Brawl Stars statistics: Supercell 2025 results, revenue & player base

Supercell reported €2.65B revenue. Brawl Stars had its second-best year ever for MAU and revenue, behind 2024.

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Supercell
Supercell

Brawl Stars is Supercell’s fast-paced mobile arena shooter — part MOBA, part hero brawler — and one of the studio’s $1 billion+ lifetime franchises since its global launch in 2018. Parent company Supercell published FY2025 results showing €2.65 billion in revenue (pre-deferral) and ~290 million monthly active players across its portfolio. For Brawl Stars specifically, lead developer Frank confirmed 2025 was the second-best year ever for both monthly active users and revenue, after the breakout 2024. This page separates verified Supercell disclosures from older install estimates. More: Clash of Clans statistics and video game industry statistics.

Brawl Stars key statistics

  • €2.65 billion ($3.01B) — Supercell 2025 revenue before deferrals, −4% YoY.
  • €932 million ($1.06B) — Supercell 2025 EBITDA, +6% YoY.
  • ~290 million — monthly active players across all Supercell games in 2025.
  • Second-best year (2025) — Brawl Stars MAU and revenue; 2024 remains #1, 2020 #3.
  • $1.4 billion+ — lifetime player spending on Brawl Stars since launch (estimate, 2022).
  • 100 million downloads — six months after global launch in 2018.

Supercell FY2025 and Brawl Stars’ place in the portfolio

  • Clash Royale drove record highs in 2025 engagement metrics, a standout title for the year.
  • Brawl Stars reaccelerated after a weak H1 2025; Frank’s team blog noted growth every month from September 2025 onward.
  • Supercell paid €220 million in Finnish corporate tax in 2025 (FY2025).

Brawl Stars 2025 performance (official game team)

  • 2025 rank: #2 all-time year for Brawl Stars on MAU and revenue (behind 2024).
  • 2020 remains the third-best year on those metrics.
  • First half of 2025 was “quite grim” vs. 2024; recovery began September 2025.

Historical launch and monetization

  • December 2018 global launch after long soft launch.
  • 10M+ pre-registrations before global release (2018).

Brawl Stars revenue over time

PeriodRevenue
First month (Dec 2018)$63M+ player spending
First six months (to mid-2019)$275M player spending
2024$626M after app store fees
2025$271M after app store fees

Esports snapshot

  • $4.4 million — cumulative esports prize money.
  • $1 million — prize pool for World Finals 2020 & 2021 each.