Wargaming statistics 2026: Revenue, players & company facts
The World of Tanks franchise has generated over $7 billion in lifetime revenue. Wargaming has 160 million registered WoT players.

Wargaming is a Cypriot video game developer best known for the World of Tanks franchise, which has accumulated over $7 billion in lifetime revenue and 160 million registered players. In April 2022, Wargaming left Russia and Belarus following the invasion of Ukraine, transferring its CIS operations to Lesta Studio at a reported cost of $250 million. The company is headquartered in Nicosia, Cyprus, with studios across Europe, Asia, and North America. For broader market context, see our video game industry statistics.
Wargaming key statistics
- $7 billion+ — World of Tanks franchise lifetime revenue as of 2024.
- 160 million players — World of Tanks registered across PC, console, and mobile.
- $550 million — World of Tanks annual revenue in 2015.
- $250 million — estimated loss from exiting Russia and Belarus in 2022.
- 1,750+ employees globally.
World of Tanks franchise revenue
The World of Tanks franchise has generated over $7 billion in lifetime revenue
Source: Wargaming
- The World of Tanks franchise crossed $7 billion in cumulative revenue as of 2024, per Wargaming’s own announcement reported by WNHub.
- In 2015 alone, the franchise pulled in $550 million in revenue — confirmed by the Wall Street Journal.
World of Tanks players
World of Tanks has 160 million registered players across PC, console, and mobile
Source: Wargaming
- World of Tanks passed 100 million registered accounts on PC (Wargaming official announcement, 2014).
- The 10-year milestone post confirmed 160 million registered players across all platforms (GamesBeat, citing Wargaming).
- Wargaming confirmed 100 million+ players across mobile, console, and PC combined in a single official announcement (wargaming.com).
- Current daily active players: approximately 40,000–80,000 on PC globally based on MMO-Population tracking — a fraction of the registered total, consistent with long-running free-to-play games where most accounts are inactive.
The gap between 160 million registered accounts and tens of thousands of daily players is explained by the game’s 15-year history: most registered accounts date from the 2011–2016 peak and are long inactive. The game retains a smaller but dedicated paying core.
Wargaming’s exit from Russia and Belarus
Wargaming left Russia and Belarus in April 2022 — transferred operations to Lesta Studio at a cost of $250 million
Source: Wargaming
- On April 4, 2022, Wargaming announced it would leave Russia and Belarus following Russia’s full-scale invasion of Ukraine.
- All local business, including the operation of World of Tanks and World of Warships for CIS players, was transferred to Lesta Studio — a separate entity now operating those games independently in Russia and Belarus.
- Wargaming estimated a loss of approximately $250 million from the exit (Leave-Russia.org citing company statement, August 22, 2022).
- Wargaming is now headquartered in Nicosia, Cyprus with no operations in Russia or Belarus.
- Russian and Belarusian players now play under Lesta Studio’s separately operated versions of the games — distinct from the Wargaming-operated global servers.
Wargaming games
World of Tanks — 160 million registered, $7B+ lifetime revenue
- Launched: August 12, 2010
- Platform: PC (free-to-play), console (World of Tanks: Modern Armor), mobile (World of Tanks Blitz)
- Genre: team-based tank combat
- Peak annual revenue: $550 million (2015, WSJ)
- Lifetime franchise revenue: $7 billion+ (as of 2024)
World of Warships
- Launched: September 17, 2015
- Platform: PC, console (World of Warships: Legends), mobile
- Significant title in Wargaming’s portfolio; exact revenue not publicly disclosed separately.
Steel Hunters (2024)
- A new extraction/battle royale title launched in 2024 as a standalone Wargaming game.
- Not a World of Tanks mode — a separate IP. Still in early access / live service as of 2025.
World of Tanks: HEAT (2025)
- A new mobile-focused World of Tanks spinoff announced and launched in 2025.
Wargaming historical milestones
- 1998 — Wargaming founded in Minsk, Belarus by Victor Kislyi.
- August 2010 — World of Tanks launches in open beta in CIS.
- 2011 — Global launch of World of Tanks; rapid growth in Eastern Europe and Asia.
- 2013 — World of Tanks hits 60 million registered accounts; Wargaming expands to 15 offices globally.
- 2014 — 100 million registered PC accounts (Wargaming official).
- 2015 — $550 million annual revenue (WSJ). Peak of initial growth cycle.
- 2020 players — 10-year anniversary; 160 million registered confirmed (GamesBeat).
- April 2022 — Wargaming exits Russia and Belarus; transfers CIS business to Lesta Studio; $250M loss.
- 2024 — World of Tanks franchise lifetime revenue crosses $7 billion.
- 2024 — Steel Hunters launches as a new standalone title.
- 2025 — World of Tanks: HEAT (new mobile spinoff) launches.
- “The revenue of the World of Tanks franchise exceeded $7 billion”. WNHub, 2024, https://wnhub.io/news/finance/item-42815
- “How Wargaming enlisted 160 million World of Tanks players over a decade”. GamesBeat, https://gamesbeat.com/how-wargaming-racked-up-200-million-players-over-a-decade-of-world-of-tanks/
- “How Wargaming’s ‘World of Tanks’ Makes Its Millions”. Wall Street Journal, 2016, https://www.wsj.com/video/how-wargaming-world-of-tanks-makes-its-millions/422A8630-F2DC-445D-B2BC-4898788EABF5
- “Wargaming announces decision to leave Russia and Belarus”. Wargaming official, wargaming.com, https://wargaming.com/en/news/business-operations-worldwide/
- “Wargaming leaves Russia and Belarus, transfers all its local business to Lesta Studio”. Game World Observer, April 2022, https://gameworldobserver.com/2022/04/04/wargaming-leaves-russia-and-belarus-transfers-all-its-local-business-to-lesta-studio
- “Wargaming Closed its Business in Russia”. Leave-Russia.org, https://leave-russia.org/wargaming
- “Wargaming Supports 100000000+ Players on Mobile, Console and PC”. Wargaming official, wargaming.com, https://wargaming.com/en/news/wg_acquires_over_100_million_players/