Co-op games open up a world of possibilities for the gaming industry because there are few worlds where you cannot introduce a friend to help you in your journeys, and the ease of connecting with people around the world makes this the best time to enjoy co-op games. These types of games come in all shapes and sizes, but one of the most creative co-op games to come out is It Takes Two, a game where a man and his wife are turned into their daughter’s dolls and they have to navigate a maze of children’s toys filled with obstacles and enemies. Throughout the game, they steadily improve their marriage and find love again. The game has a fairly solid following online, so we’re going to delve deep into some It Takes Two statistics to see how the game started, how it’s doing now, and where it is going in the future. We cover a wide array of topics here, so if you want to know everything about the esports industry’s worth, you’ve come to the right place.
It Takes Two key stats
This first section is going to be taking a look at some of the basic stats surrounding It Takes Two and how the game has performed since it was released in 2021. The game has been very popular in the co-op game scene and has amassed a considerable number of sales, so we’re going to dive into the information!
It Takes Two has sold over 10 million copies.
(Source: VG Chartz)
It sold 1 million units within its first month.
It sold 2 million units after 3 months.
The 5 million sales milestone was crossed within one year.
One year after that, the 10 million sales milestone was passed.
The total sales of It Takes Two are quite impressive considering that A Way Out did not perform as well as it, but it just goes to show that prior “failures” do not necessarily mean that your next ventures will turn out the same, and persevering eventually pays off. The game was popular from the moment it came out because it took a real-life idea — a turbulent marriage, and told a fantastic story of renewed passion.
It Takes Two had 30.2 million hours watched on Twitch in 2021.
912,575 hours of gameplay were broadcast in that period.
There were 3,451 viewers watching the game on average.
It had a viewer ratio of 33.1.
The total number of hours watched dropped to 7.5 million in 2022.
522,042 hours of gameplay were broadcast.
There were 864 viewers watching the game on average.
It had a viewer ratio of 14.5.
It makes sense that the peak popularity of a single-playthrough game would peak during the year it comes out and tapers down as time moves forward, and that is exactly what happened with It Takes Two. It had dozens of millions of views on Twitch when it just came out, but the viewership fell off because you can only watch so much of a game that doesn’t change its outcome or playstyle too much.
It Takes Two won Game of the Year at the D.I.C.E Awards.
(Source: GamePressure, Interactive, IMDb)
It won two BAFTA awards.
It won Best Multiplayer Game at the Golden Joystick Awards in 2021.
It won two NAVGATR Awards.
It also won Game of the Year, Best Family Game, and Best Multiplayer Game at the Game Awards 2021.
We’ve mentioned before that this game tells a wonderful story full of emotion, loss, renewal, and so much more. This is all portrayed through the guise of a child’s game, which adds to the brilliance of its setting. It Takes Two is a fan-favorite when it comes to co-op games and the rewards it received are a reflection of its quality and excellent storytelling.
Josef Fares promised $1,000 to anyone who got bored of It Takes Two.
(Source: PC Gamer)
Josef Fares is better known as the “F*ck the Oscars” guy.
He stated in an interview that It Takes Two is so interesting and unique that you cannot get bored of it.
Looking at the success of the game, it would seem that he was correct.
He also expressed some hostility towards people who did not finish his games, claiming that they only focused on the first parts of the games.
The final line of stats is a bit silly when you look at it since Josef Fares is quite notorious in the gaming industry for his bombast and colorful comments on a variety of topics, some of which have earned him his fair share of criticism. However, when it comes to his games and the passion that he puts into them, it is more than apparent that he is immensely proud of his creations.
To sum up
Okay, the statistics that you can find for It Takes Two are few and far between, but we have tried our best to deliver the most important facts to you so you can see just how successful this Hazelight production is. Although the story of the game doesn’t present a way of continuing on a sequel, we are keeping our fingers crossed that Hazelight Studios comes up with a setting that is just as immersive and fun as It Takes Two! We sincerely hope that you have found what you were looking for and that all of your questions have been answered.
“Hit Co-Op Game It Takes Two Passes Incredible Sales Milestone”. GameRant, 2023, https://gamerant.com/it-takes-two-passes-sales-milestone-10-million/