Riot Games

Riot Games statistics

League of Legends is a popular game that has millions of players and continues to grow.

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Fact-checked
Founded
September 2006
Headquarters
Los Angeles, USA
Market Cap
$3.52 billion
Employees
2,500

League of Legends is one of the most popular games in the world, accumulating millions of daily players as well as hundreds of millions of players that enjoy the game around the world. The game is constantly evolving and being upgraded with new content that makes it more enjoyable, and its gameplay dynamic is definitely timeless. Of course, League of Legends is not the only game that Riot Games has made, since they decided to branch out into more genres of gaming in 2020 with the announcements for Valorant, Legends of Runeterra, and Teamfight Tactics making the community hype explode. This was definitely a step in the right direction as the popularity of Riot Games has skyrocketed since that time. The games are one thing, but what about the company in general? We are going to be taking a look at some Riot Games statistics and facts for you to learn more about this legendary company. If you are interested in this type of content, you should also consider taking a look at some video game industry statistics and facts!

Riot Games revenue stats

The first thing we have to take a look at are some revenue stats for Riot Games to see how the company has grown over the years and to see where a successful set of games can take you. Riot Games has an established system of in-game purchases for cosmetics and other items, mostly just skins that change the way you look at certain characters, but we cannot disregard that when we’re talking about the total revenue of Riot Games. Let’s take a look.

Riot Games’ net worth is $1 billion.

(Source: Growjo)

  • Riot Games’ annual revenue is $1.8 billion.
  • Riot Games’ estimated revenue per employee is $288,000.

The most important statistic to consider when analyzing a company like this is its total revenue and usual annual earnings. This can tell us how well the company is doing and what sorts of strides they are making in its branch of the gaming industry, and looking at the money that Riot Games is pulling in regularly, we can see that they are doing quite well, and we can expect their success to only rise from here.

The Valorant Champions Bundle raised over $32 million.

(Source: Ginx)

  • $16 million of the total revenue was dedicated to the teams participating in Valorant Champions 2022.
  • The total value of the Valorant Champions Bundle is 15417 VP.
  • The Champions Bundle of 2021 raised only $15 million.

Competitive gaming is an important aspect of Riot Games and community funding is oftentimes the best way to fund tournaments and championships. A good example of this is the Champions Bundle released in Valorant which features some premium items, with a percentage of the proceeds going directly to the Valorant Champions prize pool.

League of Legends: Wild Rift has generated over $750 million in revenue for Riot Games.

(Source: Pocket Tactics)

  • The game was downloaded over 1.13 million times on the app store.
  • The United States accounts for 26% of total in-game player spending, with $28 million invested.
  • South Korea has second place with 22% of the total generated revenue.

League of Legends: Wild Rift is one of the newest additions to the Riot Games roster, amassing millions of players since its release. Mobile games have proven themselves to be quite addictive and high-quality in the past few years, so it is only fair to assume that one of the most popular and addictive games to ever come out, when translated to a mobile format, is going to be fantastic as well. The revenue that League of Legends: Wild Rift has generated since its release is staggering, and we can only expect it to improve in the future.

League of Legends’ highest revenue was $2.1 billion in 2017.

(Sources: Statista, Mobile Marketing Reads)

  • The game’s revenue in 2020 was $1.75 billion.
  • The game’s revenue in 2021 was $1.63 billion.

Since it is the biggest and most popular game Riot has to offer, it is only natural that League of Legends is going to generate the most revenue for the company. The inclusion of skins, loot, and crafting materials, while annoying in some respects, is a fantastic way of securing profits for the company as there are always some players that love to change up the way they look at the game. The beauty of this is that you can get all of these things just by playing the game, so you don’t have to spend any money on it, but you can if you want to.

Riot Games esports stats

Moving on, we can now take a look at some of the stats that some Riot games are most popular for — their esports scenes. The oldest and most popular game that Riot has released is definitely League of Legends, but the newer games also have strong esports scenes that have seen some good numbers and community participation, largely due to the competitive nature of the games themselves. We’re going to be taking a look at some revenue and engagement stats for the competitive scenes of Riot games.

The Worlds 2022 initial prize pool was $2.25 million.

(Source: Liquipedia)

  • The prize for the winning team was $489,500.
  • The prize for second place was $333,750.
  • The prize for third place was $178,000.

Worlds 2022 is the place where the best teams in the world come together to battle and test their skills against each other. The LCS is held in a classic tournament style with teams fighting for placements in the group stages qualifying for the semi-finals and after that, the grand finals. The hype around the event is justified because there is a high amount of money at stake and everyone wants to be considered the best.

In 2021, 30% of the total Worlds viewers were male and under 35.

(Source: Interpret)

  • 30% of the total viewers were male and over 35.
  • 22% of viewers we female and under 35.
  • 18% of viewers were female and over 35.

Naturally, in these types of environments and game settings, the audience is most likely going to be predominantly male, which is the case with Worlds 2022. There is nothing wrong with this since the user demographics for League of Legends are fairly similar when it comes to gender diversity, so the world championship is going to reflect that.

League of Legends was the most-viewed game on the esports scene in 2021 with 664.16 million hours watched.

(Source: Smart Launch)

  • The second most-watched game in 2021 was Counter-Strike: Global Offensive with 410.81 million hours watched.
  • The spot after that belongs to Mobile Legends, another MOBA with 287.29 million hours watched.

Here is another line of stats where we see the sheer popularity of League of Legends and its esports scene, wherein the event accumulated over 664 million hours watched, easily rivaling some of the top Twitch games with their hours throughout an entire year.

League of Legends Worlds 2022 had 1.1 million viewers on the first day.

(Source: Esports Insider)

  • Worlds 2021 had 4 million peak viewers in 2021.
  • Worlds 2020 had a peak viewer count of 3.8 million.

Worlds 2022 is definitely a step ahead of the previous Worlds tournaments considering that Worlds 2020 and 2021 had 4 and 3.6 million viewers respectively, while Worlds 2022 had 1 million concurrent viewers on the first day.

There are 24 teams competing in Worlds 2022.

(Source: Liquipedia)

  • 5 of the teams are Chinese.
  • 4 of the teams are Korean.
  • 4 of the teams are American.
  • 4 of the teams are European.
  • 3 teams are Vietnamese.
  • Australia, Japan, Brazil, and Argentina each have one team.

Professional League of Legends teams from Asia have always dominated the pro scene with fantastic performances and some legendary scenes in various tournaments, and we can see that the teams in Worlds 2022 are predominantly Asian, with the majority of the teams coming from China. Of course, we cannot forget that another portion of the teams are from Europe and North America, where a vast majority of the League of Legends player base is situated.

The best and most popular League of Legends player is Faker from T1.

(Source: Give Me Sport)

  • He has won 9 LCK Championships.
  • He has won 2 MSI Championships.
  • He was the first player to reach 1000 and 2000 kills in the LCK.
  • His average Twitch viewer count is 23,000.
  • His YouTube channel has over 1.52 million subscribers.
  • His net worth is approximately $4 million.
  • He has three sponsors: Nike, Razer, and Red Bull.

This man has had one of the best careers in competitive gaming history, earning himself the title of the best player in the history of the game as well as the nickname “Unkillable Demon King”. This nickname refers to the convention of calling the final boss in a game the Demon King, implying he is the final boss of League of Legends. Over the years, he has won numerous championships and produced tons of memes that are still relevant today. He serves as the perfect example of what a League of Legends player should be.

Valorant has had over 753 tournaments since its release.

(Source: Esports Earnings)

  • Across 753 tournaments, the total earnings for Valorant are over $13,961,520.
  • The highest prize pools belong to VALORANT Champions 2021 and 2022 with $1,000,000.
  • All of the other tournaments have declining values starting at $690,000.
  • The highest-earning Valorant player is crashies with $153,650 won across all of his tournaments.

Valorant sparked immediate global hype when it was first released, amassing millions of players worldwide, as well as many tournaments with some fantastic earnings. The game has accumulated nearly $14 million in prize money since the game was released. These are fantastic numbers and they serve as an indicator of what is to come in the future of Valorant competitive gaming.

VALORANT Champions 2022 had 1,505,804 peak viewers.

(Source: Esports Charts)

  • The tournament had 525 817 average viewers.
  • Fans invested 60,775,626 hours into watching VALORANT Champions 2022.
  • The tournament had 115 hours and 35 minutes of airtime.

The final line of Valorant stats we have for you is in regard to the streaming time of the VALORANT Champions event. These stats show that the tournament was extremely popular and that there was a tremendous amount of user engagement, exactly what you would expect of a great game like Valorant.

Riot Games user stats

Now we come to one of the most important lines of stats for Riot Games — the user stats. Creating a great game is one thing, but having a dedicated community that loves to log in and spend time in the game daily is a completely different matter. Riot Games has had a history of being controversial at times, even having some lawsuits here and there, but nothing can staunch the fire that the community brings to the table in each of their games. We’re going to be taking a look at some key stats for the community aspect of Riot Games to show you the sheer quality of the games that Riot creates.

League of Legends has 180 million average monthly players.

(Source: League Feed)

  • The highest number of players in a day was 32 million.
  • The average number of monthly players in 2019 was 109 million.
  • In contrast, the number of monthly players in 2011 was just 11.5 million.

League of Legends was always a popular game since its release, with millions of players enjoying the game every day. In these stats, we can see that the average number of monthly players in 2011 was much lower than today’s standards, but we also have to consider the fact that the online gaming scene was much less known back in those days, so 11 million players are still quite impressive.

32.5% of League of Legends players are between 22 and 25 years old.

(Source: ITB Esports)

  • 1% of players are between 10 and 13 years old.
  • 13.4% of players are between 14 and 17 years old.
  • 32.5% of players are between 22 and 25 years old.
  • 13.2% of players are between 26 and 30 years old.
  • 3.1% of players are between 31 and 35 years old.
  • 1.3% of players are over 36 years old.

There isn’t much to talk about in this line of stats as they just display the average ages of League of Legends players, with the vast majority falling into the 22-25 age group, which is the standard in the gaming industry as it has clearly-defined target demographics.

30.6% of players have been playing League of Legends for over 8 years.

(Source: ITB Esports)

  • 7% of players have been playing for less than one year.
  • 11.7% of players have been playing for 1-2 years.
  • 6.5% of players have been playing for 2-3 years.
  • 5.9% of players have been playing for 3-4 years.
  • 6.7% of players have been playing for 4-5 years.
  • 12.1% of players have been playing for 5-6 years.
  • 8.2% of players have been playing for 6-7 years.
  • 11.3% of players have been playing for 7-8 years.

League of Legends has a wide array of players that have picked up the game over the years, and many of the players that started playing the game 8 years ago have stuck with it and enjoyed it thoroughly. This is mostly because the game is very addictive and fun to play, and many players will testify that whenever they stop playing the game, they will eventually come back to it again.

43% of League of Legends players are college/university students.

(Source: ITB Esports)

  • 25.7% of players work full-time.
  • 4.5% of players work part-time.
  • 1.2% of players are self-employed.
  • 4.8% of players are unemployed, and looking for work.
  • 3.6% of players are unemployed, not looking for work.
  • 1.2% of players are in the military.
  • 0.4% of players are full-time parents.
  • 14.7% of players are under 18 and in school.

Staying in line with the general age ranges, we can see here that a majority of League of Legends players are college students, while the second-highest percentage are full-time workers who play the game in their free time.

58.9% of League of Legends players live with their parents.

(Source: ITB Esports)

  • 5% of players live on campus.
  • 9.7% of players lived in shared accommodations.
  • 13.1% of players live with their spouse or partner.
  • 13.3% of players live alone.

The idea that gamers live with their parents might be a meme, but the reality of the situation is that a vast majority of League of Legends players actually do live with their parents, and that makes sense considering the previously-mentioned age ranges.

30.5% of League of Legends players spend 8-16 hours playing the game a week.

(Source: ITB Esports)

  • 5.7% of players spend 1-2 hours playing weekly.
  • 13.7% of players spend 2-4 hours playing weekly.
  • 27.1% of players spend 4-8 hours playing weekly.
  • 11.9% of players spend 16-25 hours playing weekly.
  • 6.8% of players spend 25 hours playing weekly.

8-16 hours is perfectly reasonable for casual gamers that play the game in their free time or as a hobby, but we can also see that a comparative percentage of people (27.1%) play the game even more sparsely, indicating that they just play the game to relax for a bit, not intending to play too seriously.

33% of League of Legends players are Silver.

(Source: Esports Tales)

  • 4.5% of players are Iron.
  • 25% of players are Bronze.
  • 24% of players are Gold.
  • 10% of players are Platinum.
  • 1.7% of players are Diamond.
  • 0.16% of players are Master.
  • 0.030% of players are Grandmaster.
  • 0.012% of players are Challenger.

You can play ranked in League of Legends once you hit level 30, so it is fair to assume that many players that go into ranked know how to play the game, and the 33% of players in Silver are definitely not bad. Higher ranks are much more difficult to achieve since they require very high performance and game sense, so it makes complete sense that not many people are in higher ranks.

70.2% of League of Legends players were recommended League of Legends through a friend or family.

(Source: ITB Esports)

  • 1.5% of players found the game through search engines.
  • 13.8% of players found the game through word of mouth.
  • 3% of players found the game through social media.
  • 3.4% of players found the game through advertisements.
  • 2.4% of players found the game through Twitch.

These percentages are fairly straightforward and they tell us that friends and family are much more likely to introduce you to League of Legends since it is a team game and it is incredibly fun to play with your friends.

25.72% of League of Legends players are on the EU West server.

(Source: The Global Gaming)

  • 16.63% of players are in Korea.
  • 20.59% of players are in North America.
  • 13.06% of players are in EU Nordic and East.
  • 8.48% of players are in Brazil.
  • 5.02% of players are in Latin America North.
  • 4.46% of players are in LAS.
  • 5.70% of players are in Turkey.
  • 3.06% of players are in Russia.
  • 2.02% of players are in Oceania.
  • 1.28% of players are in Japan.

We previously mentioned that a majority of teams participating in Worlds 2022 are from Asia, North America, and Europe, and the stats reflect that almost perfectly. There has been some “controversy” surrounding the North American and European servers, where each side considers the other inferior in performance.

Valorant had 22.5 million active players in September 2022.

(Source: Dexerto, ActivePlayer)

  • The average number of daily players in Valorant is approximately 750,000.
  • The number of concurrent players ranges from 300,000 to 500,000.

Valorant is a very popular Riot game

22.6% of Valorant players are Silver.

(Sources: Esports Tales)

  • 6.9% of players are Iron.
  • 17.7% of players are Bronze.
  • 21.1% of players are Gold.
  • 16.3% of players are Platinum.
  • 10% of players are Diamond.
  • 4.2% of players are Ascendant.
  • 0.9% of players are Immortal.
  • 0.03% of players are Radiant.

Valorant had 2,224,475 average daily players in October 2022.

(Source: Fiction Horizon)

  • In May, the game had 1,993,323 average daily players.
  • The average number of monthly players between September 15 and October 15 was 22,501,445.
  • Valorant experienced a 9% increase in the number of monthly players from May 2022 to October 2022.

While the number of daily concurrent players in Valorant is around 750,000, October 2022 had some impressive stats when it comes to the players that enter the game each day. The number of monthly players is also quite high as it goes into the double digits and further justifies the positive comments on Valorant.

22.53% of Valorant players are from America.

(Source: Fiction Horizon)

  • 6.72% of players are from Brazil.
  • 6.22% of players are from Turkey.
  • 5.73% of players are from the Philippines.
  • 4% of players are from Indonesia.

The stats around the geographic locations of players in Valorant are a bit hazy, but we can see from the available stats that the game is very popular in America and most likely in Europe as well since those are the regions that have the most active players in many Riot games.

Riot Games Twitch stats

For the final line of stats, we are going to be taking a look at the streaming scene for various Riot games to see how popular they are and how much people enjoy watching them. One of the most appealing aspects of these games is their replayability wherein you will most likely never have the same match twice in a row, nor will the events in the match be the exact same as a previous one.

League of Legends has 1.6 billion hours watched on Twitch.

(Source: SullyGnome)

  • The game has 29.5 million broadcasting hours.
  • 1 million broadcasters displayed these hours.
  • The game has 185,262 average viewers.
  • There are 3,372 average channels broadcasting League of Legends on Twitch.
  • The game has a viewer ratio of 54.9.
  • The max number of viewers that League of Legends has had is 3,087,270.
  • League of Legends is ranked 2nd by peak viewer count in 2022.
  • It is also ranked 2nd for average viewers in 2022.

League of Legends is by far one of the most popular games to grace Twitch, accumulating over 1.6 billion hours watched since October 2021. The other stats show us that the game is ranked #2 on the entire platform when it comes to the viewers that tune in to watch every day.

League of Legends: Wild Rift has 24.1 million hours watched on Twitch.

(Source: SullyGnome)

  • The game has 1.16 million broadcasting hours.
  • 155,196 broadcasters displayed these hours.
  • The game has 2,760 average viewers on Twitch.
  • There are 132 average channels broadcasting League of Legends: Wild Rift on Twitch.
  • The game has a viewer ratio of 20.9.
  • The max number of viewers the game had was 60,670.

Even though it is among the newest Riot games, League of Legends: Wild Rift is undoubtedly rising on the Twitch scene, having accumulated over 1 million broadcasting hours since October 2021. The game is fantastic because it caters to the mobile game audience the most, and we can be sure that the stats are only going to grow from here.

Valorant has 1.18 billion hours watched on Twitch.

(Source: SullyGnome)

  • The game has 42.6 million broadcasting hours.
  • 1.7 million broadcasters displayed these hours.
  • Valorant has 135,121 average viewers on Twitch.
  • 4,873 average channels are broadcasting Valorant on Twitch.
  • The game has a viewer ratio of 27.7.
  • The max number of viewers the game had was 1.19 million.

Since Valorant is essentially a mash-up of Counter-Strike: Global Offensive and League of Legends, it makes perfect sense that it would be an instant hit for a wider audience of gamers, as is evident with the Twitch stats. Since October 2021, the game has gained enough hours to be comparable to League of Legends, which has 1.6 billion hours watched on the platform.

Teamfight Tactics has 274 million hours watched on Twitch.

(Source: SullyGnome)

  • The game has 3.5 million broadcasting hours.
  • 235,870 broadcasters displayed these hours.
  • Teamfight Tactics has 31,351 average viewers on Twitch.
  • 406 average channels are broadcasting Teamfight Tactics on Twitch.
  • The game has a viewer ratio of 77.2.
  • The max number of viewers the game had was 140,778.

Teamfight Tactics originated as an addition to League of Legends inspired by the auto-battler genre of games that was prevalent around the time it came out. The gameplay is quite satisfying as it is just general minion management, but it is incredibly addictive as well. Based on that, we can conclude that people just love watching these types of games, as well as playing them themselves.

Wrapping Up

Riot Games was founded in 2006 as a humble games studio that wanted to make a name for itself with new and creative ideas, and it has proven itself over the years with what can be considered one of the best games of all time. League of Legends is a global, timeless title that is sure to continue producing epic content for years to come, and we cannot wait to see how it evolves over time. The decision to include more games into the Riot roster was dangerous because people were used to the general gameplay dynamic of League of Legends, so any new titles were bound to be met with some skepticism. However, that proved to be one of the best decisions the company had made in years, which sparked the creation of some fantastic games that have only been growing in popularity since their release. We sincerely hope that you have enjoyed this and that you have learned something new about one of the most popular game companies in the world!

Sources

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