RuneScape statistics 2026: Players, revenue & records
RuneScape hit an all-time concurrent record of 263,094 players in December 2024. OSRS memberships rose 30%+.

RuneScape is one of the longest-running online RPGs in history, existing in two live versions: Old School RuneScape (OSRS) — the 2007-era version restored in 2013 — and RuneScape 3 (RS3), the modernised live game. On December 1, 2024, the combined player count hit an all-time record of 263,094 concurrent players. OSRS is experiencing its strongest growth period ever, with paid memberships rising 30%+ in 2025. Jagex generated £151 million in revenue in 2024. This article covers both versions. For broader market context, see our video game industry statistics.
RuneScape key statistics
- 263,094 — all-time concurrent player record (December 1, 2024, across both versions).
- 240,756 players — OSRS peak concurrent in 2025.
- ~180,000 average concurrent OSRS players in 2025.
- 774% increase in OSRS player count over the past decade.
- 30%+ rise in OSRS paid memberships in 2025.
- £151 million — Jagex revenue in 2024 (June 2025).
- £78 million — Jagex adjusted EBITDA in 2024 (up from £67M in 2023).
- ~$1.13 billion — Jagex acquisition price paid by CVC Capital Partners (completed February 2024).
Player counts
RuneScape hit an all-time concurrent record of 263,094 on December 1, 2024
(Source: Reddit r/2007scape citing Jagex official data; misplaceditems.com dashboard)
- Combined OSRS + RS3: 263,094 concurrent players on December 1, 2024 — the highest ever recorded across both versions simultaneously.
- OSRS contributed approximately 252,000 of that total; RS3 approximately 31,000.
- The misplaceditems.com live dashboard tracks both versions via Jagex’s public world population data. As of August 2026: approximately 146,886 RS3 players and 36,267 OSRS players concurrently — the December 2024 peak was a major outlier driven by a content surge.
OSRS player count has grown 774% over the past decade
(Source: Reddit r/gaming; game-wisdom.com; OSRS Facebook official)
- OSRS membership rose more than 30% in 2025 (OSRS official Facebook post).
- OSRS peaked at approximately 240,756 concurrent players in 2025 — its highest since launch (game-wisdom.com).
- Average concurrent OSRS players in 2025: approximately 180,000 (Reddit community tracking using Jagex world population data).
- The 774% growth over the past decade reflects OSRS’s remarkable trajectory from a nostalgia project (2013 launch: ~50K concurrent) to the dominant version of RuneScape.
RS3 concurrent players: ~2,000–12,000 on Steam; significantly more via the standalone client
(Source: Steam Charts; SteamDB; misplaceditems.com)
- RS3 Steam concurrent players: approximately 2,000–2,400 daily average (Steam Charts).
- RS3 all-time Steam peak: 12,508 (SteamDB).
- Steam is a minority of RS3’s audience — the majority play via the Jagex Launcher or browser client. The misplaceditems.com dashboard shows RS3 typically at 30,000–50,000 concurrent across all platforms.
- RS3’s player count is significantly smaller than OSRS — the 2024 all-time record showed RS3 at approximately 11% of the combined total.
Jagex revenue
Jagex generated £151 million in 2024 — EBITDA up 16% to £78 million
(Source: Jagex Limited full accounts filed at UK Companies House, June 4, 2025; Reddit r/runescape citing the filing)
- 2024 revenue: £151 million (2023: £152 million — essentially flat).
- 2024 adjusted EBITDA: £78 million (2023: £67 million — up 16.4%).
- Revenue is almost entirely from RuneScape membership subscriptions and microtransactions across both OSRS and RS3.
- Jagex is a private company; accounts are filed annually at UK Companies House and are publicly accessible.
Jagex ownership
CVC Capital Partners acquired Jagex for ~$1.13 billion in February 2024
(Source: WNHub citing Sky News; AIcerts; Companies House)
- CVC Capital Partners and Haveli Investments completed the Jagex acquisition in February 2024, acquiring the company from The Carlyle Group for approximately £900 million (~$1.13 billion).
- This is Jagex’s fourth private equity owner since 2012: Insight Venture Partners → Zhongji Holding → The Carlyle Group → CVC Capital Partners.
The RS25 investment
Jagex committed significant investment to RuneScape’s future under the RS25 banner
(Source: AIcerts citing Jagex announcements)
- In 2024–2025, Jagex launched the RS25 initiative — a commitment to reinvest in both OSRS and RS3 as part of CVC’s growth strategy.
- OSRS received dedicated development teams and new content cycles, contributing to the 2025 membership growth of 30%+.
- Jagex’s EBITDA improvement (£67M → £78M) despite flat revenue reflects cost discipline alongside the investment.
OSRS vs RS3
The two versions of RuneScape serve fundamentally different audiences:
| OSRS | RS3 | |
|---|---|---|
| Era | 2007 gameplay, restored 2013 | Modern, live-updated since 2013 |
| Audience | Nostalgic, competitive, Ironman-focused | Long-term RS3 veterans |
| Concurrent players (2025 avg) | ~180,000 | ~30,000–50,000 |
| Growth trend | Strongly up (+774% decade) | Declining/flat |
| Mobile | Full mobile client (2018) | Full mobile client |
OSRS now has approximately 4–6× the concurrent player count of RS3, a reversal from when RS3 was the primary version. The 2013 OSRS launch was originally intended as a temporary nostalgia project; it has since become the main RuneScape product by player count.
RuneScape historical milestones
- 2001 — RuneScape launches as a browser MMO.
- 2004 — RuneScape 2 launches (later renamed RuneScape).
- 2007 — The era that OSRS restores — peak of the “old school” game.
- 2012 — RuneScape 3 (Evolution of Combat update) launches; player exodus begins.
- February 2013 — Old School RuneScape launches as a poll-driven nostalgia server.
- October 2018 — OSRS Mobile launches; concurrent players break 100,000 for the first time.
- 2022 — OSRS Steam release; additional platform growth.
- February 2024 — CVC Capital Partners acquires Jagex for ~$1.13 billion.
- December 1, 2024 — All-time record: 263,094 concurrent players across both versions.
- 2025 — OSRS memberships up 30%+; OSRS peaks at 240,756 concurrent.
Sources
- “On December 1, 2024, Runescape hit its all time overall player count at 263,094”. Reddit r/2007scape, https://www.reddit.com/r/2007scape/comments/1hhyk35/on_december_1_2024_runescape_hit_its_all_time/
- “Old School RuneScape Is Growing While Other MMOs Shrink”. Game Wisdom, https://game-wisdom.com/general/old-school-runescape-growing-mmos-shrink
- “Jagex financial statement for 2024 is out”. Reddit r/runescape citing Companies House, https://www.reddit.com/r/runescape/comments/1l47mxt/jagex_financial_statement_for_2024_is_out/
- “JAGEX LIMITED filing history”. UK Companies House, https://find-and-update.company-information.service.gov.uk/company/03982706/filing-history
- “Jagex Bets Big: RS25 Investment Transforms Runescape Gaming”. AIcerts, https://www.aicerts.ai/news/jagex-bets-big-rs25-investment-transforms-runescape-gaming/
- “RuneScape maker Jagex to be acquired for over $1 billion”. WNHub citing Sky News, https://wnhub.io/news/other/item-42871
- “Old School RuneScape — memberships and player peak”. OSRS official Facebook, https://www.facebook.com/OfficialOldSchoolRuneScape/
- “RuneScape Population Analytics”. misplaceditems.com, https://www.misplaceditems.com/rs_tools/graph/
- “RuneScape Steam Charts”. Steam Charts, https://steamcharts.com/app/1343400