Black Myth: Wukong statistics: Sales, Steam peaks & reported milestones
Game Science confirmed 10M copies in three days and 20M in a month at launch. 30M+ lifetime figures are estimates, not an official Game Science total.

Black Myth: Wukong from Game Science (August 20, 2024) became the fastest-selling Chinese AAA launch on record and one of the biggest single-player debuts on Steam. Game Science announced its first big milestones in 2024, and later reports put sales at 30 million+. Broader context: video game industry statistics.
Black Myth: Wukong key statistics
- 10 million copies — sold within three days of launch.
- 20 million copies — within one month of launch.
- 2.2 million+ concurrent players on Steam within 24 hours of launch.
- 25 million — estimated lifetime units as of January 2025.
- 30 million+ — reported sales in Game Science’s first year.
- 28 million+ (2024 calendar year, China official remark) — Zhejiang province publicity chief cited global sales over 28 million and ¥9 billion revenue for 2024 (October 17, 2025).
Official and near-official launch window (2024)
- Steam peak 2.2M+ concurrent players — highest ever for a single-player title on Steam at launch; second only to PUBG all-time peak on the platform.
- Overwhelmingly Positive Steam user reviews at launch with six-figure review volume.
- Released August 20, 2024 on PC and PS5; Xbox version followed later.
Reported 30M+ tier (not Game Science-confirmed)
- Trade press described 30M within the first year as a milestone for China’s premium market — reported, not an official Game Science announcement.
- May 2025 Chinese-language roundups listed 30M copies for Wukong with a disclaimer that totals were community estimates across platforms.
- For conservative sourcing, use 20M (one month, 2024) as the last clearly launch-tied Game Science milestone and 25M (Jan 2025) as research-firm tracking.
Revenue and market impact (estimates)
- ~$53M presales reported ahead of launch.
- ~$42M development budget over four years cited in press.
- $1B lifetime revenue figures in older blog drafts were analyst estimates — not reproduced here without primary citation.