Candy Crush Saga statistics 2026: revenue, players, and downloads
Candy Crush Saga ranks #3 all-time in mobile IAP revenue (~$7.69B AppMagic). Monthly active users, revenue trends, and player data.

Candy Crush Saga ranks #3 all-time in mobile game IAP revenue according to AppMagic (approximately $7.69 billion store IAP). The game maintains approximately 81.5 million monthly active users for Saga specifically — more than a decade after its 2012 launch. Now owned by Microsoft through the Activision Blizzard acquisition, it remains one of the highest-grossing mobile games ever. Here are the verified numbers.
Candy Crush Saga key statistics
- #3 — ranking among highest-grossing mobile games by store IAP (AppMagic).
- ~$7.69 billion — lifetime store IAP revenue for Candy Crush Saga (AppMagic).
- ~$20 billion — franchise milestone announced by King/ATVI in September 2023 (includes all revenue sources across all Candy Crush games, not directly comparable to store-IAP rankings).
- ~81.5 million — Candy Crush Saga monthly active users in 2025 (BoA estimate).
- 3+ billion — total downloads across all Candy Crush games.
- ~$1 billion — estimated annual store IAP revenue (2024: ~$1.088B; 2025: ~$0.88–1.0B).
- $5.9 billion — what Activision Blizzard paid for King in 2016.
Candy Crush Saga revenue
Store IAP revenue vs company-reported milestones
(Source: AppMagic; King/ATVI September 2023)
Candy Crush revenue can be measured two ways:
- Company-reported milestone: King announced the Candy Crush franchise (Saga + Soda + Jelly + Friends + all games) had reached $20 billion in lifetime revenue by September 27, 2023. This includes all revenue sources, not just store IAP.
- Store IAP tracking (AppMagic): Candy Crush Saga specifically has generated approximately $7.69 billion in lifetime iOS/Android store IAP.
Do not conflate the $20B franchise milestone with store-IAP leaderboards — the $20B figure includes revenue sources beyond app store purchases and covers the entire Candy Crush game family.
Annual store IAP revenue remains approximately $1 billion
(Source: AppMagic; Bank of America estimates)
| Year | Estimated Store IAP |
|---|---|
| 2015 | ~$1.29 billion (peak) |
| 2024 | ~$1.088 billion |
| 2025 | ~$0.88–1.0 billion |
King’s revenue and Saga’s share
(Source: King financials; Bank of America)
- King IAP revenue in 2025: approximately $1.3 billion total.
- Candy Crush Saga accounts for approximately 77% of King’s IAP revenue.
- King was Microsoft’s largest mobile gaming business following the Activision acquisition.
Candy Crush Saga player statistics
Candy Crush monthly active users
(Source: Bank of America; historical King reports)
- 240 million MAU was a figure for all King games combined (circa 2022), not Candy Crush alone.
- Candy Crush franchise: approximately 180 million MAU (BoA estimate, 2024).
- Candy Crush Saga specifically: approximately 81.5 million MAU (BoA estimate, 2025).
- Average session time is approximately 38 minutes per day.
- User retention remains strong despite the game’s age, with core players having played for years.
Candy Crush appeals to a broad demographic
(Source: historical industry analysis)
- 54% of Candy Crush players are female; 46% are male.
- The core audience is 25–45 years old, with strong engagement among 35+ players.
- The game appeals to casual players seeking short-session entertainment.
Candy Crush downloads
Candy Crush games have been downloaded over 3 billion times
(Source: Sensor Tower; App Annie/data.ai)
- Candy Crush Saga alone has approximately 2.7–3 billion lifetime downloads.
- The broader Candy Crush franchise exceeds 4 billion total installs.
- The game was downloaded approximately 100–150 million times annually in recent years.
- India and the United States are the largest markets by download volume.
Candy Crush market position
Candy Crush Saga ranks #3 in store IAP revenue
(Source: AppMagic)
Top mobile games by lifetime store IAP (AppMagic tracking):
| Game | AppMagic Lifetime Store IAP |
|---|---|
| Honor of Kings | ~$13.25 billion |
| PUBG Mobile (international) | ~$9.01 billion |
| Candy Crush Saga | ~$7.69 billion |
| Monster Strike | ~$6.82 billion |
| Coin Master | ~$4.90 billion |
Note: Sensor Tower gross revenue figures differ (Monster Strike ~$11.4B April 2025; Coin Master ~$6B August 2024). Different trackers use different methodologies.
Candy Crush Saga’s longevity — generating approximately $1 billion annually in store IAP for more than a decade — is exceptional in the mobile gaming industry.
Candy Crush historical milestones
- April 2012 — Candy Crush Saga launches on Facebook.
- November 2012 — Mobile versions launch on iOS and Android.
- 2013 — Game reaches 500 million downloads; generates $1 billion+ in first full year.
- 2014 — Candy Crush is the most downloaded app globally; 273 million MAU peak.
- 2015 — Peak revenue year (~$1.29 billion store IAP).
- February 2016 — Activision Blizzard acquires King for $5.9 billion.
- September 2023 — King announces $20 billion franchise milestone (all Candy Crush games, all revenue sources).
- October 2023 — Microsoft completes Activision Blizzard acquisition; King becomes Microsoft property.
- 2024 — Saga store IAP ~$1.088 billion; Candy Crush franchise ~180M MAU.
- 2025 — Saga store IAP ~$0.88–1.0 billion; Saga ~81.5M MAU.
Sources
- “Candy Crush Saga Revenue and Downloads”. Sensor Tower, https://sensortower.com/
- “Top Grossing Mobile Games”. Business of Apps, https://www.businessofapps.com/data/candy-crush-statistics/
- “Activision Blizzard Quarterly Earnings”. Activision Blizzard IR, https://investor.activision.com/
- “King acquisition announcement”. Activision Blizzard, 2016, https://investor.activision.com/
- “Mobile Game Statistics”. AppMagic, https://appmagic.rocks/
Industry context
See how mobile gaming fits into the broader market in our video game industry statistics.