Hi-Rez Studios

How many people play Smite? — 2023 statistics

Divine digits in demigod duels.

Fact-checked
Release Date
March 25, 2014
Genre
Battle arena
Developer
Titan Forge Games
Publisher
Hi-Rez Studios

MOBA games, or multiplayer online battle arenas, have been gaining more and more popularity ever since the first open was released in 2003. That one Warcraft III mod was the pioneer of the development of one of the most entertaining, albeit also most toxic gaming genres ever. MOBA games come in all shapes and sizes, and some of them can have very unique themes and gameplay styles. The one we’ll discuss today is SMITE — Battleground of the Gods. Smite is a MOBA centered around mythology and the gods of various pantheons waging war on a variety of maps. You have gods from the Egyptian, Norse, Greek, Roman, Mayan, and Chinese pantheons, and many more. The game is constantly being updated with new gods and content to enjoy, and to top it all off, the game is in the third person! Yes, the game is played in the third person so everything you do is a skill shot, which adds even more appeal to the gameplay. To see how this amazing game has performed over the years, we will be checking out some Smite statistics and facts. We love everything about gaming, so if you’re interested in more topics on the subject, we can tell you exactly how much the video game industry is worth!

Smite key stats

We will be listing all of the relevant Smite statistics we can find in this one section because it’s a nice blend of information from a wide variety of topics regarding the game.

Smite has over 30 million registered players.

(Source: ActivePlayer, GameInformer)

  • The game has approximately 5.5 million active players each month.
  • The hourly number of active players is between 50,000 and 90,000.
  • Smite’s highest average player count was 6.7 million in October 2021.
  • Smite reached 10 million players in 2015.

While this number isn’t particularly close to Riot’s League of Legends, which pulls in over 180 million active users each month, Smite still has an impressive player base of 30 million registered users. The game has maintained a relatively stable player base, it has not been growing exponentially and there is a lot of room for improvement should the game start gaining more popularity.

Smite had 68 million hours watched on Twitch in 2021.

(Source. SullyGnome)

  • The game had 2.5 million broadcasting hours.
  • It had 7,771 viewers on average.
  • 286 channels were streaming the game on average.
  • It had a viewer ratio of 27.1.
  • Its max viewer count for that year was 97,040.
  • 93,633 broadcasters streamed the game.
  • The game peaked at #43 based on average viewers and #42 based on average channels.

Like many other MOBA games, Smite also has excellent appeal for players who prefer to watch the game as no two matches are the same and there is always something interesting happening. This is more than apparent when you look at the Twitch stats for Smite in 2021, where it gathered more hours watched than some AAA games that came out in recent years.

The Smite esports scene has awarded $9.2 million in prize pools.

(Source: Esports Earnings)

  • This money was distributed across 97 tournaments.
  • The highest prize pool was $2.6 million and was awarded at the Smite World Championship 2015.
  • The rest of the tournaments had prize pools ranging from $1 million to $100.
  • The most successful Smite player is John “BaRRaCCuDDa” Salter, who has won $337,506 from 19 tournaments.
  • He is ranked #662 in the world and #117 in the United States.

We’ve already said that Smite is a highly competitive game, which warrants hours upon hours watched on streaming platforms, it also makes for an excellent esports scene where we have seen some great action over the years and there is sure to be more in the coming years!

Smite generated over $300 million in revenue by 2019.

(Source: VentureBeat)

  • Because of the strong revenue, Hi-rez Studios was able to create over 450 jobs.
  • They also created Skillshot, something that helps create content regarding Smite and its esports scene.
  • Analytics proved that players who watched Smite esports tended to purchase more virtual items.

Hi-Rez is one of those gaming companies that do not frequently publish their revenue statistics, but from what we have seen in the information they have presented, we can see that Smite is quite a profitable game and that it is doing quite well. The $300 million it earned by 2019 has most likely increased a few times over, and we’ll make sure to update this section as soon as we know more.

Smite accumulated over 257 million hours of playtime in three years.

(Source: CGM

  • It acquired over 3.8 million social media followers in that time.
  • The Hunter role was played for 57 million hours.
  • The Assassin role was played for 51 million hours.
  • The longest Conquest game was played for 3.5 hours.
  • The longest Joust 3v3 was played for 2.04 hours.
  • 4 billion players were killed.
  • 54 billion minions were killed.
  • 168 million matches were played.
  • 9,517 players achieved Mastery Level 1 with all gods.
  • 75.9 million season ticket match votes were cast.
  • 2 players managed to achieve Diamond Mastery with all gods.

And for the final line of stats, we have some numbers that Hi-Rez posted for the first three years of Smite being out, and we can see that players pulled up some impressive feats in that time. This is just a testament to how popular the game was at the time and still is, made apparent by the total number of games played.

To sum up

Alright, that’s all we have to say about Smite and everything it has brought to the MOBA scene since it came out in 2014. The game has evolved over the years to feature over 100 gods and goddesses for anyone to try out and have fun with. The information about the game is admittedly a bit limited, but that is because Hi-Rez found the template that would make the game stable and profitable, so they have essentially been doing the same thing for years now, much to the dismay of gaming journalists. In any case, we hope that you have learned something new and we’ll try to update this with any new information as it becomes available.

Sources

  • “Smite”. ActivePlayer, 2023, https://activeplayer.io/smite/
  • “SMITE”. SullyGnome, 2021, https://sullygnome.com/game/Smite/2021
  • “SMITE”. Esports Earnings, 2021, https://www.esportsearnings.com/games/351-smite/largest-tournaments
  • “John “BaRRaCCuDDa” Salter – SMITE Player”. Esports Earnings, 2021, https://www.esportsearnings.com/players/9957-barraccudda-john-salter
  • “Hi-Rez Marks 10 Million Smite Players With Kevin Sorbo”. GameInformer, 2015, https://www.gameinformer.com/b/news/archive/2015/07/24/hi-rez-marks-10-million-smite-players-with-kevin-sorbo.aspx
  • “How Smite esports helps keep 30 million players engaged with the game”. GamesBeat, 2019, https://venturebeat.com/business/how-smite-esports-helps-keep-30-million-players-engaged-with-the-game/
  • “Hi-Rez Reveals SMITE User Numbers”. CGM, 2017, https://www.cgmagonline.com/news/hi-rez-reveals-smite-user-numbers/
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