Rockstar Games net worth 2026: revenue, sales, and records

Rockstar Games is a Take-Two Interactive subsidiary with no public market cap. GTA V has sold 225 million copies and generated $8.5B+ in revenue — full 2026 stats.

Rockstar Games has published fewer than 30 titles across its history. Grand Theft Auto V has sold 225 million copies and generated over $8.5 billion in lifetime revenue from a single 2013 release. Red Dead Redemption 2 is the fourth best-selling game of all time. GTA Online has generated over $1 million a day for more than a decade. GTA VI — releasing November 19, 2026 — anchors Take-Two Interactive’s $8 billion revenue forecast for its launch fiscal year. Rockstar itself is a privately held studio under Take-Two, so it has no standalone public net worth or market capitalization; the figures below are the verified commercial record behind one of the most efficient publishers in gaming.

How much is Rockstar Games worth?

(Source: Take-Two Interactive filings; stock market data as of July 2026)

Rockstar Games does not publish a standalone net worth, valuation, or market capitalization. Founded in 1998 as a subsidiary of Take-Two Interactive, its value is reflected in the parent company’s public market and in Rockstar’s disclosed product economics:

  • Take-Two Interactive (NASDAQ: TTWO), Rockstar’s parent, had a market capitalization of approximately $44 billion as of mid-July 2026. That figure is the closest public proxy for Rockstar’s enterprise value, though it also includes 2K and the rest of Take-Two’s portfolio. Take-Two ranks among the biggest video game companies by annual revenue.
  • Take-Two generated $5.6 billion in revenue in FY2024.
  • Within that portfolio, Grand Theft Auto alone accounts for $9.72 billion in lifetime franchise revenue and 465 million+ units sold.
  • GTA Online, still updated more than a decade after launch, has been reported to earn roughly $1 million per day through Shark Cards and GTA+. That recurrent revenue has underwritten Take-Two’s ability to fund a long GTA VI development cycle.

No separate cash balance or private valuation for Rockstar as a standalone entity appears in public filings. Figures labeled as “Rockstar net worth” that are not derived from Take-Two market data or Rockstar product revenue should be treated as estimates.

Rockstar Games key statistics

  • No public Rockstar net worth — studio owned by Take-Two Interactive (~$44 billion market cap, July 2026).
  • 225 million copies sold by GTA V — one of the three best-selling games in history.
  • $8.5 billion+ in GTA V lifetime revenue as of late 2023.
  • $800 million grossed by GTA V on its first day of release (2013).
  • $1 billion reached by GTA V in its first three days — then the fastest entertainment product ever.
  • 465 million+ total copies sold across the Grand Theft Auto franchise.
  • $9.72 billion in total GTA franchise lifetime revenue.
  • 79 million copies sold by Red Dead Redemption 2 — the fourth best-selling game of all time.
  • ~$1 million per day earned by GTA Online through Shark Cards and GTA+ (per 2026 reporting on leaked Rockstar financials).
  • $500 million earned by GTA Online in the seven months from September 2025 to April 2026 (same reporting).

Grand Theft Auto V

GTA V has sold 225 million copies — one of the three best-selling games in history

(Source: Take-Two Interactive Holiday 2025 / Q3 FY2026 results; TweakTown)

  • Grand Theft Auto V has shipped 225 million copies worldwide as of Take-Two’s Holiday 2025 results — still selling approximately 5 million copies per quarter, 12 years after its 2013 launch.
  • It is one of the three best-selling individual video games in history, alongside Minecraft (350M+) and Tetris.
  • The GTA franchise as a whole has sold over 465 million total units across all titles, including mainline releases, spin-offs, and the GTA remaster trilogy.

GTA V’s continued quarterly sales reflect near-constant availability across every console generation since PS3. It launched on PS3 and Xbox 360 in 2013, moved to PS4 and Xbox One in 2014, arrived on PC in 2015, and received a next-gen version for PS5 and Xbox Series X|S in 2022. Each re-release expanded the installed base. Few titles have sustained comparable commercial longevity across five hardware generations.

GTA V earned $800 million on its first day and $1 billion in three days

(Source: Take-Two Interactive; Rockstar Games Newswire, 2013)

  • On its launch day, September 17, 2013, GTA V grossed an estimated $800 million worldwide.
  • It crossed $1 billion in revenue within three days — at the time, the fastest entertainment product of any kind to reach that milestone.
  • GTA V cost approximately $265 million to develop and market, recovering its production budget on day one.

GTA V has generated over $8.5 billion in lifetime revenue

(Source: Barron’s reporting on Take-Two financial disclosures; Take-Two FY2025 results via TweakTown)

  • By late 2023, GTA V’s lifetime revenue had reached approximately $8.5 billion, per Barron’s reporting on Take-Two financial disclosures.
  • The GTA franchise total across all titles stands at $9.72 billion in lifetime revenue per Take-Two’s FY2025 results.
  • The franchise generated $710 million in revenue in Take-Two’s fiscal year 2025 alone — from a catalog whose newest mainline release was three years prior.

GTA Online

GTA Online generates approximately $1 million per day from Shark Cards and GTA+

(Source: 2026 reporting on leaked Rockstar financials; Take-Two earnings context)

  • Leaked Rockstar financial data reported in 2026 indicated GTA Online generates over $1 million per day through Shark Card microtransactions and the GTA+ subscription service. That daily rate is industry reporting on a leak, not a Take-Two IR disclosure.
  • The same reporting put GTA Online at approximately $500 million in the seven-month period from September 2025 to April 2026.
  • Shark Cards — in-game currency packs sold for real money — have been widely estimated at over $5 billion in lifetime revenue since GTA Online launched in 2013.

GTA Online launched alongside GTA V in October 2013 and has received continuous updates for more than a decade. It remains among the most-played titles on PlayStation and Xbox. Sustained microtransaction revenue over that period is a primary reason Rockstar has been able to extend GTA VI’s development timeline without interrupting Take-Two’s recurrent consumer spending from the live service.

Red Dead Redemption 2

Red Dead Redemption 2 has sold 79 million copies — the fourth best-selling game of all time

(Source: IGN; Take-Two Interactive)

  • Red Dead Redemption 2 has sold 79 million copies worldwide, making it the fourth best-selling video game of all time — behind Minecraft (350M+), GTA V (225M), and Tetris.
  • It launched in October 2018 on PS4 and Xbox One, arriving on PC in November 2019.
  • The game has remained consistently in the monthly best-seller charts years after launch, including finishing as the best-selling game in the US in multiple months in 2024–2025.

Red Dead Redemption 2 is a large commercial success that generated far less ongoing revenue than GTA V, largely because Red Dead Online did not match GTA Online as a live-service business. At 79 million copies on game sales alone, it remains fourth in gaming history and illustrates the long-tail durability of high-quality single-player open-world releases.

GTA VI and Take-Two’s record forecast

Take-Two projects $8.0–8.2 billion in revenue for the fiscal year GTA VI launches

(Source: Take-Two Interactive earnings; Game Developer)

  • GTA VI is confirmed to launch on November 19, 2026 on PS5 and Xbox Series X|S.
  • Take-Two Interactive projects $8.0–8.2 billion in net bookings for its fiscal year 2027 (ending March 2027), driven primarily by GTA VI.
  • That would be Take-Two’s highest annual revenue figure to date; the company generated $5.6 billion in FY2024.
  • Pre-orders open June 25, 2026, as confirmed by Rockstar.

Take-Two’s $8 billion forecast is an official company projection, not an analyst estimate, and depends on GTA VI matching the commercial expectations set by its pre-orders and trailer performance. Rockstar’s Trailer 2 generated 475 million views across platforms in 24 hours, claimed as the largest video launch on record. Take-Two has described the November 2026 release date as confirmed, with no further delays anticipated.

Rockstar Games historical milestones

  • 1998 — Rockstar Games founded in New York by Sam and Dan Houser, Terry Donovan, Gary Foreman, and Jamie King as a subsidiary of Take-Two Interactive.
  • 2001 — Grand Theft Auto III launches on PS2, establishing the open-world action genre as a mainstream commercial force.
  • 2013 — GTA V launches; grosses $800M on day one, $1B in three days — then the fastest entertainment product to reach that milestone.
  • 2018 — Red Dead Redemption 2 launches; later reaches 79 million copies, fourth best-selling game of all time.
  • Late 2023 — GTA V lifetime revenue crosses $8.5 billion; franchise total reaches $9.72 billion.
  • 2024–2025 — GTA franchise crosses 465 million total units sold; GTA V continues selling ~5 million copies per quarter.
  • September 2022 — Arion Kurtaj hacks Rockstar, leaking early GTA VI footage; later deemed unfit for trial.
  • May 2025 — GTA VI Trailer 2 generates 475 million views across platforms in 24 hours — claimed largest video launch on record.
  • November 19, 2026 — GTA VI launches on PS5 and Xbox Series X|S.

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