Progress tank with magic reflection talisman options in Nexters event shops. |
C tier
| Hero | Role | Faction | Why this rank |
|---|---|---|---|
Kayla | Warrior | Chaos | Still a top burst carry in PvP; official Drayne guide names her as a resurrection target, which keeps her relevant but counterable. |
| Kendle | Mage | Chaos | Pure damage mage featured across recent seasons; needs protection but remains a Grand Arena staple at high investment. |
Cleaver | Warrior | Chaos | Chaos frontliner with strong talisman support in official offers; best when paired with buffers and control. |
Celeste | Mage | Progress | Hybrid healer and damage dealer; shines in campaign before ultra-late PvP investment. |
Keira | Warrior | Chaos | Early-to-mid campaign carry who falls off in top Grand Arena without heavy relic support. |
| Galaxy | Mage | Progress | Solid magic damage for adventure maps; PvP rating depends on enemy team composition. |
Lian | Mage | Progress | Partner promo hero with useful control — great starter pick, mid-tier in late Arena. |
Tristan | Marksman | Honor | Honor marksman with strong event support; Guild Clash bans can limit Honor picks in lower leagues. |
Guus | Support | Honor | Honor buffer; recent Nexters skin seasons keep him relevant for invested Honor teams. |
Artemis | Marksman | Honor | Honor back-line damage — check Guild Clash faction rules before relying on her in war. |
Yasmine | Assassin | Mystery | Single-target burst assassin — high ceiling in Arena if she survives opening control. |
Elmir | Warrior | Mystery | Mystery warrior with clone mechanics; Guild Clash bans Mystery in several leagues. |
Aurora | Control | Mystery | Freeze control for campaign and hybrid PvP — watch Mystery faction bans in Guild Clash. |
Faceless | Control | Chaos | Copies enemy stats and disables key targets — high skill ceiling in Arena when paired with burst damage. |
Lars | Control | Mystery | Classic Mystery control duo anchor with Krista; banned in several Guild Clash leagues. |
Krista | Mage | Mystery | Follow-up magic burst after Lars setup — fragile without protection. |
Phobos | Control | Chaos | Energy control and back-line reach — strong in mixed Chaos teams when relic-ready. |
Morrigan | Support | Chaos | Chaos healer and buffer for longer Guild War fights — less burst than top Arena supports. |
Dante | Warrior | Progress | Progress warrior with steady physical damage — budget-friendly campaign DPS. |
Chabba | Tank | Nature | Signup-friendly Nature tank — serviceable early, replaced by Wodryn or Andvari at late PvP. |
Maya | Healer | Nature | Partner signup healer — fine for early adventure, outscaled by Martha and Nebula later. |
Orion | Mage | Progress | Starter promo mage — replace once you unlock higher-tier Progress or Chaos carries. |
Polaris | Support | Progress | Signup support hero — useful for early teams, not a late-game Arena priority. |
Hero art: Nexters
Recent Hero Wars balance & season changes
- Mighty Root season (2026-10-26) — Wodryn joins as a Nature tank with debuff cleansing, magic defense, and team critical hit support. Mighty Root season adds adventure, calendar, and Halloween events. Heroes touched: Wodryn. Source: Nexters — Everything about WODRYN!
- Eva season (2026-08-31) — Nebula’s skills were updated: faster first-skill projectiles, delayed initial cleanse, shorter cleanse cooldown, and a third skill that grants movement and skill recharge speed while blocking damage over time. Heroes touched: Nebula, Eva. Source: Nexters — Nebula is Getting Stronger!
- Guild Clash rotation (2026-08-01) — Guild Clash faction bans rotate by league — Honor heroes are banned in Stone and Bronze; Honor and Nature are banned in Silver and Gold; Diamond and above also lose Mystery picks. Heroes touched: Tristan, Guus, Artemis, Mojo, Alvanor, Yasmine, Elmir, Aurora. Source: Nexters — Kendle’s Season Calendar!
- Drayne release notes (2026-06-01) — Drayne focuses on frequent AoE damage and disables resurrections against Astaroth, Kayla, and Aidan; Nexters recommends Corvus or Electra von Grave as front-line partners. Heroes touched: Drayne, Corvus, Astaroth, Kayla, Aidan. Source: Nexters — All Details about Drayne!
How to read these Hero Wars tiers
Each hero gets an S–C rank per game mode. S-tier heroes define the current meta when fully invested (stars, artifacts, relics, and talismans). A-tier heroes are strong picks or need fewer counters. B- and C-tier heroes remain usable in campaign or specific counters but are not priority spends for that mode.
Investment matters: a B-tier Arena hero with a max relic can outperform an S-tier pick you have at low stars. Use tiers as a spend order, not a guarantee for your account.
Tiers assume mid-to-late team level (roughly 80+) on Alliance, where artifacts, skins, glyphs, and relics matter. Early campaign players should prioritize whoever you can star up — often promo heroes such as Lian, Tristan, or Iris — then follow the campaign column in the tables.
Grand Arena vs Arena
Arena defense teams are single-squad. Grand Arena uses three squads and bans, so bench depth and faction spread matter more than one mega-team. Heroes marked S in the Arena column (Iris, Kayla, Kendle, Drayne, Astaroth) usually stay S in Grand Arena, but you will duplicate roles across squads — add A-tier flex picks (Corvus, Faceless, Jorgen, Nebula) before you max a second copy of the same carry.
Energy control (Jorgen, Phobos) and revive denial (Drayne) increase in value as opponents stack Astaroth and Kayla in later brackets.
Campaign and adventure maps
Campaign tiers favor sustained damage and healing over one-shot burst. Sebastian, Nebula, Martha, and Celeste stay relevant long after you outgrow starter heroes. Adventure event maps often gate stages by role — keep at least one upgraded Tank and Control hero even if your Arena team is full damage.
When a season adventure features a new hero (Eva, Wodryn, Kendle, and similar), Nexters usually adds a dedicated map — soul stones from those maps beat generic summons for that hero.
Guild War and Guild Clash planning
Guild War rewards defensive breadth. Build at least two viable teams in different factions before you push a single Chaos stack to max relic. Official Guild Clash calendars rotate faction bans by league; Honor and Nature heroes (Tristan, Guus, Artemis, Mojo, Alvanor) can become unusable on specific war days even when they are strong in Arena.
Keep one Progress or Eternity fallback team for banned weeks, and sync war times with your guild on the events calendar.
Titans, Asgard, and elemental spheres
Titan tiers in the tables rank titan units for Titan Arena, Guild War titan battles, and Asgard — not regular hero power. Eden and Pallant remain long-term priorities for most rosters; elemental titans (Sigurd, Silva, Nova, Vulcan) follow your guild’s sphere income.
Hero relics do not replace titan investment. If your guild prioritizes Titan Arena, upgrade titans first; if you are a solo Arena player, hero relics on Iris or Kayla usually return faster.
Hero roles and factions
Hero Wars teams mix roles (Tank, Warrior, Mage, Marksman, Support, Control, Healer) and factions (Progress, Chaos, Honor, Nature, Mystery, Eternity). Guild Clash rotates faction bans by league — Nexters lists Honor bans in Stone and Bronze, Honor plus Nature in Silver and Gold, and additional Mystery bans in Diamond and above. Check the Hero Wars events calendar before you lock Guild War defenses.
Titans use separate rosters (Eden, water, fire, and other elements). Hero tier ranks in the Titan column refer to titan units, not regular heroes.
Free resources while you build heroes
You do not need to pay to test new lineups:
- Hero Wars free gifts — daily energy, boxes, and Facebook reward links
- Hero Wars promo codes — signup heroes for new accounts (Polaris, Orion, Iris, Lian, Tristan, Chabba, Maya)
- Hero Wars events calendar — soul stones, relic shards, and seasonal heroes on a schedule
Hero Wars tier list FAQ
Does this list apply to Hero Wars: Dominion Era on web?
Most heroes appear in both versions, but events and some kits differ between Hero Wars: Alliance (mobile) and Hero Wars: Dominion Era (web). Use this list for Alliance PvP and titans; use the events page for Dominion Era schedules.
How often is the tier list updated?
After Nexters publishes balance changes, new hero seasons, or relic launches that shift Arena or Guild War — usually within a few days of official news posts on Hero Wars Hub.
Who is the best hero in Hero Wars right now?
There is no single best hero. Arena favors burst and control (Iris, Kayla, Kendle, Drayne), campaign favors sustain (Nebula, Sebastian, Martha), and Titans need dedicated titan investment (Eden, Pallant). Build around the mode you play most.
Related Hero Wars guides
- Hero Wars hub — all guides and reward pages
- Hero Wars free gifts — daily links and boxes
- Hero Wars promo codes — free starter heroes
- Hero Wars events calendar — upcoming seasons and Guild Clash windows


































