Tencent Games statistics 2026: Revenue, investments & gaming empire

Tencent generated RMB 751.8 billion ($104.7B). Gaming revenue crossed $33 billion.

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tencent statistics

Tencent is the world’s largest gaming company by revenue and equity investment. Its 2025 total revenue reached RMB 751.8 billion (~$104.7 billion) — up 14% year-on-year. Gaming generated approximately $33 billion of that total, with international games surpassing $10 billion for the first time. Tencent owns Riot Games outright, holds a controlling stake in Supercell (Clash of Clans, Clash Royale, Brawl Stars), and owns approximately 40% of Epic Games. Its gaming portfolio reaches over 1 billion players worldwide.

Tencent key statistics

  • RMB 751.8 billion (~$104.7B) — total 2025 revenue, up 14% YoY (March 18, 2026).
  • RMB 164.2 billion (~$22.5B) — Domestic Games revenue 2025, up 18% YoY.
  • $10 billion+ — International Games revenue 2025, up 33% YoY — first time crossing this milestone.
  • ~$33 billion — total gaming revenue 2025.
  • RMB 229.8 billion (~$31.5B) — net profit 2025, up 17% YoY.
  • 100% — Tencent’s ownership of Riot Games (League of Legends, VALORANT).
  • ~84% — Tencent’s ownership of Supercell (Clash of Clans, Brawl Stars).
  • ~40% — Tencent’s stake in Epic Games, Unreal Engine).
  • $560 billion+ — Tencent market capitalisation for much of 2026.

Tencent revenue

Tencent generated RMB 751.8 billion in 2025 — gaming division crossed $33 billion

  • FY2025 total revenues: RMB 751.8 billion (~$104.7B at March 2026 exchange rates; also reported as $109B) — up 14% over FY2024.
  • FY2025 gross profit: RMB 422.6 billion — up 21% YoY. Gross margin: 56%, up from 53% in 2024.
  • FY2025 net profit: RMB 229.8 billion — up 17% YoY.
  • FY2025 operating profit: RMB 241.6 billion — up 16% YoY. Operating margin stable at 32%.
YearTotal RevenueYoY Growth
2023RMB 609.0B—
2024RMB 660.3B (~$91.9B)+8%
2025RMB 751.8B (~$104.7B)+14%

Tencent gaming revenue

Domestic games: RMB 164.2 billion in 2025 — International games crossed $10 billion for first time

Domestic Games (China):

  • 2025: RMB 164.2 billion (~$22.5B) — up 18% YoY.
  • Key drivers: Delta Force (newly released), Honor of Kings (evergreen), Peacekeeper Elite (PUBG Mobile in China), VALORANT franchise (PC and mobile).

International Games:

  • 2025: surpassed USD $10 billion — up 33% YoY (32% on constant-currency basis) — first time in Tencent history.
  • Key drivers: Supercell games (Brawl Stars had its record $662M year), PUBG Mobile, VALORANT franchise.
  • Q4 2025: Wuthering Waves contributed incremental international revenue.

Total gaming revenue (domestic + international): approximately $32–33 billion for 2025 — making Tencent by far the largest gaming company by revenue, ahead of Microsoft Gaming ($21.5B FY2025) and Sony Games.

Tencent’s gaming portfolio

Tencent owns Riot Games (League of Legends) outright, ~84% of Supercell, and ~40% of Epic Games

CompanyTencent OwnershipKey Games
Riot Games100% (since 2015)League of Legends, VALORANT, TFT
Supercell~84% ($8.6B deal, 2016)Clash of Clans, Brawl Stars, Hay Day
Epic Games~40% (since 2012)Fortnite, Unreal Engine
Kraftonminority stakePUBG, PUBG Mobile
Activision Blizzardsmall minority(via pre-Microsoft acquisition stake)

TIME named Tencent among its 2026 Most Influential Companies, describing it as “arguably the most powerful company in global gaming, with a portfolio that reaches over a billion players worldwide.”

November 2025: $1.3 billion Ubisoft investment — Tencent invested $1.3 billion in Ubisoft’s newly formed Vantage Studios subsidiary. This is Tencent’s largest Western gaming investment since Supercell.

Tencent’s top games

The following Tencent-published or Tencent-owned titles are among the world’s highest-grossing:

  • Honor of Kings — #1 grossing mobile game globally 2025 ($1.68B/year); $18.7B+ lifetime.
  • PUBG Mobile — #7 grossing mobile game 2025 ($1.12B/year); $11B+ lifetime.
  • League of Legends — 130M+ MAU; #1 PC game by revenue in many years.
  • VALORANT — 22M MAU; growing franchise now on mobile.
  • Delta Force — new 2025 release, contributed significantly to domestic games growth.
  • Clash of Clans — $10.2B lifetime (Supercell); still in top 10 annual grossers.
  • Brawl Stars — $662M in 2024 (record year); $271M in 2025 (sharp decline).

Tencent market context

Tencent’s gaming revenue alone exceeds the entire annual revenue of most gaming companies

For reference:

CompanyAnnual Gaming Revenue (latest)
Tencent (games only)~$33B
Microsoft Gaming$21.5B (FY2025)
Sony Games & Network Services~$13B
Activision Blizzard (pre-acquisition)~$8B
Nintendo~$8.4B
EA~$7.5B

Tencent’s games revenue alone exceeds Microsoft’s entire gaming division — which itself includes the post-Activision Blizzard portfolio.

Tencent historical milestones

  • 1998Tencent founded in Shenzhen by Ma Huateng.
  • 2011Acquires majority of Riot Games (full ownership 2015).
  • 2012Acquires ~40% stake in Epic Games.
  • 2016Acquires ~84% of Supercell for $8.6 billion.
  • 2023Acquires minority stake in Ubisoft (~9.99%).
  • 2025International Games revenue crosses $10 billion for first time.
  • 2025Total revenue: RMB 751.8B (+14%), net profit RMB 229.8B (+17%).
  • November 2025$1.3 billion Vantage Studios (Ubisoft) investment.
  • March 2026Market cap breaches HK$5 trillion.