PUBG Corporation

How many people play PUBG? — 2024 statistics

Surviving the odds in the battleground of survival metrics.

Fact-checked
Release Date
December 20, 2017
Genre
Battle royale
Developer
PUBG Corporation
Publisher
PUBG Corporation

PUBG: Battlegrounds, a trailblazer in the battle royale genre since its 2017 launch, thrusts up to 100 players into a shrinking battleground, urging survival through scavenging and strategy. Created by Brendan “PlayerUnknown” Greene and inspired by various survival game mods and the “Battle Royale” film, the game captivated a global audience post its full release, even extending to consoles and mobile platforms. But the burning question in the realm of gaming statistics today is: How many people play PUBG in this enduring battle for survival? Dive into this gaming sensation with the PUBG statistics. For a broader perspective, don’t miss our video game industry statistics.

PUBG user stats

The game is an international success; the community is a vast mix of nationalities reflected during matches. PUBG players come for the thrill they can get in hunting while also being hunted. However, the player base has been deemed as highly toxic, not only because of how some players are overly competitive but also through repeated racist/xenophobic behaviors and a considerable lack of sportsmanship.

PUBG exceeded 55 million daily active users on all platforms, in 2020.

(Source: Business Wire)

  • In 2019, the game registered an average of 35 million daily active players.
  • In 2021, the total number of daily active players is around 45 million.

PUBG Mobile has overtaken the original PUBG. How do I know? Simply because finding information that basic was extremely difficult. Surfing on the wild success of the app, Krafton/PUBG Corp is neglecting to provide the public with as many updates as we get from the mobile version. Nonetheless, the game is doing well. However, players on PC and consoles complain about how slow the company has been to release new updates and fix bugs. Maybe with the introduction of the new tier account coming with the upcoming free-to-play version, we will see major changes for players attached to the original game.

In 2020, 50 million people were playing PUBG Mobile daily.

(Source: Business of Apps)

  • Upon release in April 2018, the game registered 10 million daily active users. At the end of the same year, that total was now up to 30 million.
  • It continued to grow in 2019 (50 million) and in the first part of 2020 (65 million)… until the Indian ban. After that event, the number of daily active users in December 2020 dropped to 30 million.

China and India are always coveted markets for multiplayer due to their vast population. Indian players were really into PUBG Mobile, if not addicted. But following the tensions between India and China, the country decided to ban popular Chinese apps. And unfortunately, PUBG Mobile was published by Tencent. At this point, Indians represented nearly half of the whole player base on mobile devices, forcing numbers in PUBG Mobile to plummet quickly. Krafton/PUBG Corporation overcame the situation by releasing the India-exclusive “Battleground Mobile India”, entirely handled by their South Korean division. The game is already topping the charts with millions of active players. It is not crossplay, though.

The 18-25 age group makes up the majority of the player base.

(Source: Reddit)

  • It is then followed by people aged 26 to 35 and tweens and teens who are under 18 rank third.
  • The minority group age is 35-45.
  • In 2019 in the US, 57.4% of the players were men, while 42.6% were women (PUBG Mobile).

The poll was a small one conducted on Reddit. However, as small as the sample can be, it reflects what several players in the community have stated: PUBG is targeted at adults from 18 and higher. The Steam page even indicates that the content in-game has not been made thinking about kids. When Krafton/PUBG Corp made significant changes to the games (such as green blood for India or the complete erasure of blood for China), it was only when pushed by the government to comply with local laws and restrictions. Of their own volition, it never happened, which shows that the core target is the adult population. In a study conducted in 2018, Newzoo concluded that most players in PUBG were financially independent.

PUBG sales reached over 70 million units.

(Source: Business of Apps)

  • It started with a timid 2 million in May 2017, selling 2 million additional in just a month to reach 4 million in June 2017.
  • From there, the game steadily sold 2 million units each month. Then, from September 2017 and its 10 million, the game sold 40 million copies in 7 months only, reaching 50 million in June 2018 (!
  • In July 2020, it was announced that a total of 70 million units had been sold.

PUBG, despite early bugs, made a splash in early access, quickly selling millions of copies and building immense anticipation for its official release. Notably, PUBG Corporation plans to shift to a free-to-play model in 2022, aiming to significantly increase its player base.

25% of PUBG users only play PUBG while 40% play both Fortnite and PUBG.

(Source: Newzoo)

  • 41% consider themselves core gamers, 22% spend more than 10 hours on social media and chat apps, and 30% discover new games through online videos (think Youtube).
  • 78% watch streams of various games, 25% watch eSports content several times a month.

The second part of the poll focused only on PUBG-only players, not those playing both games. As we can see, the PUBG seems to have a natural penchant for eSports and videos on video games in general. They are the ones watching channels like ManlyBadassHero or John Wolfe (among the numerous PUBG Youtubers/Twitchers), and they follow the gaming news through channels like IGN or Did You Know Gaming. Their habits seem to revolve around the Internet a lot.

PUBG usage stats

Time to take a closer look at how the community consumes the game. From the countries where the fans are the most invested to a ranking of the favorite heroes of professional players (with numbers!), we got it all.

The United States has the highest rate of daily participation at 17.12%.

(Source: Player Counter)

  • India is #2 with 7.98% and is followed by Brazil as #3 with 6.5%.
  • The rest of that Top 5 is rounded off by Turkey (5.63%) and Russia (4.76%).
  • In 2017, the US was also at the top with 24%, closely followed by China with 19%.

Unfortunately, PlayerCounter cannot obtain information from China, but it is best to believe they would have been either at the top or right behind the US. India has undoubtedly boosted its numbers thanks to the newly released BGMI. However, the original PUBG was not banned on Steam and consoles, so the Indian player base never totally disappeared. Nevertheless, a good chunk of it plays on mobile.

99 million players have landed on Taego, the newly added map in 2021 and inspired by South Korea.

(Source: Twitter)

  • 1,438,208 pony coupes have been destroyed on the island and 1,650,643 of self AEDS have been used.
  • 2,219,111,568 damage points have been inflicted with the K2, while 1,337,359,221 damage points have been done with the MK12.
  • 6,624,872 players have entered Comback BR and 1,476,291 chicken dinners have been served!

For reference, chicken dinners refer to the “winner winner chicken dinner” you will see on your screen if you are victorious, something all players desire. Otherwise, that new map was a success and brought back some players who were starting to give up on the game and others who just came back when new content was added.

The highest number of concurrent players on Steam was 3.2 million in January 2018.

(Source: Steam, Steam Charts)

  • The highest number of average players was 1,584,886 in January 2018.
  • Not including 2017 since the game was in early access during most of the year, the average number of players has dwindled. It went from 1,584,886 in January to 473,541 in December.
  • In 2019, it started with 497,803 players on average in January and ended the year with 308,445.
  • Then in 2020, January registered 275,363 average players and 189,233 in December.
  • 2021 is not over yet, but the average number of players has been steadily kept between 200,000 and 145,000.
  • PUBG has a total of 114,002,432 hours played on Steam.
  • 1,554,616 reviews have been received on Steam and globally lean toward average (54% are positive).

A lot of people seem to misunderstand what “average players” means: it is simply the average number of players you will find playing the game on Steam at any time of the day throughout a specific month. Peak players are that one moment in the month when the highest number of concurrent players will be achieved. When it comes to peak players, the game gravitates around 400,000, but the average number of players has been drastically dwindling. Dangerously so. Maybe it is one reason that has motivated the devs to switch to free-to-play in January 2022. But will it be enough considering that the game has been rated average by the players on Steam?

PUBG eSports

Before fully engaging in eSports, Greene and his team worked on all the aspects that had to be considered to make it entertaining for the players and the public. You might think that if Fortnite can do so well on the eSports stage, PUBG would not have any issues doing so. However, it took a bit of trial and error as the logistics were not optimum. But it is all behind us now as the PUBG eSports scene is thriving between big championships and smaller ones on a national scale. The Chinese version, Game for Peace, also has its own circuit with its biggest tournament, including foreign teams. Japan players also have their own PUBG Mobile eSports scene.

The biggest prize pool in a tournament reached a total of $7 million.

(Source: eSports Earnings)

  • It was the prize money for the PUBG Global Invitational Main Event 2021.
  • The total prize money awarded in the PUBG eSports scene is $42,827,518.

PUBG started showing prize pools that would stand at over $1 million in 2018 during the Global Invitational. Unfortunately, when compared to his nemesis (read: Fortnite), PUBG lags behind with a big gap of over $68 million in prize money awarded.

Four of the top five is dominated by South Korean players.

(Source: eSports Earnings)

  • Loki is #1 with a total of $914,093. He is followed by Pio with $862,814.
  • ESTH3R is #3 with $862,103 and the last South Korean player is Taemin with $585,598.
  • Hwinn is the first American player and the first non-South Korean player to enter that top 5 with $450,510.

No, China is not absent from that circuit. Their first ranked player is at #7. Strangely enough, the next ranked South Korean player is only #23, which must mean that those four are the caviar and truffles of their country’s PUBG eSports scene.

Chinese players have the highest earnings with $10.1 million in total.

(Source: eSports Earnings)

  • South Korea is second with $9 million and the US is third with $4.8 million.
  • Russia is $2.1 million and Finland $2 million managed to take over the last two spots of that Top 5.

I told you China was in the circuit. If you wonder how they have managed to rake in that much dough when their players are not that high in rankings, it is simply because they have a HUGE roster of players. Not only do they take part in big tournaments, but China also organizes a lot of championships at a local level. You can also see them in competitions organized by neighboring countries such as South Korea. This explanation also stands for South Korea, by the way.

To sum up

Let’s be objective here: PUBG created the battle royale genre. Or more like it shone a light upon it and rearranged it. It had never been much of a thing before that. It even created new codes that are all the rage nowadays. That thing of parachuting characters at the beginning that you see in most battle royale games (even big ones like Apex Legends)? It’s PUBG. The mobile version has been a resounding success, pushing the original version in the shadows considering how you’ll see when searching PUBG is information related to the mobile game. The franchise has been doing well, adding new modes and a much-awaited campaign mode in the future, but it could do so much better.

The game is losing some of its steam, and several factors have been pointed at by players: updates bringing more bugs, not enough new content, lousy communication between the player base and devs, changes that make no sense to players (such as removing the map on NA server), etc. But more than anything else: the continuous cheating from Chinese players using other servers. Chinese players and their cheating have been a severe issue that the devs have tried to manage but to no avail. This also kills players’ hope to see a real ranking system, creating another incentive to cheat even more.

Hopefully, the fact that the game will switch to free-to-play will bring many much-needed positive changes in the community. In the meantime, you can enjoy a new variation: PUBG New State. It is already garnering quite the following all over the world!

Sources

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  • Robbins, Ebenezer. “PUBG Mobile: 1.2 Billion Earnings In 2021, The World’s # 1”. Tech Gaming Report, 2021, https://www.techgamingreport.com/pubg-mobile-1-2-billion-earnings-in-2021-the-worlds-1/.
  • “Rebranded Version Of PUBG Mobile Hits 2.4M Concurrent Players In India”. Eurogamer.Net, 2021, https://www.eurogamer.net/articles/2021-07-13-relaunched-version-of-pubg-mobile-hits-2-4m-concurrent-players-in-india.
  • Size, Full et al. “PLAYERUNKNOWN’S BATTLEGROUNDS Now Available On Stadia”. Businesswire.Com, 2020, https://www.businesswire.com/news/home/20200428005238/en/PLAYERUNKNOWN%E2%80%99S-BATTLEGROUNDS-Stadia.
  • Grubb, Jeff. “PUBG Mobile Hits $100 Million Slower Than Fortnite Because Of China”. Venturebeat, 2018, https://venturebeat.com/2018/10/24/pubg-mobile-hits-100-million-slower-than-fortnite-because-of-china/.
  • “PUBG Corp Sees $920 Million In 2018 Revenue”. Gamesindustry.Biz, 2022, https://www.gamesindustry.biz/articles/2019-04-22-pubg-corp-sees-usd920-million-in-2018-revenue.
  • Nelson, Randy. “PUBG Mobile Revenue Hits $50 Million With Royale Pass Season 2 Due This Week”. Sensor Tower Blog, 2018, https://sensortower.com/blog/pubg-mobile-revenue-50-million.
  • “PUBG: BATTLEGROUNDS – Steam Charts”. Steamcharts.Com, 2021, https://steamcharts.com/app/578080.
  • 2018, Orla. “A Profile Of The Battle Royale Player And How They Compare To Other Gamers | Newzoo”. Newzoo, 2021, https://newzoo.com/insights/articles/a-profile-of-the-battle-royale-player-and-how-they-compare-to-other-gamers/.
  • “Playerunknown’S Battlegrounds (PUBG)”. The Game Statistics Authority, 2020, https://activeplayer.io/pubg/.
  • “PUBG Live Player Count – How Many People Are Playing Now?”. Playercounter.Com, 2019, https://playercounter.com/pubg/.
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