Tencent Games statistics 2026: Revenue, investments & gaming empire
Tencent generated RMB 751.8 billion ($104.7B). Gaming revenue crossed $33 billion.

Tencent is the world’s largest gaming company by revenue and equity investment. Its 2025 total revenue reached RMB 751.8 billion (~$104.7 billion) — up 14% year-on-year. Gaming generated approximately $33 billion of that total, with international games surpassing $10 billion for the first time. Tencent owns Riot Games outright, holds a controlling stake in Supercell (Clash of Clans, Clash Royale, Brawl Stars), and owns approximately 40% of Epic Games. Its gaming portfolio reaches over 1 billion players worldwide.
Tencent key statistics
- RMB 751.8 billion (~$104.7B) — total 2025 revenue, up 14% YoY (March 18, 2026).
- RMB 164.2 billion (~$22.5B) — Domestic Games revenue 2025, up 18% YoY.
- $10 billion+ — International Games revenue 2025, up 33% YoY — first time crossing this milestone.
- ~$33 billion — total gaming revenue 2025.
- RMB 229.8 billion (~$31.5B) — net profit 2025, up 17% YoY.
- 100% — Tencent’s ownership of Riot Games (League of Legends, VALORANT).
- ~84% — Tencent’s ownership of Supercell (Clash of Clans, Brawl Stars).
- ~40% — Tencent’s stake in Epic Games, Unreal Engine).
- $560 billion+ — Tencent market capitalisation for much of 2026.
Tencent revenue
Tencent generated RMB 751.8 billion in 2025 — gaming division crossed $33 billion
- FY2025 total revenues: RMB 751.8 billion (~$104.7B at March 2026 exchange rates; also reported as $109B) — up 14% over FY2024.
- FY2025 gross profit: RMB 422.6 billion — up 21% YoY. Gross margin: 56%, up from 53% in 2024.
- FY2025 net profit: RMB 229.8 billion — up 17% YoY.
- FY2025 operating profit: RMB 241.6 billion — up 16% YoY. Operating margin stable at 32%.
| Year | Total Revenue | YoY Growth |
|---|---|---|
| 2023 | RMB 609.0B | — |
| 2024 | RMB 660.3B (~$91.9B) | +8% |
| 2025 | RMB 751.8B (~$104.7B) | +14% |
Tencent gaming revenue
Domestic games: RMB 164.2 billion in 2025 — International games crossed $10 billion for first time
Domestic Games (China):
- 2025: RMB 164.2 billion (~$22.5B) — up 18% YoY.
- Key drivers: Delta Force (newly released), Honor of Kings (evergreen), Peacekeeper Elite (PUBG Mobile in China), VALORANT franchise (PC and mobile).
International Games:
- 2025: surpassed USD $10 billion — up 33% YoY (32% on constant-currency basis) — first time in Tencent history.
- Key drivers: Supercell games (Brawl Stars had its record $662M year), PUBG Mobile, VALORANT franchise.
- Q4 2025: Wuthering Waves contributed incremental international revenue.
Total gaming revenue (domestic + international): approximately $32–33 billion for 2025 — making Tencent by far the largest gaming company by revenue, ahead of Microsoft Gaming ($21.5B FY2025) and Sony Games.
Tencent’s gaming portfolio
Tencent owns Riot Games (League of Legends) outright, ~84% of Supercell, and ~40% of Epic Games
| Company | Tencent Ownership | Key Games |
|---|---|---|
| Riot Games | 100% (since 2015) | League of Legends, VALORANT, TFT |
| Supercell | ~84% ($8.6B deal, 2016) | Clash of Clans, Brawl Stars, Hay Day |
| Epic Games | ~40% (since 2012) | Fortnite, Unreal Engine |
| Krafton | minority stake | PUBG, PUBG Mobile |
| Activision Blizzard | small minority | (via pre-Microsoft acquisition stake) |
TIME named Tencent among its 2026 Most Influential Companies, describing it as “arguably the most powerful company in global gaming, with a portfolio that reaches over a billion players worldwide.”
November 2025: $1.3 billion Ubisoft investment — Tencent invested $1.3 billion in Ubisoft’s newly formed Vantage Studios subsidiary. This is Tencent’s largest Western gaming investment since Supercell.
Tencent’s top games
The following Tencent-published or Tencent-owned titles are among the world’s highest-grossing:
- Honor of Kings — #1 grossing mobile game globally 2025 ($1.68B/year); $18.7B+ lifetime.
- PUBG Mobile — #7 grossing mobile game 2025 ($1.12B/year); $11B+ lifetime.
- League of Legends — 130M+ MAU; #1 PC game by revenue in many years.
- VALORANT — 22M MAU; growing franchise now on mobile.
- Delta Force — new 2025 release, contributed significantly to domestic games growth.
- Clash of Clans — $10.2B lifetime (Supercell); still in top 10 annual grossers.
- Brawl Stars — $662M in 2024 (record year); $271M in 2025 (sharp decline).
Tencent market context
Tencent’s gaming revenue alone exceeds the entire annual revenue of most gaming companies
For reference:
| Company | Annual Gaming Revenue (latest) |
|---|---|
| Tencent (games only) | ~$33B |
| Microsoft Gaming | $21.5B (FY2025) |
| Sony Games & Network Services | ~$13B |
| Activision Blizzard (pre-acquisition) | ~$8B |
| Nintendo | ~$8.4B |
| EA | ~$7.5B |
Tencent’s games revenue alone exceeds Microsoft’s entire gaming division — which itself includes the post-Activision Blizzard portfolio.
Tencent historical milestones
- 1998Tencent founded in Shenzhen by Ma Huateng.
- 2011Acquires majority of Riot Games (full ownership 2015).
- 2012Acquires ~40% stake in Epic Games.
- 2016Acquires ~84% of Supercell for $8.6 billion.
- 2023Acquires minority stake in Ubisoft (~9.99%).
- 2025International Games revenue crosses $10 billion for first time.
- 2025Total revenue: RMB 751.8B (+14%), net profit RMB 229.8B (+17%).
- November 2025$1.3 billion Vantage Studios (Ubisoft) investment.
- March 2026Market cap breaches HK$5 trillion.