How many copies did Super Smash Bros. sell? — 2023 statistics

Battling it out in the arena of gaming metrics.

First Released
January 21, 1999
Bandai Namco Studios

When you think of a good fighting game, there are a million different factors that go into it, but it usually boils down to a variety of good characters, interesting movesets, and engaging gameplay mechanics. If you’re a fan of fighting games, one of the best choices you can make is to try out Super Smash Bros.! Super Smash Bros. is a crossover fighting game series featuring some of the most popular Nintendo characters, with many added to the roster every once in a while. The game is incredibly intense and fun because it includes platforming and a lack of traditional health bars in favor of percentages of dominance you express over your opponents. Super Smash Bros. has been around for a long time and it has racked up quite a few accolades in its time, which is why we’re taking a look at some Super Smash Bros. statistics to see how the series has performed over time and where it is going in the future. If you want to learn more on a wide variety of topics, why not take a gander at the state of the gaming industry’s revenue?

Super Smash Bros. key stats

Since the first game was released in 1999, there have been 6 total installments in the series and all of them have amounted to millions of sales worldwide. We’ll dive into the sales in more depth and examine the most important information about the series. From total sales and revenue to content and esports earnings, we will present you with all of the information you need to learn everything about this iconic series.

Super Smash Bros. has sold 71.74 million copies worldwide.

(Source: VG Sales)

  • Super Smash Bros. Ultimate has sold 30.44 million copies.
  • Super Smash Bros. Brawl has sold 13.32 million copies.
  • Super Smash Bros. for Nintendo 3DS sold 9.64 million copies.
  • Super Smash Bros. Melee sold 7.41 million copies.
  • The original Super Smash Bros. sold 5.55 million copies.
  • Super Smash Bros. for Wii U sold 5.38 million copies.

Since Nintendo is such a well-established company, it is also one of those companies for which you can find accurate sales stats for most of their games. Speaking of Super Smash Bros. in particular, it is apparent that the series has had monumental success since the first game was released in 1999, gathering dozens of millions of sales and establishing itself as one of Nintendo’s cornerstones.

Super Smash Bros. Ultimate sold 5 million copies in its first 3 days.

(Source: Comic Book)

  • This is the fastest-selling Nintendo Switch game in history.
  • Nintendo’s hardware and dollar sales in 2018 were the highest since 2011.
  • eShop sales increased by 105% since 2017.
  • The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe sold millions of units in 2018.

The popularity of the newest Super Smash Bros. game is quite apparent when since it managed to gather impressive sales within the first few days of its release, and it has soared past the 30 million mark quite quickly since its release. The period around Smash Bros. Ultimate’s release was also a key period for Nintendo as the company improved hardware sales substantially and their other games sold quite well.

Super Smash Bros. Brawl players invested 100 million hours in the game in 2009.

(Source: Engadget)

  • To be exact, players invested 100,258,406 hours in the game.
  • This time was invested across 46.3 million sessions.
  • The average time a person spent in the game was 73 hours.
  • The time was accumulated between March 2008 and November 2009.

As we can see in this line of stats, the hype and popularity of the Super Smash Bros. series did not start with the newest releases, but it was there since the start of the series. This is mainly because Super Smash Bros. dared to alter the cookie-cutter formula of fighting games and add more complexity to it while also making their games refreshing and insanely fun to play.

Super Smash Bros. was the fastest-selling Wii U game in history.

(Source: Sportskeeda)

  • The game sold 490,000 copies in North America.
  • By 2014, the entire series had sold 14 million copies.
  • Super Smash Bros. for the Wii U had a staggered release, meaning that it was first released in some regions before others.

While the original Super Smash Bros. did not see the same amount of sales that you might see with the newer games, it was still a monumental release of its time and established a foundation that all games after it could follow with guaranteed success. Also, in this line of stats, we can see that the number of Super Smash Bros. sales gets progressively higher the more the years go by, and that is because of how easy it has become to get games and play them immediately.

Super Smash Bros. was supposed to be called Dragon King.

(Source: Eurogamer)

  • The legendary series started out as a tech demo for a new fighting game titled Dragon King: The Fighting Game.
  • Dragon King was extremely rudimentary and contained some of the core ideas of what the current series presents.
  • Masahiro Sakurai said that he wanted to make fighting games more accessible and ditch the standard button combination format in favor of strategy.
  • The reason for making Nintendo characters the fighters was to make players immediately accustomed to the styles of the characters and their movesets.

The development of some of the most popular gaming franchises can sometimes yield some interesting tidbits, and it is quite interesting to see that a titan like Super Smash Bros. started as a tech project for testing gameplay mechanics. Imagine what would have happened if Sakurai never had the ambition to expand Dragon King into what it is today.

The Super Mario movie is going to get a Super Smash Bros. fight.

(Source: Polygon)

  • The movie should show Mario and Donkey Kong in a full-scale Smash Bros. fight.
  • The movie is releasing on April 7th, 2023.
  • Based on available news, the movie will go through the Mario franchise and present the best of the best of it.
  • The movie has faced some controversy surrounding the casting of the voice actors, as fans have felt that casing celebrities should be avoided.

The upcoming Super Smash Bros. movie has been the subject of mixed feelings, mostly because the movie is supposed to represent the best that the Super Mario franchise has had to give over its lifetime, but casting choices were a little… questionable. The film industry seems to be going down a rabbit hole of thinking that casting celebrities for the voices of pop fiction characters is a good idea despite the fact that professional voice actors would most likely do a better job.

James Bond was supposed to be added to Super Smash Bros. Melee.

(Source: CBR)

  • The reason Nintendo considered adding the character to the game was because of Goldeneye 007.
  • The company ran into licensing issues which made adding James Bond to Melee insanely complicated, so they decided to give up on it.
  • James Bond was referenced in Smash 64 through the Proximity Mine.

Aside from adding Minecraft’s Steve to the game, this was another questionable move by Nintendo since it was a bit of a reach, but it ultimately did not make much of a difference since the licensing and copyright issues doomed the addition of the charismatic agent to the game from the beginning. The issues boiled down to the fact that Nintendo did not own the rights to Goldeneye 007.

Super Smash Bros. esports and Twitch stats

Okay, so this next section is going to take a look at the competitive side of Super Smash Bros., more specifically Melee and Ultimate as they are the most popular entries at the moment. Fighting games are fun to watch, but Super Smash Bros. takes it to the next level with its unique approach to gameplay mechanics, which leads to a massive rise in Twitch viewership appeal.

Players have earned $3.56 million from the Super Smash Bros. Melee esports scene.

(Source: Esports Earnings)

  • The money was distributed across 2641 tournaments.
  • The highest prize pool belongs to Smash Summit 11 (Singles) with $153,489.
  • The rest of the tournaments’ prize pools range from $83,700 to $1,250.
  • 97.34% of the total prize money was awarded at offline/LAN tournaments.
  • $2.7 million was awarded in the United States.
  • The most successful Super Smash Bros. Melee player is Juan “Hungrybox” Debiedma.
  • He has won $396,301 from 307 tournaments.
  • He is ranked #527 in the world and #88 in the United States.

Right off the bat, we can see that Super Smash Bros. Melee has distributed much more money than the much newer game — Super Smash Bros. Ultimate. This is, of course, because Melee has been around for a longer time and has had more time to accumulate followers and tournament prize money.

Players have earned $2.28 million from the Super Smash Bros. Ultimate esports scene.

(Source: Esports Earnings)

  • The money was distributed across 1656 tournaments.
  • The highest prize pool belongs to Smash Ultimate Summit (Singles) with $156,904.
  • The rest of the tournaments’ prize pools range from $75,000 to $800.
  • 83.13% of the total prize money was awarded at offline/LAN tournaments.
  • $1.1 million was awarded in the United States.
  • The most successful Super Smash Bros. Ultimate player is Leonardo “MKLeo” Perez.
  • He has won $286,228 from 111 tournaments.
  • He is ranked #828 in the world and #3 in Mexico.

There is not much to say about this line of stats except for the fact that the newer game has earned less money on its esports scene than Smash Bros. Melee, but that is to be expected since Melee has been around since 2001 and Ultimate is a 2018 release. We are sure that Ultimate is going to gather much more prize money over time, and we’re all here for it!

Fans spent 13.9 million hours watching Super Smash Bros. Melee in 2022.

(Source: SullyGnome)

  • The game had 193,129 broadcasting hours.
  • On average, 1,594 viewers were watching the game.
  • It had a viewer ratio of 72.3.
  • The peak number of viewers watching the game was 99,293.

When it comes to the Twitch situation for these two games, it is the complete opposite compared to the games’ esports scenes, with Melee having considerably fewer hours watched than Ultimate. Still, 13.9 million hours watched is nothing to smirk at, so you can be sure that Melee is still a very popular game.

Fans spent 41.4 million hours watching Super Smash Bros. Ultimate in 2022.

(Source: SullyGnome)

  • The game had 933,866 broadcasting hours.
  • On average, 4,726 viewers were watching the game.
  • It had a viewer ratio of 44.3.
  • The peak number of viewers watching the game was 160,081.

As before, there is not much to say about Super Smash Bros. Ultimate other than the fact that this is a much more popular game compared to its older predecessor, so it is bound to have many more views than the other one. 41 million hours watched is an excellent number for any game to aim for, and it is going to increase as more characters are added to the game.

Generation Esports teamed up with Nintendo to add their games to the Middle School Esports League.

(Source: Nintendo Life)

  • Generation Esports is a scholastic gaming company that focuses on bringing gaming to students.
  • Their goal is to make gaming and competitive gaming more accessible and to highlight the importance of mental health in regard to that.
  • Nintendo’s partnership with the company means that Super Smash Bros. Ultimate, Mario Kart 8 Deluxe, and Splatoon 3 will be added to the selection of games.
  • The CCO of Generation Esports says that they are working on nurturing the next generation of esports by working with the students.

The final line of stats we have is in regard to a positive movement within the esports community, where Nintendo has paired up with Generation Esports to allow them to add some of their games to the roster of the event. Super Smash Bros. Ultimate and Mario Kart 8 Deluxe are sure to be a perfect addition to the event. Crossover events like this are a great way to get the youth involved in competitive gaming and we’re sure that this is going to be a bright spot in the esports community in general.

To sum up

Alright, it looks like we’ve KO’d everything we could have in regard to the Super Smash Bros. series. There is no denying that Smahs Bros. is a timeless series that was set up for success from the very beginning and it has not disappointed yet! Millions of sales and gameplay hours later, the Smash Bros. community has accumulated so many accolades and achievements that have cemented this series as one of the cornerstones of the Nintendo franchise. We sincerely hope that you have enjoyed the information we have had to present here and that you have learned something new about this fantastic series!


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