Paradox Interactive

How many copies did Stellaris sell? — 2024 statistics

Exploring the final frontier.

Fact-checked
Release Date
May 9, 2016
Genre
Strategy
Developer
Paradox Development Studio
Publisher
Paradox Interactive

Stellaris has firmly established itself as a powerhouse in the strategy gaming world, captivating players with its intricate gameplay and expansive universe. The game has seen remarkable success, with Stellaris sales reflecting its widespread popularity and market impact. Delving into Stellaris statistics reveals a dedicated player base, substantial Twitch viewership, and a steady stream of updates and expansions that keep the game engaging and relevant. This continuous support and community involvement highlight Stellaris’ enduring appeal and its significant position within the gaming industry.

Stellaris sold over 200,000 copies within the first 24 hours of its release.

(Source: Player One​​, Gaming Respawn)

  • This was breaking of Paradox Interactive’s record for day one revenue despite selling fewer copies than Cities: Skylines.
  • Most impressively, more than 95 percent of the user reviews for Stellaris were positive, making it one of the best-rated games on Steam at that time.

The rapid success of Stellaris within its first 24 hours of release highlights the game’s strong appeal and the effectiveness of Paradox Interactive’s launch strategy. Breaking records for day one revenue, despite selling fewer copies than some of its other titles, underscores the game’s high value and the anticipation it generated among gamers. This immediate positive reception, coupled with outstanding user reviews, positioned Stellaris as a standout title in Paradox Interactive’s portfolio and set a strong foundation for its ongoing popularity and success in the strategy gaming market.

Stellaris sales reached over 6 million units on Steam.

(Source: Video Game Insights)

  • Stellaris has average of 25,000 active players.
  • Average play time is around 133 hours.

The impressive sales milestone of over 6 million units on Steam for Stellaris highlights its significant impact in the strategy gaming genre. This success is not only a testament to the game’s captivating content but also its ability to engage players deeply. The strong average active player count and high average playtime suggest that Stellaris offers a richly immersive experience that keeps players coming back. This enduring engagement demonstrates the game’s ability to build and maintain a loyal player base, ensuring its continued success and relevance in the gaming market.

Stellaris has sold over 3 million copies in 4 years since its launch in 2016.

(Source: Game Developer, Eurogamer)

  • The game has reached a record number of monthly active users as of March 2020.
  • The game has achieved this sales milestone across multiple platforms including Windows PC, Mac, PlayStation 4, Xbox One, and LinuxParadox.

Stellaris’ achievement of selling over 3 million copies in four years since its launch is a testament to its broad appeal and the effective support from its developers. The game’s ability to reach a record number of monthly active users highlights its enduring engagement and the loyalty of its player base. This success is further bolstered by its availability across multiple platforms, ensuring that a wide range of players can enjoy the game. These factors collectively demonstrate Stellaris’ strong presence in the market and its continued relevance and popularity among strategy game enthusiasts.

Stellaris revenue on Steam reached over $158 million.

  • The game currently has around 87.8% positive reviews on Steam.
  • Stellaris ranks in the top 0.1% for lifetime units sold among Steam games.

Stellaris’ impressive revenue milestone of over $158 million on Steam underscores its significant impact and popularity within the gaming community. The game’s high rating and positive feedback from players further reinforce its strong position in the market. Ranking in the top 0.1% for lifetime units sold among Steam games, Stellaris has proven its lasting appeal and financial success. These achievements highlight not only the quality and depth of the game but also the dedicated support from its developers and the enthusiastic response from its player base.

Stellaris reached a peak of 68,000 concurrent players on its first day​.

(Source: Gaming Respawn)

  • The game maintains a strong player base, with tens of thousands of active players regularly engaging with the game on Steam and other platforms​.
  • Stellaris enjoys substantial viewership on Twitch, with regular streams and a dedicated community of viewers and content creators.
  • The game has received numerous updates and expansions, named after famous science fiction writers, adding new content and mechanics. The expansions include First Contact, Galactic Paragons, and Astral Planes, with more updates planned for the future.

Stellaris’ remarkable peak of 68,000 concurrent players on its first day showcases its immediate impact and the high level of anticipation among gamers. This strong start set the stage for a sustained and active player base, with tens of thousands of players regularly engaging with the game across various platforms. The game’s popularity is further bolstered by substantial viewership on Twitch, where a dedicated community of streamers and viewers continues to support it. Regular updates and expansions, often named after famous science fiction writers, add new content and mechanics, ensuring that Stellaris remains fresh and exciting for its audience. This continuous development and active community engagement highlight Stellaris’ enduring appeal and success in the strategy gaming genre.

Sources

  • “Stellaris Steam stats”. Video Game Insights, 2024, https://vginsights.com/game/281990
  • “Stellaris breaks Paradox’s record for day one revenue”. Eurogamer, 2016, https://www.eurogamer.net/stellaris-breaks-paradoxs-record-for-day-one-revenue
  • “Grand strategy title Stellaris has sold over 3 million copies in four years”. Game Developer, 2020, https://www.gamedeveloper.com/business/grand-strategy-title-i-stellaris-i-has-sold-over-3-million-copies-in-four-years
  • “Stellaris Day One Sales Set New Record For Paradox; More Than 200K Sold”. Player One, 2016, https://www.player.one/stellaris-day-one-sales-set-new-record-paradox-more-200k-sold-533206
  • “Stellaris Breaks Paradox Interactive Records for Day One Revenue”. Gaming Respawn, 2016, https://gamingrespawn.com/featured/8894/stellaris-breaks-paradox-interactive-records-day-one-revenue/