EA Games statistics 2026: Take-private deal & legacy public data

Electronic Arts went private on August 4, 2026 in a $55B deal. EA stock delisted from Nasdaq; market cap figures no longer apply.

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EA Games
EA Games

Electronic Arts (EA) is one of the largest Western game publishers — FIFA/EA Sports FC, Madden, Battlefield, The Sims, and Apex Legends. On August 4, 2026, EA completed a $55 billion take-private acquisition by PIF, Silver Lake, and Affinity Partners. EA common stock ceased trading and was delisted from Nasdaq; shareholders received $210 cash per share. Public market cap figures are no longer meaningful — revenue and player-network stats below are dated to EA’s last public filings unless noted. See video game industry statistics.

EA Games key statistics

  • August 4, 2026 — take-private closed; EA delisted from Nasdaq.
  • $55 billion — reported transaction value (consortium acquisition).
  • $210 per share — cash merger consideration for EA common stock.
  • 700 million players — EA player network reach as of March 2023 (last public EA figure).
  • $39B market cap — historical public-market figure only (pre-delisting; do not use post-Aug 2026).
  • 1 billion+ copies sold across major EA franchises (estimate; cumulative, historical).

EA Games sales and revenue stats

The sections below mix historical public-company metrics with franchise sales estimates. After August 2026, treat operating results as private unless EA or the consortium publishes new figures.

EA went private and delisted on August 4, 2026 — no public market cap

  • Consortium (PIF, Silver Lake, Affinity Partners) closed the acquisition announced September 29, 2025.
  • EA stock delisted from Nasdaq after the close on August 4, 2026; trading halted for EA ticker.
  • $210 cash per share merger consideration for holders of EA common stock.

Historical public-market cap (pre-August 2026, archived)

  • Peak public-market capitalization was cited around $45 billion (2018); trough around $3.61B (2012).
  • Use these only when discussing EA as a formerly public NASDAQ:EA company.

Electronic Arts’ mobile games generated over $1 billion in revenue by 2019.

  • All of that revenue was generated through its free-to-play titles.
  • The Madden series generated $490 million, or 49% of this revenue.
  • FIFA, on the other hand, generated $360 million, or 36% of this revenue.
  • NBA Live grossed $140 million, or 14%.
  • The lowest-grossing title was EA Sports UFC, with $2 million, or 2%.
  • US consumers accounted for 62% of the revenue, followed by the UK at 5.7% and Japan at 5.4%.

Aside from their PC and console releases, Electronic Arts also has some strong roots set in the mobile gaming sphere, and a few of their franchises have been pulling in massive profits despite being mobile games. This is because they also focus a great deal on microtransactions within the games themselves like many other freemium games tend to do.

As of March 2023, EA reported 700 million players reached across all platforms.

  • This is increase up from 650 million in December 2022.
  • EA sports franchises like FIFA, Madden NFL, NHL have large player bases. 
  • EA makes money through in-game purchases and subscriptions like EA Play.

The steadily growing reach of their player network across multiple platforms demonstrates EA’s ability to engage large audiences worldwide with their sports and other franchises. Metrics on in-game spending and subscription services further illustrate how EA monetizes this large user base through ongoing revenue streams. When considered alongside metrics for competitors, the data suggests EA has firmly established itself as a leading publisher with hundreds of millions of players and a diverse portfolio of lucrative titles. 

EA Games’ orders increased by 94% compared to the end of 2022.

  • Revenue from full-game downloads increased by 69%.
  • Revenue from live services and other minor elements increased by 27%.
  • Revenue from full games increased by 75%.

To clear up any confusion that might arise, packaged goods are physical games made for consoles, PC, and handheld devices, meaning that this stat applies to the games that EA ships to retailers and consumers alike. However, that is not the only section where the company saw an increase, as online game purchases and live services also grew a lot compared to Q3 2022.

EA Games’ highest platform for revenue is console gaming at $1.10 billion.

  • Their revenue from PC sales was $420 million.
  • Their revenue from mobile games was $313 million.

This comes as no surprise since the vast majority of their games are marketed toward consoles. Games like UFC, The Sims, Madden, NHL, and FIFA tend to be much more enjoyable on consoles compared to PC because controllers are easier to master and the fun of sitting next to anyone you play with is a fantastic experience. This not only applies to EA Games in today’s time but also the various eras of console gaming and split-screen fun.

  • NBA Live sold 35 million copies.
  • Titanfall sold 10 million copies.
  • Dead Space sold 6 million copies.
  • Command & Conquer has sold 30 million copies.
  • Dragon Age has sold 11.2 million copies.
  • Battlefield has sold 57 million copies.
  • Star Wars Battlefront sold 21 million copies.
  • Need for Speed sold 150 million copies.
  • Medal of Honor sold 39 million copies.
  • The Sims sold 200 million copies.
  • SimCity sold 20 million copies.
  • Mass Effect sold 20 million copies.
  • Madden NFL sold 130 million copies.
  • FIFA sold 280 million copies.

Moving on to total games sold now. Phew, one billion. The big B. That’s immensely impressive considering that other companies out there have much higher value but not as many sales. That is because EA tends to specialize in annual releases that gamers tend to flock to no matter what. Games like FIFA and Battlefield are incredibly popular and are EA’s biggest earners.

Electronic Arts spent $455 million to acquire Respawn Entertainment in 2017.

  • Respawn Entertainment was the original company behind the Titanfall franchise.
  • The deal was for EA to pay $151 million upfront to Respawn, and to follow up with $164 million in equity over a longer period.
  • Based on how Respawn Entertainment performs over the long run, there was also the possibility for incentives to be paid through 2022.
  • Regardless of how Respawn performs, the figure they pay would not have much of an impact considering EA’s usual revenue.

Acquisitions are a massive part of the gaming market as large companies gather subsidiaries all the time, and EA started doing that by acquiring Respawn Entertainment Playdemic, which we’ll talk about shortly. The benefit of this acquisition is that EA now has a stronger grasp on the Titanfall franchise should it somehow take off after the poor performance of the second game, and even if nothing happens, the amount on the contract is negligible in the grand scheme of things.

Electronic Arts paid Ninja $1 million to promote Apex Legends.

  • Ninja is currently the most popular streamer on multiple platforms besides Twitch.
  • The day after Apex Legends came out, Ninja tweeted about the game and streamed it on Twitch.
  • It was streamed to more than 13 million people.
  • Another streamer by the name of Shroud was also paid to stream Apex.
  • After the game launched and was propagated over streaming services, EA’s stock price rose by 16%.

It comes as no surprise that EA would ask Ninja to talk about their new game when it just came out as he is among the biggest faces on Twitch and has a huge influence on the games that his fans play just because he plays them. It was a very smart play from EA to also include other streamers aside from Ninja in their own deals, so Apex could have gotten the best start possible.

Electronic Arts was fined $11.7 million by the Netherlands for having loot boxes in their games.

  • Loot boxes were ruled as being a form of gambling in multiple countries over the years.
  • The Kansspelautoriteit decided it would take action against companies that kept their loot boxes in the Netherlands after a certain period.
  • Most companies complied with the request, but EA did not.
  • The fine was for $5.85 million to EA itself and $5.85 million to EA Swiss Sàrl.
  • It took more time to resolve the issue as EA went to court, trying to defend its stance on loot boxes.

Loot boxes have been a plague on the gaming industry for a considerable time, largely because they are based on predatory microtransaction schemes that create a sense of satisfaction for everyone who opens one and gets a good item, leading to them buying more and more loot boxes to further their collection. It should be more than apparent why this marketing scheme is dangerous around impressionable children, and it was a poor move from EA to force loot boxes to stay. Shame on you, EA. Shame.

Saudi Arabia holds over $3.1 billion in EA stock.

  • Through the Public Investment Fund, Saudi Arabia has invested over $38 billion in the global video game industry.
  • Some of the leading companies for that fund are Capcom, Nintendo, Embracer, Nexon, and Activision Blizzard.
  • An addition to that list is EA, for which Saudi Arabia holds over 24.81 million shares, up from 16.01 million shares in the past.

The final line of statistics is a bit unusual compared to everything else we’ve written, but it’s still an important part of EA and emphasizes its potential to grow further. Saudi Arabia is an unlikely, but present player in the gaming industry, as it has invested a considerable amount of money in it, and especially into EA. Why, we can’t really know, but it’s a boost in any case.