Electronic Arts

How many people play Apex Legends? — 2024 statistics

Showdown in the arena of champions.

Fact-checked
Release Date
February 4, 2019
Genre
FPS
Developer
Respawn Entertainment
Publisher
Electronic Arts

Apex Legends burst onto the gaming scene in 2019, challenging Fortnite’s dominance in the battle royale genre. With its growing fanbase, many want to know how many people are playing Apex Legends, to understand its standing in this competitive arena. To understang this we will dive in battle royale style onto Apex Legends statistics and facts! Additionally, for fans of data, we have complied another piece full of stats and figures, so be sure to check out our video games industry statistics article next.

Apex Legends user statistics

The Legends, as they are called by Respawn, go in guns blazing…literally. With the nervous and fast-paced gameplay mechanics in the game, those fights are exciting and the players are kept on their toes as they dodge bullets, jump, and slide. Something they all appreciate. Plus, Respawn has one of the best gunplay out there.

Apex Legends officially hit more than 130 million registered users over its lifetime.

(Source: IGN, The Economic Times)

  • It only took one week after release to reach 25 million unique players, 3 days to hit over 10 million, and before that one million in less than eight hours.
  • In March 2019, one month after its release, the game boasted a total of 50 million registered users.
  • With the release of season 3, Apex Legends scored more users, reaching a total of 70 million registered players.
  • Apex Legends has 18 million active players in 2024.

During its first month on the market, Apex Legends just broke records left and right. Contrary to popular belief claiming that the game was not promoted at all (but still managed to be successful), Respawn actually promoted it heavily in a way that would look natural for gamers and that would not be noticed by casuals. The promotion was made through big Twitch streamers and YouTubers. A direct approach to the targeted audience.  Public figures like Ninja were paid a hefty amount to showcase the game.

Apex Legends had up to 22.6 million monthly active users in June 2021.

(Source: Newzoo )

  • Out of that total, 12.8 million monthly active users were on PlayStation and Xbox, while 9.78 were on PC.
  • 784,000 were new players attracted by the new gameplay mode “Arenas”.
  • The number of monthly active users during the first month in 2019 was up to 50 million players.
  • Even if it was a one-time occurrence, by July 2019, numbers were still good with 8-10 million weekly active users.
  • After the release of season 9 in May 2021, Apex Legends has recorded a weekly average of 13 million users.

As it was bound to happen, somewhat, the title saw a drop in numbers over time. Those remained pretty good though, showing that the game had an intrinsic quality to it. EA even shared that they observed a continuous growth of 30% year-over-year. The continuous increase must be the result of the team at Respawn making sure to deliver new content as often as possible while ensuring quality. The different seasons bring their own lot of new characters, maps, perks, missions, and weapons. And the addition of the new “Arenas” mode changed a lot of things: before it was included, up to 37% of Valorant and CS: GO players were never tempted by Apex Legends. And that says a lot as those three fanbases do intertwine.

The demographics in Apex Legends show that players are mostly male and under 35.

(Source: Newzoo)

  • Players under 18 represent the majority with 14%, while players 18-34 take 6% of the cake (2019).
  • The youngest professional players are 16, while the oldest is 35. It is interesting to note that there is only one 35-year-old.
  • When it comes to the reasons why people are playing the game: 9% do it out of boredom, 23% because they like teamwork, 35% want to improve themselves and 24% wish to earn more recognition.
  • The title received a PEGI 16 due to the moderate depictions of violence.

The average age of professional players is also a good indicator when it comes to age: with Apex Legends, there is a good mix, but it is easy to see that most players are below 25 and teenagers are not rare at all. The reason would be because each country has its own regulation regarding the minimum age to enter a competition. Otherwise, Apex Legends does suit its public as the game is obviously made for mature players, be it in its design or the way the characters are depicted. Even the gameplay requires more than just “pew-pew-pew-ing” your surroundings.

Apex Legends key statistics

Apex Legends has generated over $2 billion in total profits since its release

(Source: eSports Talk)

  • The $1 billion threshold was reached during Q2 (February 2021).
  • The revenue in Q2 2021 outdid 2020 by 150%, despite the fact that everyone was home in 2020 and 2021 was a normal year in terms of lifestyle.
  • The title made over $600 million in the fiscal year 2021, and there is still one quarter to go.
  • In February 2019 (month of release), the game pulled in $92 million in revenue. A number that significantly lowered two months later as the title “only” brought in $24 million. It did not stop the game from making around $450 million the same year.
  • It reached new heights when season 3 was released in October 2019, generating $45 million.

The game reached the status of “billion-dollar game” way before EA actually thought it was going to happen. The company was betting on late 2021 (as in the last day of the last month), but it literally happened at the beginning of 2021. The franchise is also one of the biggest and most lucrative games EA owns (with FIFA) and the profits it brings home represent a substantial part of EA’s total revenues each year. Another sign of quality here is that the game made more money in 2021 compared to 2020: people were even more willing in a “normal” life rather than in a life where they were forced to stay home 24/7.

Apex Legends usage statistics

Time to take a closer look at how the game is consumed by the community. With its worldwide fame, it is not difficult to imagine that the community is well invested. Plus, considering the fact that the game has several different characters, we can also take a peek at which ones are the favorites. From the countries playing the most to how Apex Legends-related content is produced and absorbed, we got it all!

The United States is the country with the highest daily participation with 38.92%

(Source: Player Counter)

  • Great Britain accounts for 7.18% and takes the second spot.
  • Russia is #3 with 5.81% and is followed by Brazil as #4 with 5.54%.
  • China is at the bottom of the top 5 with 3.73%.

The fact that most players were from the United States and the UK is old news, but a fact that can be a bit rare is that we also see China in the top 5. Not that China does not play games, but between the withholding of information on their part and the fact that they have access to games the West does not (Tencent is Chinese, after all), it is not often that we can actually get numbers like that out of them.

In the top 100 Predators in Arenas, Lifeline is the best character with a win rate of 65.1%, throughout 9,876 games and a pick rate of 5%.

(Source: Apex Legends Status)

  • Horizon is second with a win rate of 63.5%, over the course of 9,893 games and a pick rate of 5%.
  • Seer is #3 with a pick rate of 10%, 19,879 games, and a win rate of 62.7%.
  • Pathfinder is #4 with 49,240 games, a win rate of 62.4%, and a pick rate of 24.9%.
  • Wraith has been picked 11.1% of the time. She was in 21,979 games and has a win rate of 61.5%.

Even as ranked matches, 3v3 has a more relaxed vibe, therefore what we see is closer to the characters each player was the most comfortable with than the ones they felt they had to go for to win as they were most suited for the situation. All in all, if you are a regular to Apex Legends streams, you must already know that Pathfinder is a big fans’ favorite. Those results are from season 10 et ranked matches only.

In the top 100 Predators in Battle Royales, Crypto is the most efficient with a win rate of 18.9%, throughout 6,380 games, and a pick rate of 3%.

(Source: Apex Legends Status)

  • Rampart is second with a win rate of 18.8%, over the course of 666 games and a pick rate of 0.3%.
  • Wattson is #3 with a pick rate of 0.2%, 508 games, and a win rate of 18.3%.
  • Lifeline, one of the two medics in the game, is #4 with 1,509 games, a win rate of 17.7%, and a pick rate of 0.7%.
  • Gibraltar and his 6.3% in pick rate is the first popular character in that ranking. He was in 13,202 games and has won 16.7% of the time.

The contrast with the ranking including all players (not just the best ones) is quite stark. The favorites for the best players are actually at the bottom when we also add casual to normal gamers. Even the ones with the most games played (meaning that they have been picked quite often) are nowhere close to that #1 spot. That ranking is a hint to which characters are best suited for long, drawn-out battles. Quick note: season 11 has no final ranking, for now, so those are the results from season 10 and only in ranked matches.

Octane is the most popular with players in general, all rankings included, with a pick rate of 11.6%.

(Source: Apex Legends Status)

  • He is followed by Wraith (11.3%) and Bloodhound (9.4%).
  • Pathfinder is #4 with 8.8% and the all-new character Ash rounds up the top 5 with 7.7%.

Here are the favorite characters of players in general and the new character introduced in season 11 in November is already in the starting blocks. Ash IS an excellent character and was also in Titanfall 2 as the antagonist. Notice how right after the powerhouses, we have the two medics following in the ranking. Priorities, people, priorities.

The peak number of viewers on Twitch was 674,070 and the peak number of channels was 18,919.

(Source: Twitch)

  • Over 7 days: the average number of viewers is 70,330, the average number of channels streaming the game is 4,119, the average number of viewers/channel is 17.1 and the average number of hours watched is 11,850,681. In terms of lifetime data, the average number of viewers is 53,341, and the average number of channels streaming is 3,531.
  • The game is streamed by 6% more channels during the weekend, but there are 7% fewer viewers.
  • Apex Legends set a new record for a battle royale game in 2019 when it recorded 8.4 million hours watched in only 24 hours on launch day.

A Twitch legend! The game set its own records on launch day and until today, maintained its status as one of the most appreciated/streamed games on Twitch. The number of hours accumulated in just a week is absolutely insane! Let’s not forget that Twitch is only one streaming platform out of at least 4 other big ones: YouTube, Facebook, and Discord. We can only wonder what those numbers look like on the other side. The fact that Apex Legends is a big name in eSports helps in boosting those views and it sure is nice for the streaming platform(s) with the rights to stream the events.

The highest number of concurrent players was 330,879 in May 2021.

(Source: Steam, Steam Charts)

  • The highest number of average players is 169,528 in August 2021.
  • A record of 229,530 concurrent players was recorded in 24 hours.
  • The number of players is pretty consistent since February 2021 with an average of 130,000 – 167,000 players. The average during peak hours is 260,000 – 330,000 players.
  • Apex Legends is the fourth most played game on Steam. The game has even accumulated a total of 91,776,876 hours played.
  • 357,886 reviews have been received on Steam and globally lean toward the above positive (86.69% are positive).

The game was launched on Steam in 2020 and started pretty well, only gaining momentum month after month and quickly reaching great numbers. We can see that Steam players were eager to finally have their own version of the game. There is even a jump of 50% between January and February 2021, showing when the game made itself fully comfortable on Steam. If you look at the biggest numbers, you will notice that they tend to coincide with the release of a new season. The highest number of concurrent players has to do with the addition of the “Arenas” mode, though. However, the numbers barely decrease after a while showing that each season brings something that makes the players stay.

Apex Legends eSports statistics

Like several other shooters/battle royale games, Apex Legends was made for eSports. Respawn sniffed the opportunity of course, and was already planning how the game would be used on the competitive scene before its launch. Therefore, right after it was released to the public, Apex Legends was already forming teams and planning tournaments. It’s one of the most sought-after games for competition as the prize money is really good.

The biggest prize pool in a tournament reached a total of $690,550.

(Source: eSports Earnings)

  • It was the prize money for the ALGS Global Championship 2021 – EMEA.
  • The same amount was also at stake for the ALGS Global Championship 2021 – NA.

Those are the last tournaments part of the Apex Legends Global Championship, which is the biggest tournament professional players can enter. EMEA was for European countries while NA was for North America (which means that it was only the US and Canada, with one unique Mexican player).

The Top 3 of the highest-earning players are dominated by the US, who won a total of $428,546.

(Source: eSports Earnings)

  • They are followed by rpr, a Croatian player, as #4 with $118,627.
  • Taisheen from Germany is #5 with $116,568 earned.

American players are known to be among the best, if not the best, in Apex Legends, even dominating smaller and normal rankings. It is nice to see Croatia with a nice rank as they do not have a lot of players.

The US is dominating the chart as the top country with $3,199,680 won in total.

(Source: eSports Earnings)

  • South Korea is second with $653,738 and Thailand is third with $399,461.
  • Russia ($388,746) and Japan ($331,983) managed to occupy the last two spots of that Top 5 full of surprises.

A country we do not see that often in the countries earning the most in eSports is Thailand. They even surpassed Russia, a country that is not a stranger to such. South Korea is obviously well-ranked as eSports in teams are their forte. The whole chart is the perfect proof that Apex Legends went viral internationally and that it is a phenomenon all around the world.

To sum up

Apex Legends enjoyed the savoir-faire of Respawn and EA (let’s not forget that Star Wars MMO that did very well over 7 years) to make sure that it was here to stay. The devs hope that they will be able to keep it like that for 10 years and even more if possible. The departure of Chad Grenier, Respawh co-founder, and Apex Legends director, recently is a punch to the stomach, but as he said himself, the studio still has a lot of content already planned for the years to come.

The franchise came out of nowhere and revolutionized the battle royale monopolized by Fortnite until then. It brought major innovations. Such as the fact that you could respawn after getting killed, instead of staying down and having to wait for the end of the rounds or the ping system that allows players to communicate with each other, without having to resort to voice communications. Specific orders are sent in a matter of seconds: no useless blabla, no mistakes, no way to lose your focus because of a player screaming that they need more ammo.

And they are not ready to stop as season 11 proved to us that the team at Respawn knows how to refresh not only the game but themselves too. The new tropical map brought new challenges that players really appreciate and Ash is already a favorite with the fans. Apex Legends seems to know what to do and how to do it.

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