Diving into the realm of zombie games, Dying Light stands out with its unique blend of survival horror and parkour-driven gameplay. Developed by Techland S.A., this franchise, established in 2015, deviates from the typical slow-paced zombie combat, introducing terrifying, sprinting undead adversaries instead. As we explore how many copies did Dying Light sell and other Dying Light statistics, the series’ distinct approach and notable reputation in the gaming market become evident. Speaking of the market, you might want to read up about the main drivers behind video game industry revenue, if it has piqued your interest.
Dying Light key statistics
Okay, so for this section we’re going to display some of the most relevant statistics regarding Dying Light and everything it has to offer, from total sales to total money generated across all of the games. Of course, that is not all that makes a good game, as there are updates and news postings that might get the community talking about the games again, so we’ll see what can be said in that regard.
The Dying Light series sold over 30 million copies.
(Sources: VG Chartz, VG Insights)
Dying Light sold 20 million copies.
Dying Light 2 sold 5 million copies.
3.4 million of those sales were on Steam.
Dying Light: Bad Blood sold 136,000 copies.
The best thing to do is to start from the barebones statistics regarding the success of any game — the number of sales it has. Of course, being the first Dying Light game and the game that put the franchise on the map, it is only expected that it would be the one with the most sales in the franchise. Also, Dying Light: Bad Blood did not perform well at all.
The Dying Light series has accumulated over $490.5 million in revenue on Steam.
(Source: VG Insights)
Dying Light made $341.8 million in revenue.
Dying Light 2 made $147.9 million in revenue.
Dying Light: Bad Blood made $800,000 in revenue.
Moving on from sales, we now have revenue. There are few special sales that would make you buy Dying Light 2 any sooner than you would intend, so the total revenue mirrors the total copies sold, with Dying Light in the lead and Dying Light 2 and Bad Blood following in that order. It’s a massive amount of money for just three games to generate, and that is only on Steam, not knowing how much more money was generated on other platforms.
Dying Light had 3.2 million players 45 days after launch.
(Source: Pissed Off Geek)
Players killed 378.6 million zombies.
They traveled 150.9 million kilometers.
Players climbed 11.7 million kilometers.
5.3 million survivors were saved.
1.25 trillion Money was collected.
163.4 million medkits were used.
The Night Hunter vs Survivor win ratio was 54%-46%.
Here we have some community stats for the first game in the series, Dying Light. These numbers are in regard to the first 45 days of the game’s launch, and the community managed to accumulate a ton of zombie kills as well as many more accolades to signal a successful launch.
The Dying Light series had 35.2 million hours watched on Twitch in their best years.
Dying Light had 5.2 million hours watched in 2021.
The game had 583,057 broadcasting hours.
There were 601 viewers watching the game on average.
66 channels were streaming the game on average.
It had a viewer ratio of 9.0.
Its max viewer count was 167,693.
70,886 broadcasters streamed the game.
Dying Light 2: Stay Human had 29.4 million hours watched in 2022.
The game had 1.5 million broadcasting hours.
There were 3,364 viewers watching the game on average.
178 channels streamed the game on average.
It had a viewer ratio of 18.8.
Its max viewer count was 633,277.
184,635 broadcasters streamed the game.
Dying Light: Bad Blood had 620,840 hours watched in 2018.
The game had 7,844 broadcasting hours.
There were 70 viewers watching the game on average.
It had a viewer ratio of 79.2.
Its max viewer count was 41,658.
1,926 broadcasters streamed the game.
It’s always interesting to see some streaming statistics for all of the games you love, and, in the case of the Dying Light games, Dying Light 2 was the more popular of the two, having nearly 30 million hours watched in its best year — 2022. The other games have relatively decent numbers, but nothing as good as the second game.
Tencent is set to acquire Techland to its list of subsidiaries.
(Source: The Verge)
The CEO of Techland had stated that getting acquired by Tencent would mean that they could execute their games much better.
Techland had issues with keeping employees for some time, losing 20 employees, which was about 5% of its total count over a short period.
The acquisition is supposed to bring out the best in the company.
The studio being acquired by Tencent might seem like a good thing in the beginning, but it is necessary to wait and see how it pans out after some time.
And for the final line of stats, we have a surprise guest appearance from Tencent and its campaign of company acquisitions which have not passed Techland idly. The CEO of Techland has spoken and has said that they welcome the acquisition as it also comes with valuable opportunities for the company down the line.
To sum up
Alright, that would be all we have to say about the thrilling, action zombie franchise and what it has accomplished after a few years on the market. Currently, there is no news of a new Dying Light game coming out, but we read stuff all the time and we’ll be sure to update you with anything and everything we can find. Until then, enjoy what we’ve said here, and check out the site if you want to learn more!