Square Enix

How many copies did Balan Wonderworld sell?— 2024 statistics

Fact-checked
Release Date
March 26, 2021
Genre
Platform
Developer
Arzest
Publisher
Square Enix

Balan Wonderworld launched with high expectations but quickly fell short, becoming one of the most criticized games in recent years. The Balan Wonderworld reviews highlight its many flaws, including outdated graphics and repetitive gameplay. Despite being developed by notable figures in the industry, the game struggled to engage players. The Balan Wonderworld statistics further reveal its commercial struggles, with disappointing Balan Wonderworld sales. The poor reception underscores the game’s failure to meet market expectations, emphasizing the importance of delivering a polished and engaging experience in today’s competitive gaming landscape.

Balan Wonderworld has sold an estimated 13,000 copies on Steam.

(Source: Destructoid, VG Insights, Nintendo Life)

  • In Japan, the game sold just 2,100 copies in its opening week across all platforms.
  • On a global scale, the game struggled to achieve significant sales, leading to its reputation as a flop.
  • In the United Kingdom, it failed to break into the top bestselling games.
  • It failed to appear among the top-selling games in the United States in March as well.

Balan Wonderworld struggled significantly in the market, failing to gain traction in key regions such as the United States and the United Kingdom. Despite its potential, the game did not manage to break into the top bestselling charts, indicating a lack of substantial interest and engagement from players. This poor performance on a global scale, combined with low initial sales figures in Japan, points to a disconnect between the game’s development and market expectations. The game’s inability to achieve significant sales underscores the importance of aligning game features with player desires and delivering a compelling, polished experience to ensure commercial success.

Balan Wonderworld only generated an estimated $390,000 on Steam.

(Source: VG Insights)

  • The game was developed with considerable investment by Square Enix, involving key figures like Yuji Naka and Naoto Ohshima.
  • Despite being priced at a standard rate for new releases, the game’s financial performance was hindered by its rapid decline in player engagement and negative reviews.

Despite considerable investment from Square Enix and the involvement of industry veterans like Yuji Naka and Naoto Ohshima, the game struggled to resonate with players. Its standard release pricing did not help offset the rapid decline in player engagement and the flood of negative reviews. This outcome highlights the disconnect between development ambitions and market reception, emphasizing the critical need for a well-received gameplay experience to ensure financial viability in the gaming industry.

Balan Wonderworld peaked at only 124 concurrent players shortly after its release, reflecting minimal player engagement​.

(Source: Steam, Steam Charts)

  • Balan Wonderworld has a Mixed review score on Steam.
  • 59% of the 328 user reviews being positive.
  • The game received generally unfavorable reviews, with scores significantly below average.
  • Average play time is around 6 hours.

The game’s engagement metrics were poor, reflecting minimal sustained interest from the gaming community. Despite mixed reviews on Steam, the overall reception was largely negative, highlighting issues in both game design and execution. The low average playtime of around 6 hours indicates that players quickly lost interest, further underscoring the game’s inability to deliver a satisfying experience. These factors collectively point to a disconnect between the game’s development goals and the actual player experience, leading to its commercial and critical underperformance.

Sources

  • “BALAN WONDERWORLD Steam stats”. Video Game Insights, https://vginsights.com/game/1341050
  • “Global Sales Data Suggests Balan Wonderworld Has Massively Flopped”. Nintendo Life, 2021
  • “Sales figures suggest that Balan Wonderworld reportedly sold roughly 2,000 physical copies in Japan”. Destructoid, 2021, https://www.destructoid.com/sales-figures-suggest-that-balan-wonderworld-reportedly-sold-roughly-2000-physical-copies-in-japan/
  • “March 2021 NPD — Monster Hunter: Rise sales soar to No. 2 in the U.S.”. VentureBeat, 2021, https://venturebeat.com/games/march-2021-npd-monster-hunter-rise-sales-soar-to-no-2-in-the-u-s/
  • “BALAN WONDERWORLD on Steam”. Steam, 2024, https://store.steampowered.com/app/1341050/BALAN_WONDERWORLD/