GTA 5 statistics 2026: Sales, revenue & records
GTA 5 has sold 225+ million copies and generated $8.5 billion in lifetime revenue.

Grand Theft Auto V launched in September 2013 and grossed $800 million in its first day — then the fastest entertainment product of any kind to reach $1 billion. Thirteen years later, it is still selling 5 million copies every quarter. At 225+ million total sales, it is the second best-selling video game in history. For broader market context, see our video game industry statistics. Here are the verified numbers.
GTA 5 key statistics
- 225 million+ total copies sold — the second best-selling video game in history.
- $800 million grossed on launch day, September 17, 2013.
- $1 billion in three days — the fastest entertainment product ever to reach that milestone.
- $8.5 billion+ in lifetime revenue as of late 2023.
- $9.72 billion in total GTA franchise revenue as of Take-Two FY2025.
- 5 million copies still sold every quarter as of Holiday 2025.
- ~$9.6 million per week generated by GTA Online (leaked Rockstar data, Sept 2025–Apr 2026).
- $5 billion+ earned by GTA Online from Shark Cards alone since 2013.
- 50+ awards and accolades including 3 BAFTAs.
GTA 5 sales
GTA 5 has sold over 225 million copies — the second best-selling game in history
(Source: Take-Two Interactive earnings, Holiday 2025; TweakTown)
GTA 5 has sold over 225 million copies worldwide.
- GTA 5 reached 225 million total copies sold as of Take-Two’s Holiday 2025 quarterly earnings report — up 5 million from the prior quarter.
- It is the second best-selling video game in history, behind Minecraft (350M+).
- It has sold at least 5 million copies every quarter since launch in 2013, without exception.
- Sales milestones: 90M (2018), 110M (May 2019), 120M (mid-2020), 170M (2022), 200M+ (2023), 215M (May 2025), 225M (Holiday 2025).
No other single game release has sustained quarterly sales of 5 million or more for over a decade. GTA 5 achieved this across five console generations — PS3/Xbox 360 (2013), PS4/Xbox One (2014), PC (2015), and PS5/Xbox Series X|S (2022) — with each re-release extending the commercial cycle. The total cost to develop and market the game was approximately $265 million. It recouped that budget before the end of its first day on sale.
GTA 5 earned $800 million on day one and $1 billion in three days
(Source: Reuters; Take-Two / Rockstar, 2013)
- On September 17, 2013, GTA 5 grossed $800 million worldwide in a single day — a new industry record.
- Within three days, it crossed $1 billion in sales — making it the fastest entertainment product in history to reach that milestone, surpassing film and music records at the time.
- It sold 11 million copies in its first 24 hours.
The $1 billion in three days record stood for years and has since been approached by only a handful of other entertainment products. For context: the fastest-earning film openings at the time were around $300–400 million in a first weekend. GTA 5 did more than double the previous entertainment record in 72 hours.
GTA 5 has generated over $8.5 billion in lifetime revenue
(Source: Barron’s / Wikipedia, late 2023; TweakTown FY2025)
- GTA 5’s lifetime revenue reached approximately $8.5 billion by late 2023, per Barron’s reporting on Take-Two disclosures.
- The broader GTA franchise — which includes GTA Online’s ongoing revenue — has generated $9.72 billion in total as of Take-Two’s FY2025 results.
- In Take-Two’s FY2025 alone, the GTA franchise generated $710 million in revenue.
$8.5 billion from a single release over 12 years, before the sequel has even launched, is a result with no precedent in entertainment. For comparison, the highest-grossing film franchises — Marvel, Star Wars — generate those revenues across dozens of individual releases. GTA 5 generated more than the entire lifetime box office of the Transformers franchise from a single title.
GTA Online revenue
GTA Online generates approximately $9.6 million per week
(Source: Leaked Rockstar financial data, reported by Game World Observer, April 2026)
- Leaked Rockstar Games financial data confirmed GTA Online generates an average of approximately $9.6 million per week in revenue.
- ~74% ($7.3M/week) comes from Shark Card microtransaction purchases.
- ~26% ($2.3M/week) comes from the GTA+ subscription service.
- In the seven-month period from September 2025 to April 2026, GTA Online generated approximately $500 million in total revenue.
GTA Online has earned over $5 billion from Shark Cards since 2013
(Source: Leaked Rockstar financial data; ResetEra)
- Since GTA Online launched in October 2013, Shark Card sales have accumulated over $5 billion in revenue.
- GTA Online’s weekly revenue has ranged from a minimum of $4.8 million to a maximum of $27.9 million depending on content update cycles and platform activity.
- PS5 leads all platforms in both revenue and active users.
GTA Online’s Shark Card model has become one of the most studied examples of live-service monetisation in gaming. Players pay real money for in-game currency (GTA$) to accelerate progression in a multiplayer environment. The system has been controversial — it creates a pay-to-advance dynamic in a competitive setting — but commercially it has proven extraordinarily durable, generating nine-figure revenue annually for over a decade from a product that had no additional development cost after the base game.
GTA 5 records and awards
GTA 5 broke seven Guinness World Records on release
(Source: Guinness World Records; IMDB)
- GTA 5 holds multiple Guinness World Records including fastest entertainment property to gross $1 billion and highest revenue generated by an entertainment product in 24 hours.
- The game has received over 50 awards and accolades across its lifetime.
- Award highlights: 3 BAFTA wins from 6 nominations; 4 Steam Award wins; multiple nominations from the Academy of Interactive Arts & Sciences and NAVGTR.
GTA franchise context
The Grand Theft Auto franchise has sold over 465 million copies total
(Source: Take-Two Interactive, Holiday 2025)
- The GTA franchise has sold over 465 million total copies across all mainline entries.
- GTA 5 alone accounts for 225 million — nearly half of all franchise sales.
- Other major titles: GTA San Andreas (~27.5M), GTA IV (~25M), GTA Vice City (~17.5M), GTA III (~14.5M).
GTA 5’s dominance of its own franchise is unique in gaming. The best-selling individual Call of Duty, Mario, or FIFA entry typically represents a fraction of franchise totals. GTA 5 represents 48% of everything the GTA series has ever sold — because it arrived at the exact point where open-world gaming, digital distribution, and always-online multiplayer all converged, and then sustained that position across every subsequent console generation.
GTA 5 historical milestones
- September 17, 2013 — GTA 5 launches on PS3 and Xbox 360; $800M on day one, $1B in three days.
- November 2014 — Releases on PS4 and Xbox One; becomes available to a new generation of hardware owners.
- April 2015 — PC release; sets record peak concurrent Steam players.
- 2017 — Crosses $6 billion in lifetime revenue; GTA Online surpasses 100M registered players.
- 2018 copies sold — 90 million; still selling over 15 million copies annually.
- March 2022 — Expanded and Enhanced version launches on PS5 and Xbox Series X|S.
- Late 2023 — Lifetime revenue confirmed at $8.5 billion by Barron’s.
- 2024 copies — GTA franchise total crosses $9.72 billion; GTA 5 still selling 5M per quarter.
- Holiday 2025 — GTA 5 reaches 225 million copies sold; GTA Online generating $9.6M/week.
- November 19, 2026 — GTA VI launches — the game GTA 5 has spent 13 years making room for.
Sources
- “GTA 5 reaches 225 million sales, total Grand Theft Auto series now at 465 million”. TweakTown, Holiday 2025, https://www.tweaktown.com/news/110014/gta-v-reaches-225-million-sales-total-grand-theft-auto-series-now-at-465-million/index.html
- “Grand Theft Auto franchise revenue hits $9.72 billion”. TweakTown, FY2025, https://www.tweaktown.com/news/105456/grand-theft-auto-franchise-revenue-hits-9-72-billion-with-183-million-earned-in-q4/index.html
- “Take Two’s GTA 5 starts strong with $800 mln in first-day sales”. Reuters, September 18, 2013, https://www.reuters.com/article/us-taketwo-gta-idUSBRE98H0Z720130918
- “Grand Theft Auto V”. Wikipedia, https://en.wikipedia.org/wiki/Grand_Theft_Auto_V
- “Hackers leaked data from Rockstar Games — every day, the company earns over a million dollars from GTA Online”. Game World Observer, April 2026, https://gameworldobserver.com/2026/04/14/hackers-leaked-data-from-rockstar-games-every-day-the-company-earns-over-a-million-dollars-from-gta-online
- “Rockstar leak includes GTAO financials, over $1m a day in revenue from Shark Cards and GTA+”. ResetEra, 2026, https://www.resetera.com/threads/rockstar-leak-includes-gtao-financials-over-1m-a-day-in-revenue-from-shark-cards-and-gta-500m-in-revenue-from-sept-2025-to-apr-2026.1490149/
- “Grand Theft Auto V — List of best-selling video games”. Wikipedia, https://en.wikipedia.org/wiki/List_of_best-selling_video_games
- “Grand Theft Auto V”. IMDB Awards, https://www.imdb.com/title/tt2103188/awards/